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Other titles in the Human Factors & Ergonomics series:
The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications, Second Edition (Human Factors and Ergonomics)
Synopses & Reviews
This second edition of The Human-Computer Interaction Handbook provides an updated, comprehensive overview of the most important research in the field, including insights that are directly applicable throughout the process of developing effective interactive information technologies. It features cutting-edge advances to the scientific knowledge base, as well as visionary perspectives and developments that fundamentally transform the way in which researchers and practitioners view the discipline.
As the seminal volume of HCI research and practice, The Human-Computer Interaction Handbook features contributions from a selection of eminent professionals in the field worldwide. It stands alone as the most essential resource available on the market. This edition of the volume throughly covers issues of accessibility and diversity, such as aging, literacy, hearing, vision, physical disabilities, and children. Additional topics addressed are:
*sensor based interactions;
*cognition under stress;
*ubiquitous and wearable computing; and
*privacy and security.
This book is useful for practitioners seeking to understand the latest research results to apply when developing new interactive information technologies, as well as for graduate students studying human-centered computing, human-computer interaction, or related fields.
Book News Annotation:
The growing interest in human-computer interaction, or HCI, is reflected in the size and breadth of this handbook, which contains 65 chapters by an international team of specialists in fields that include industrial engineering, psychology, human kinetics, information technology, and computer science. Many of the chapters were re-written or updated for the 2d edition. Notable are the 8 chapters on diverse populations, including children, the illiterate, physically disabled, hearing impaired, and older adults. An entire section is devoted to the development process, with chapters on user experience, task analysis, usability testing, survey design, and technology transfer, among other topics. Two initial sections consider questions concerning humans in HCI and computers in HCI, with a subsequent section devoted to the design of human-computer interactions, including such topics as intercultural user interface, multimedia user interface, adaptive interfaces, and information visualization. Annotation ©2007 Book News, Inc., Portland, OR (booknews.com)
This second edition of The Human-Computer Interaction Handbook provides an updated, comprehensive overview of the most important research in the field, including insights that are directly applicable throughout the process of developing eff
About the Author
Andrew Sears is a professor of Information Systems and the chair of the Information Systems Department at UMBC. He is also the director of UMBC’s Interactive Systems Research Center. Dr. Sears’ research explores issues related to human-centered computing with an emphasis on accessibility. His current projects focus on accessibility, broadly defined, including the needs of individuals with physical disabilities and older users of information technologies as well as mobile computing, speech recognition, and the difficulties information technology users experience as a result of the environment in which they are working or the tasks in which they are engaged. His research projects have been supported by numerous corporations (e.g., IBM Corporation, Intel Corporation, Microsoft Corporation, Motorola), foundations (e.g., the Verizon Foundation), and government agencies (e.g., NASA, the National Institute on Disability and Rehabilitation Research, the National Science Foundation, and the State of Maryland). Dr. Sears is the author or co-author of numerous research publications including journal articles, books, book chapters, and conference proceedings. He is on the editorial board of the International Journal of Human-Computer Interaction, Universal Access in the Information Society, and the Journal of Organizational and End User Computing, and the advisory board of the upcoming Universal Access Handbook. He has served on a variety of conference committees, including as conference and technical program co-chair of the Association for Computing Machinery’s Conference on Human Factors in Computing Systems (CHI 2001), conference chair of the ACM Conference on Accessible Computing (Assets 2005), and program chair for Asset 2004. He is currently vice chair of the ACM Special Interest Group on Accessible Computing. He earned his B.S. in Computer Science from Rensselaer Polytechnic Institute and his Ph.D. in Computer Science with an emphasis on Human-Computer Interaction from the University of Maryland—College Park.
Julie A. Jacko is professor of Biomedical Engineering, with a joint appointment as professor in the College of Computing at the Georgia Institute of Technology, and is the author or co-author of over 120 research publications including journal articles, books, book chapters, and conference proceedings. She is also the director of the Center for Interactive Systems within the Health Systems Institute at Georgia Tech. Dr. Jacko's research activities focus on human-computer interaction, human aspects of computing, universal access to electronic information technologies, integrative health, and health care informatics. Her externally funded research has been supported by the Intel Corporation, Microsoft Corporation, the National Science Foundation, NASA, the NIH Agency for Health Care Research and Quality (AHRQ), and the National Institute on Disability and Rehabilitation Research. Dr. Jacko received a National Science Foundation CAREER Award for her research titled, "Universal Access to the Graphical User Interface: Design For The Partially Sighted," and the National Science Foundation's Presidential Early Career Award for Scientists and Engineers, which is the highest honor bestowed on young scientists and engineers by the US government. She is editor-in-chief of the International Journal of Human-Computer Interaction, and she is associate editor for the International Journal of Human Computer Studies. In 2001 she served as conference and technical program co-chair for the ACM Conference on Human Factors in Computing Systems (CHI 2001). She also served as program chair for the Fifth ACM SIGCAPH Conference on Assistive Technologies (ASSETS 2002), and as general conference chair of ASSETS 2004. In 2006, Dr. Jacko was elected to serve a three-year term as president of SIGCHI. Dr. Jacko routinely provides expert consultancy for organizations and corporations on systems usability and accessibility, emphasizing human aspects of interactive systems design. She earned her Ph.D. in Industrial Engineering from Purdue University.
