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Virtual Ascendance: Video Games and the Remaking of Reality

by

Virtual Ascendance: Video Games and the Remaking of Reality Cover

 

Synopses & Reviews

Review:

"This slim volume will be an eye-opener for anyone wanting to understand the world of gaming from a sociological viewpoint. Griffiths is quick to both acknowledge and dispel cultural clichés surrounding gamers, and in a sense, this is the key to the book. While providing a concise popular history of computer and console gaming, the author demonstrates that gamers and gaming are pervasive in contemporary society — to an extent that few are aware of. He points to the money generated by the industry, to its emerging champion players, and to its prominence in all forms of media. This book should be required reading for legislators as they grapple with violence and attempt to link it to video gaming, if only to force them to look at the phenomenon in its entirety. It is an excellent primer on video gaming and its present place in culture. Summing Up: Essential. All readers." W. H. Harris, formerly, University of Texas at Brownsville, Choice magazine

Product Details

ISBN:
9781442216945
Subtitle:
Video Games and the Remaking of Reality
Author:
Griffiths, Devin C.
Publisher:
Rowman & Littlefield Publishers
Subject:
Games-Video Games
Publication Date:
20130931
Binding:
HARDCOVER
Language:
English

Related Subjects

Computers and Internet » Graphics » Digital Media » Video and Animation
Computers and Internet » Software Engineering » Game Design
Hobbies, Crafts, and Leisure » Games » Video Games
Science and Mathematics » Chemistry » Chemical Engineering

Virtual Ascendance: Video Games and the Remaking of Reality New Hardcover
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$39.95 In Stock
Product details pages Rowman & Littlefield Publishers - English 9781442216945 Reviews:
"Review" by , "This slim volume will be an eye-opener for anyone wanting to understand the world of gaming from a sociological viewpoint. Griffiths is quick to both acknowledge and dispel cultural clichés surrounding gamers, and in a sense, this is the key to the book. While providing a concise popular history of computer and console gaming, the author demonstrates that gamers and gaming are pervasive in contemporary society — to an extent that few are aware of. He points to the money generated by the industry, to its emerging champion players, and to its prominence in all forms of media. This book should be required reading for legislators as they grapple with violence and attempt to link it to video gaming, if only to force them to look at the phenomenon in its entirety. It is an excellent primer on video gaming and its present place in culture. Summing Up: Essential. All readers."
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