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1 Hawthorne Graphic Novels- Manga

Hikaru No Go #14: Hikaru No Go, Volume 14

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Hikaru No Go #14: Hikaru No Go, Volume 14 Cover

 

Synopses & Reviews

Publisher Comments:

R to L (Japanese Style)

After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!

sai VS. toya koyoWhen Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity, if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?! Hikaru is so busy honing his skills, he doesn't notice Sai's growing concerns...

Synopsis:

Hikaru Shindo finds an old bloodstained Go board possessed by the ghost of an ancient Go master. In one fateful moment, Sai becomes a part of Hikarus consciousness, and together they make an unstoppable Go-playing team.

About the Author

Takeshi Obata was born in 1969 in Niigata, Japan, and is the artist of the wildly popular SHONEN JUMP title Hikaru no Go, which won the 2003 Tezuka Osamu Cultural Prize: Shinsei "New Hope" award and the 2000 Shogakukan Manga award. Obata is also the artist of Arabian Majin Bokentan Lamp Lamp, Ayatsuri Sakon, Cyborg Jichan G., and the smash hit manga Death Note. All You Need Is Kill is his latest work following the hugely successful series Bakuman.

Product Details

ISBN:
9781421515106
Author:
Hotta, Yumi
Publisher:
Viz Media
Illustrator:
Obata, Takeshi
Author:
Obata, Takeshi
Subject:
Manga - General
Subject:
Graphic Novels
Subject:
Ghosts
Subject:
Comic books, strips, etc.
Subject:
Graphic Novels - Manga
Copyright:
Edition Description:
Trade Paperback
Series:
Hikaru No Go
Series Volume:
14
Publication Date:
20090231
Binding:
TRADE PAPER
Grade Level:
Young adult
Language:
English
Illustrations:
YES
Pages:
216
Dimensions:
5 x 7.5 in

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Related Subjects

Children's » Comics and Graphic Novels » General
Fiction and Poetry » Graphic Novels » Manga
Fiction and Poetry » Graphic Novels » Manga » General

Hikaru No Go #14: Hikaru No Go, Volume 14 Used Trade Paper
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Product details 216 pages Viz Media - English 9781421515106 Reviews:
"Synopsis" by , Hikaru Shindo finds an old bloodstained Go board possessed by the ghost of an ancient Go master. In one fateful moment, Sai becomes a part of Hikarus consciousness, and together they make an unstoppable Go-playing team.
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