Table of Contents
Contents: J. Grudin, The Evolution of Human-Computer Interaction: From Memex to Bluetooth and Beyond. Part I: Humans in HCI. T. Welsh, R. Chua, D. Weeks, D. Goodman, Perceptual-Motor Interaction: Some Implications for HCI. R. Proctor, K-P. Vu, Human Information Processing: An Overview for Human-Computer Interaction. S. Payne, Mental Models in Human-Computer Interaction. S. Brave, C. Nass, Emotion in Human-Computer Interaction. M. Byrne, Cognitive Architecture. J.L. Szalma, P. Hancock, Task Loading and Stress in Human-Computer Interaction: Theoretical Frameworks and Mitigation Strategies. B.J. Fogg, G. Cueller, D. Danielson, Motivating, Influencing, and Persuading Users. N. Stanton, Human Error Identification in Human Computer Interaction. Part II: Computers in HCI. K. Hinckley, Input Technologies and Techniques. A. Wilson, Sensor- and Recognition-Based Input for Interaction. H. Luczak, C. Schlick, M. Ziefle, M. Park, Visual Displays. H. Iwata, Haptic Interface. S. Brewster, Non-Speech Auditory Output. A. Dix, Network-Based Interaction. D. Siewiorek, A. Smailagic, T. Starner, Wearable Computers. M.J. Smith, P. Carayon, W.J. Cohen, Design of Computer Workstations. Part III: Designing Human-Computer Interactions. P. Re, S. Watzman, Visual Design. A. Marcus, Global / Intercultural User-Interface Design. J. Lai, N. Yankelovich, C-M. Karat, Conversational Speech Interfaces and Technologies. A. Sutcliffe, Multimedia User Interface Design. S. Oviatt, Multimodal Interfaces. A. Jameson, Adaptive Interfaces and Agents. M. Susani, Mobile Interaction Design in the Age of Experience Ecosystems. H. Ishii, Tangible User Interfaces. J. Thomas, J. Richards, Achieving Psychological Simplicity: Measure and Methods to Reduce Cognitive Complexity. S. Card, Information Visualization. G. Olson, J. Olson, Groupware and Computer Supported Cooperative Work. H. Ashman, T. Brailsford, G. Burnett, J. Goulding, A. Moore, C. Stewart, M. Truran, HCI and the Web. P. Smith, N. Geddes, Human-Centered Design of Decision Support Systems. P. Zaphiris, C.S. Ang, A. Laghos, Online Communities. K. Stanney, Virtual Environments. J. Karat, C-M. Karat, C. Brodie, Human-Computer Interaction Viewed From the Intersection of Privacy, Security, and Trust. Part IV: Application/Domain Specific Design. F. Sainfort, J. Jacko, P.J. Edwards, B.C. Booske, Human Computer Interaction in Health Care. N. Lazzaro, Why We Play: Affect and the Fun of Games: Designing Emotions for Games, Entertainment Interfaces, and Interactive Products. P. Green, Motor Vehicle Driver Interfaces. S. Landry, Human Computer Interaction in Aerospace. R.J. Pagulayan, K. Keeker, D. Wixon, R.L. Romero, T. Fuller, User-Centered Design in Games. Part V: Designing for Diversity. J. Cooper, M.B. Kugler, The Digital Divide: The Role of Gender in Human Computer Interaction. S. Czaja, C.C. Lee, Information Technology and Older Adults. A. Bruckman, A. Bandlow, A. Forte, HCI for Kids. A.F. Newell, A. Carmichael, P. Gregor, N. Alm, A. Waller, Information Technology for Cognitive Support. A. Sears, M. Young, Physical Disabilities and Computing Technologies: An Analysis of Impairments. J.A. Jacko, V.K. Leonard, I. Scott, Perceptual Impairments: New Advancements Promoting Technological Access. W. Gribbons, Universal Accessibility and Functionally Illiterate Populations: Implications for HCI, Design, and Testing. V. Hanson, Computing Technologies for Deaf and Hard of Hearing Users. Part VI: The Development Process Requirements Specification. M. Kuniavsky, User Experience and HCI. D. Mayhew, Requirements Specification Within the Usability Engineering Lifecycle. C. Courage, J. (Ginny) Redish, D. Wixon, Task Analysis. K. Holtzblatt, Contextual Design. J. Blomberg, M. Burrell, An Ethnographic Approach to Design. Part VII: Design and Development. T. Adlin, J. Pruitt, Putting Personas to Work: Using Data-Driven Personas to Focus Product Planning, Design, and Development. M. Beaudouin-Lafon, W. Mackay, Prototyping Tools and Techniques. M.B. Rosson, J.M. Carroll, Scenario-Based Design. M.J. Muller, Participatory Design: The Third Space in HCI. C. Stephanidis, A. Savidis, Unified User Interface Development: New Challenges and Opportunities. J. Coutaz, HCI and Software Engineering: Designing for User Interface Plasticity. Part VIII: Testing and Evaluation. J.S. Dumas, J.E. Fox, Usability Testing: Current Practice and Future Directions. A.A. Ozok, Survey Design and Implementation in HCI. G. Cockton, D. Lavery, A. Woolrych, Inspection-Based Evaluations. D. Kieras, Model-Based Evaluation. Part IX: Managing HCI and Emerging Issues. K. Schofield, Technology Transfer. D. Schmorrow, A. Kruse, L. Reeves, A. Bolton, Augmented Cognition in HCI: 21st Century Adaptive System Science and Technology. B. Friedman, P.H. Kahn, Jr., Human Values, Ethics, and Design. J.P. Williams, R.G. Bias, D.J. Mayhew, Cost Justification. A. Sears, J. Jacko, Part X: Perspectives on HCI.
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