Summer Reading B2G1 Free
 
 

Special Offers see all

Enter to WIN a $100 Credit

Subscribe to PowellsBooks.news
for a chance to win.
Privacy Policy

Visit our stores


    Recently Viewed clear list


    Original Essays | July 15, 2015

    Frank Wilczek: IMG You Are... Who?



    Writing a book is an unnatural act of communication. Speaking to a person, or even to an audience, is an interaction. Very different styles are... Continue »
    1. $20.97 Sale Hardcover add to wish list

    spacer

This item may be
out of stock.

Click on the button below to search for this title in other formats.


Check for Availability
Add to Wishlist

Microsoft(r) Xna(r) Game Studio 3.0: Learn Programming Now!

Microsoft(r) Xna(r) Game Studio 3.0: Learn Programming Now! Cover

 

Synopses & Reviews

Publisher Comments:

NOTE: This book is the printed, XNA-focused edition of Programming Windows Phone 7, which is available as a free eBook from the Microsoft Download Center. A Microsoft Silverlight®-focused edition is also available for sale in print (ISBN 978-0-7356-5667-3). The Microsoft eBook covers both XNA and Silverlight in one volume.

Bring your game ideas to lifewith guidance from a Windows programming legend

Begin creating your own game apps for Windows Phone 7guided by the consummate teacher, award-winning author Charles Petzold. Focusing on the XNA 2D framework and the C# language, youll learn how to extend your existing skillsmastering core concepts and techniques for this new mobile platform. As always, Charles brings a unique combination of pragmatism and inspiration to his instructionalong with a wealth of hands-on examples.

Discover how to:

  • Develop high-performance XNA 2D games
  • Create and animate text and sprites
  • Capture and embed bitmaps, balancing performance issues
  • Support multi-touch inputincluding tap, drag, flick, and pinch
  • Manipulate bitmaps at the pixel level
  • Apply dynamic textures
  • Work with transforms
  • Put components together for touch-and-play and tilt-and-play games
  • Test-drive your game on Windows Phone Emulator
Get code samples on the Web
  • For system requirements, see the Introduction.

Book News Annotation:

No experience is required for this guide to using Microsoft XNA to build games for Windows PC, Xbox 360, and Zune. In 16 chapters, readers will learn XNA and C# fundamentals, and gain insight into what being a programmer is really like. The book starts with the simplest possible XNA program, then moves on to using the Xbox and Zune gamepad, the keyboards, sounds, graphics, with techniques illustrated by b&w illustrations and screenshots. Very silly games, involving warring fruits and vegetables, will appeal to computer geeks of all ages. Code samples and games can be downloaded from two web sites. Miles has taught computer programming for 25 years. Annotation ©2009 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

Now you can build your own games for Windows, Xbox 360, and Zune—as you learn the underlying skills and concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required!

Teach yourself how to program—and bring your game ideas to life!

  • Learn XNA and C# fundamentals—and extend the challenge with each chapter
  • Write code to create and control game behavior
  • Build your game’s display—colors, graphics, text, lighting, 3-D effects
  • Capture and cue sounds
  • Process input from gamepads and keyboards
  • Add excitement to gameplay with timers, scoring, and survival
  • Create multiplayer features
  • Tweak existing games—and invent totally new ones

About the Author

Rob Miles has been teaching computer programming for more than 25 years. An expert on Visual C#(R) and a Microsoft MVP for Device Application Development, Rob enjoys inspiring new and experienced programmers. As well as writing his own games, programs, and poetry, Rob has consulted on a wide range of commercial software projects.

Table of Contents

DedicationAcknowledgmentsIntroductionGetting Started
  • Chapter 1: Computers, C#, XNA, and You
  • Chapter 2: Programs, Data, and Pretty Colors
  • Chapter 3: Getting Player Input
Images, Sound, and Text
  • Chapter 4: Displaying Images
  • Chapter 5: Writing Text
  • Chapter 6: Creating a Multi-Player Game
  • Chapter 7: Playing Sounds
  • Chapter 8: Creating a Timer
  • Chapter 9: Reading Text Input
Writing Proper Games
  • Chapter 10: Using C# Methods to Solve Problems
  • Chapter 11: A Game as a C# Program
  • Chapter 12: Games, Objects, and State
  • Chapter 13: Making a Complete Game
  • Chapter 14: Classes, Objects, and Games
  • Chapter 15: Creating Game Components
  • Chapter 16: Creating Multi-Player Networked Games
Answers to the Chapter Review QuestionsGlossaryAbout the Author

Product Details

ISBN:
9780735626584
Subtitle:
Learn Programming Now!
Publisher:
Microsoft Press
Author:
Miles, Rob
Author:
Petzold, Charles
Subject:
General
Subject:
Programming - Games
Subject:
Computer Graphics - Game Programming
Subject:
Computer games -- Programming.
Subject:
Software Engineering-Game Design
Edition Description:
Trade paper
Publication Date:
20090610
Binding:
Paperback
Language:
English
Illustrations:
Y
Pages:
400
Dimensions:
9.00 x 7.38 in

Related Subjects

Computers and Internet » Programming » Microsoft Programming
Computers and Internet » Software Engineering » Game Design

Microsoft(r) Xna(r) Game Studio 3.0: Learn Programming Now!
0 stars - 0 reviews
$ In Stock
Product details 400 pages Microsoft Press - English 9780735626584 Reviews:
"Synopsis" by , Now you can build your own games for Windows, Xbox 360, and Zune—as you learn the underlying skills and concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required!

Teach yourself how to program—and bring your game ideas to life!

  • Learn XNA and C# fundamentals—and extend the challenge with each chapter
  • Write code to create and control game behavior
  • Build your game’s display—colors, graphics, text, lighting, 3-D effects
  • Capture and cue sounds
  • Process input from gamepads and keyboards
  • Add excitement to gameplay with timers, scoring, and survival
  • Create multiplayer features
  • Tweak existing games—and invent totally new ones
spacer
spacer
  • back to top

FOLLOW US ON...

     
Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.