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Other titles in the Sams Teach Yourself...in 24 Hours series:

Unity Game Development in 24 Hours, Sams Teach Yourself (Sams Teach Yourself -- Hours)

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Unity Game Development in 24 Hours, Sams Teach Yourself (Sams Teach Yourself -- Hours) Cover

 

Synopses & Reviews

Publisher Comments:

In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

 

Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks.

  • Quizzes and Exercises at the end of each chapter help you test your knowledge.
  • Notes present interesting information related to the discussion.
  • Tips offer advice or show you easier ways to perform tasks.
  • Cautions alert you to possible problems and give you advice on how to avoid them.

Learn how to…

  • Create and work with game objects, Unity’s fundamental building blocks
  • Work efficiently with Unity’s graphical asset pipeline
  • Apply shaders and textures to any 3D object
  • Sculpt stunning game worlds with Unity’s terrain and environmental toolsets
  • Script tasks ranging from capturing input to building complex behaviors
  • Quickly create repeatable, reusable game objects with prefabs
  • Implement easy, intuitive game user interfaces
  • Create amazing effects with Unity’s new Shuriken particle system
  • Leverage the full power of Unity’s new Mecanim animation system
  • Integrate ambient 2D/3D audio into your games
  • Use mobile device accelerometers and multi-touch displays
  • Modify a desktop game for mobile platforms
  • Apply the “finishing touches” and deploy your game

 

Synopsis:

The Unity Game engine is at the heart of many of today's hottest games, including the global phenomenon Temple Run. More than 1.5 million developers have downloaded Unity already. Now, there's a practical, hands-on tutorial and reference for everyone who wants to develop games with this powerhouse game engine. One step at a time, Sams Teach Yourself Unity Game Development in 24 Hours teaches you all you need to know to succeed - from the essentials of game design for beginners, all the way through sophisticated physics and deployment to mobile devices.

 

In just 24 sessions of one hour or less, expert game designer and instructor Mike Geig shows how to do all this, and more:

  • Working with game objects, meshes, materials, and textures
  • Creating realistic terrain
  • Using cameras and lighting effectively
  • Scripting game behaviors
  • Generating collisions and utilizing Unity's physics capabilities
  • Building intuitive GUIs
  • Animating and controlling characters
  • Integrating audio into your games
  • Putting on the "finishing touches" and deploying your game

Throughout, step-by-step instructions walk you through key tasks... Q and As, Quizzes, and Exercises test your knowledge... "Did You Know?"  tips offer insider advice... "Watch Out!" alerts help you avoid problems. By the time you're finished, you won't just understand core Unity concepts: you'll be ready to create inspired games of your own!

Synopsis:

A complete beginner's guide to game development with the powerful Unity game engine. CS Instructor and game designer, Mike Geig, offers a do-it-yourself approach to game development - with all of the main essentials covered. In just 24 hours, readers will learn how to get started developing games with Unity. The approach is hands-on and modular. Each chapter will cover an essential component of the game development process. Topics will be illustrated with sample projects. While the book will be tutorial intensive, it will be written with the intention of being a reference. Items will be concise and to the point. The ancillaries will include: full source code from every chapter with author comments, all 3rd party art assets (textures, fonts, models), and all 3rd party sound assets.

About the Author

Mike Geig is both an experienced teacher and a game developer, with a foot firmly in both camps. He is presently teaching Computer Science and Video Game Development at Stark State College in Ohio. Prior to that, he worked as a developer for Totem Arts, and released Renegade-X: Black Dawn in January, 2012. His Pearson video title: Game Development Essentials with Unity 4 LiveLessons is regularly in the top 20 safari videos.

Table of Contents

Chapter 1 - Introduction to Unity

Chapter 2 - Game Objects

Chapter 3 - Meshes, Materials, and Textures

Chapter 4 - Terrain Part 1

Chapter 5 - Terrain Part 2

Chapter 6 - Cameras

Chapter 7 - Lights

Chapter 8 - Scripting Part 1

Chapter 9 - Scripting Part 2

Chapter 10 - Collision

Chapter 11 - Prefabs

Chapter 12 - GUIs Part 1

Chapter 13 - GUIs Part 2

Chapter 14 - Physics

Chapter 15 - Animation

Chapter 16 - Building a Character Controller

Chapter 17 - Particles

Chapter 18 - Audio

Chapter 19 - Mobile

Chapter 20 - Game 1

Chapter 21 - Game 2

Chapter 22 - Game 3

Chapter 23 - Deployment

Chapter 24 - Wrap Up

Product Details

ISBN:
9780672336966
Author:
Geig, Mike
Publisher:
Sams
Subject:
Software Engineering-Game Design
Subject:
Computer Graphics - Game Programming
Subject:
Game Development; Mobile Development; Game Design; Game Programming; Game Engine; Unity Game Engine; Unity Engine; Learning Unity; unity game development essentials; unity 4 game development
Copyright:
Edition Description:
Trade paper
Series:
Sams Teach Yourself -- Hours
Publication Date:
20140119
Binding:
TRADE PAPER
Language:
English
Pages:
400
Dimensions:
9.06 x 7 x 0.824 in 742 gr

Related Subjects

Computers and Internet » Software Engineering » Game Design
Science and Mathematics » Botany » General

Unity Game Development in 24 Hours, Sams Teach Yourself (Sams Teach Yourself -- Hours) New Trade Paper
0 stars - 0 reviews
$39.99 In Stock
Product details 400 pages Sams - English 9780672336966 Reviews:
"Synopsis" by ,

The Unity Game engine is at the heart of many of today's hottest games, including the global phenomenon Temple Run. More than 1.5 million developers have downloaded Unity already. Now, there's a practical, hands-on tutorial and reference for everyone who wants to develop games with this powerhouse game engine. One step at a time, Sams Teach Yourself Unity Game Development in 24 Hours teaches you all you need to know to succeed - from the essentials of game design for beginners, all the way through sophisticated physics and deployment to mobile devices.

 

In just 24 sessions of one hour or less, expert game designer and instructor Mike Geig shows how to do all this, and more:

  • Working with game objects, meshes, materials, and textures
  • Creating realistic terrain
  • Using cameras and lighting effectively
  • Scripting game behaviors
  • Generating collisions and utilizing Unity's physics capabilities
  • Building intuitive GUIs
  • Animating and controlling characters
  • Integrating audio into your games
  • Putting on the "finishing touches" and deploying your game

Throughout, step-by-step instructions walk you through key tasks... Q and As, Quizzes, and Exercises test your knowledge... "Did You Know?"  tips offer insider advice... "Watch Out!" alerts help you avoid problems. By the time you're finished, you won't just understand core Unity concepts: you'll be ready to create inspired games of your own!

"Synopsis" by , A complete beginner's guide to game development with the powerful Unity game engine. CS Instructor and game designer, Mike Geig, offers a do-it-yourself approach to game development - with all of the main essentials covered. In just 24 hours, readers will learn how to get started developing games with Unity. The approach is hands-on and modular. Each chapter will cover an essential component of the game development process. Topics will be illustrated with sample projects. While the book will be tutorial intensive, it will be written with the intention of being a reference. Items will be concise and to the point. The ancillaries will include: full source code from every chapter with author comments, all 3rd party art assets (textures, fonts, models), and all 3rd party sound assets.
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