No Words Wasted Sale

Special Offers see all

Enter to WIN a $100 Credit

Subscribe to
for a chance to win.
Privacy Policy

Visit our stores

    Recently Viewed clear list

    The Powell's Playlist | January 5, 2015

    Tim Johnston: IMG The Powell's Playlist: Songs for Not Sleeping by Tim Johnston

    I once told a medical-profession-type lady that I didn't sleep well, that I awoke all through the night and was awake for hours. "What do you do... Continue »


This item may be
out of stock.

Click on the button below to search for this title in other formats.

Check for Availability
Add to Wishlist

Mta 98-374 Exam Cram: Gaming Development Fundamentals (Exam Cram)

Mta 98-374 Exam Cram: Gaming Development Fundamentals (Exam Cram) Cover

ISBN13: 9780789750310
ISBN10: 0789750317
All Product Details


Synopses & Reviews

Publisher Comments:

MTA 98-374 Exam Cram is the most complete and effective late-stage study guide for Microsoft's brand-new MTA 98-374 Gaming Development Fundamentals certification exam. Fully aligned with the exam's objectives, it thoroughly reviews all the essentials of game development with XNA and other Microsoft technologies, including game design, hardware, graphics, and animation. Reflecting the attractive new Exam Cram design, it provides new Cram Savers, Cram Quizzes, and all these proven features:

  • Chapters mapping directly to the official exam objectives
  • An extensive set of practice questions, including two full practice exams in the book, and another on CD
  • Notes, tips, sidebars, cautions, test-taking strategies, and tips to make studying more effective and time-efficient
  • Exclusive Cram Sheet tear-out card with last-minute study tips, acronyms, and memory joggers available nowhere else

 Topics covered include:

  •  Game design: game types, genres, player motivation, and more
  • Core techniques: user interface design, components, capturing user data, and XNA
  • Hardware: input/output devices, networking, game performance management, and platform differences
  • Graphics: Rendering engines, planning for game state, and drawing objects
  • Animation: animating basic characters, transforming objects, and working with collisions

 This book brings together all the knowledge game developers need to walk into the exam room with confidence - and pass their MTA 98-374 exams with flying colors.

Table of Contents

Part I. Understand Game Design

1. Differentiate Among Game Types

2. Differentiate Among Game Genres

3. Understand Player Motivation

4. Design the User Interface

5. Understand Components

6. Capture User Data

7. Work with XNA


Part II. Understand Hardware

8. Choose an Input Device

9. Choose an Output Device

10. Work with the Network

11. Manage Game Performance

12. Understand the Different Game Platforms


Part III. Understand Graphics

13. Understand Rendering Engines

14. Plan for Game State

15. Draw Objects


Part IV. Understand Animation

16. Animate Basic Characters

17. Transform Objects

18. Work with Collisions

What Our Readers Are Saying

Add a comment for a chance to win!
Average customer rating based on 1 comment:

Kashif, March 16, 2014 (view all comments by Kashif)
wonderful book
Was this comment helpful? | Yes | No

Product Details

Pearson It Certification
Computer Graphics - Game Programming
Harbour, Jonathan
Software Engineering-Game Design
Edition Description:
Trade paper
Exam Cram
Publication Date:

Related Subjects

Computers and Internet » Computer Certification » Microsoft » MCSE
Computers and Internet » Software Engineering » Game Design

Mta 98-374 Exam Cram: Gaming Development Fundamentals (Exam Cram)
0 stars - 0 reviews
$ In Stock
Product details 400 pages Pearson It Certification - English 9780789750310 Reviews:
  • back to top


Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at