- Used Books
- Staff Picks
- Gifts & Gift Cards
- Sell Books
- Stores & Events
- Let's Talk Books
Special Offers see all
More at Powell's
Recently Viewed clear list
New Trade Paper
Ships in 1 to 3 days
More copies of this ISBN
Other titles in the Head First series:
Head First iPhone and iPad Development (Head First)by Tracey Pilone
Synopses & Reviews
Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools — including Xcode — and Objective-C programming principles to make your app stand out.
Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications.
About the Author
Dan Pilone is a Senior Software Architect with Blueprint Technologies, Inc. He has designed and implemented systems for Hughes, ARINC, UPS, and the Naval Research Laboratory. He also teaches project management and software design and engineering at The Catholic University in Washington D.C. Dan is the author of several books on software development, including UML 2.0 in a Nutshell and UML 2.0 Pocket Reference (O'Reilly).
Tracey Pilone, a licensed Civil Engineer, is a freelance technical writer who has worked on mission planning and RF analysis software for the Navy. She has a Civil Engineering degree from Virgina Tech and a Masters of Education from the University of Virginia.
Table of Contents
Advance Praise for Head First iPhone and iPad DevelopmentPraise for other Head First booksPraise for other Head First booksAuthors of Head First iPhone and iPad DevelopmentCoauthors of Head First iPhone and iPad DevelopmentHow to use this book: IntroAcknowledgmentsChapter 1: Getting Started: Getting mobile with iOSChapter 2: Basic iOS Patterns: Building from scratchChapter 3: Interlude: SyntaxChapter 4: Tables, Views, and Data: A table with a viewChapter 5: Multiview Applications: Its all about the detailsChapter 6: The Review Process, Design, and Devices: How to live with AppleChapter 7: Basic Core Data and Table View Cells: Reruns are hard to findChapter 8: Implementing search with core data: Looking for infoChapter 9: Core data, mapkit, and core location: Finding a phone booth
What Our Readers Are Saying
Computers and Internet » Mobile and Handheld Devices » Apple