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Q&A | February 27, 2014

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Head First Software Development


Head First Software Development Cover


Synopses & Reviews

Publisher Comments:

Even the best developers have seen well-intentioned software projects fail — often because the customer kept changing requirements, and end users didn't know how to use the software you developed. Instead of surrendering to these common problems, let Head First Software Development guide you through the best practices of software development. Before you know it, those failed projects will be a thing of the past.

With its unique visually rich format, this book pulls together the hard lessons learned by expert software developers over the years. You'll gain essential information about each step of the software development lifecycle — requirements, design, coding, testing, implementing, and maintenance — and understand why and how different development processes work.

This book is for you if you are:

  • Tired of your customers assuming you're psychic. You'll learn not only how to get good requirements, but how to make sure you're always building the software that customers want (even when they're not sure themselves)
  • Wondering when the other 15 programmers you need to get your project done on time are going to show up. You'll learn how some very simple scheduling and prioritizing will revolutionize your success rate in developing software.
  • Confused about being rational, agile, or a tester. You'll learn not only about the various development methodologies out there, but how to choose a solution that's right for your project.
  • Confused because the way you ran your last project worked so well, but failed miserably this time around. You'll learn how to tackle each project individually, combine lessons you've learned on previous projects with cutting-edge development techniques, and end up with great software on every project.
Head First Software Development is here to help you learn in a way that your brain likes... and you'll have a blast along the way. Why pick up hundreds of boring books on the philosophy of this approach or the formal techniques required for that one? Stick with Head First Software Development, and your projects will succeed like never before. Go on, get started... you'll learn and have fun. We promise.

About the Author

Dan Pilone is a Senior Software Architect with Blueprint Technologies, Inc. He has designed and implemented systems for Hughes, ARINC, UPS, and the Naval Research Laboratory. He also teaches project management and software design and engineering at The Catholic University in Washington D.C. Dan is the author of several books on software development, including UML 2.0 in a Nutshell and UML 2.0 Pocket Reference (O'Reilly).

Russell Miles is a software engineer for General Dynamics UK where he works with Java and Distributed Systems, although his passion at the moment is Aspect Orientation and in particular AspectJ. To ensure that he has as little spare time as possible, Russ contributes to various open source projects while working on books for O'Reilly. He currently is studying at Oxford University in England for an MSc in Software Engineering.

Table of Contents

Advance Praise for Head First Software DevelopmentPraise for Head First Object-Oriented Analysis and DesignPraise for Head First Design Patterns How to use this Book: IntroChapter 1: Great Software Development: Pleasing your customerChapter 2: Gathering Requirements: Knowing what the customer wantsChapter 3: Project Planning: Planning for successChapter 4: User Stories and Tasks: Getting to the real workChapter 5: Good-Enough Design: Getting it done with great designChapter 6: Version Control: Defensive developmentChapter 6 ½: Building your Code: Insert tab a into slot b...Chapter 7: Testing and Continuous Integration: Things fall apartChapter 8: Test-Driven Development: Holding your code accountableChapter 9: Ending an Iteration: Its all coming together...Chapter 10: The Next Iteration: If it aint broke... you still better fix itChapter 11: Bugs: Squashing bugs like a proChapter 12: The Real World: Having a process in lifeLeftovers: The top 5 topics (we didnt cover)Techniques and Principles: Tools for the experienced software developer

Product Details

Pilone, Dan
O'Reilly Media
Miles, Russ
Pilone, Tracey
Programming - Software Development
Computer software
Software Development & Engineering - General
Computer software -- Development.
Computer programming
Software Engineering-General
RUP;XP;agile;design;design patterns;implementation;iterative development;programming;project management;refactoring;requirements;software development
Edition Description:
Trade Paper
Head First
Publication Date:
9.2 x 8 x 1 in 2.33 lb

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Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Software Engineering » General

Head First Software Development New Trade Paper
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Product details 498 pages O'Reilly Media - English 9780596527358 Reviews:
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