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Head First C#by Jennifer Greene
Synopses & ReviewsPublisher Comments:You want to learn C# programming, but you're not sure you want to suffer through another tedious technical book. You're in luck: Head First C#, Third Edition introduces this language in a fun, visual way. You'll quickly learn everything from creating your first program to learning sophisticated coding skills with C# 5.0, Visual Studio 2012, and the .NET 4.5 Framework, while avoiding common errors that frustrate many students. The third edition offers several hands-on labs along the way to help you build and test programs using skills you've learned up to that point. In the final lab, you'll put everything together. From objects to garbage collection and from exceptions to interactions, you'll learn C# in a way that engages and entertains your brain. Here are a few of the topics you'll learn:
Synopsis:Head First C# is a complete learning experience for learning how to program with C#, XAML, the .NET Framework, and Visual Studio. Fun and highly visual, this introduction to C# is designed to keep you engaged and entertained from first page to last. Youll build a fully functional video game in the opening chapter, and then learn how to use classes and object-oriented programming, draw graphics and animation, and query data with LINQ and serialize it to files. And you'll do it all by creating games, solving puzzles, and doing hands-on projects. By the time you're done, you'll be a solid C# programmer—and you'll have a great time along the way!
Projects in the book work with all editions of Visual Studio, including the free Express editions. About the AuthorJennifer Greene has spent the past 15 years or so building software for many different kinds of companies. She's worked for small start-ups and some huge companies along the way. She's built software test teams and helped lots of companies diagnose and deal with habitual process problems so that they could build better software. Since her start in software test and process definition, she's branched out into development management and project management. She's currently managing a big development team for a global media company and she's managed just about every aspect of software development through her career. Andrew Stellman, despite being raised a New Yorker, has lived in Pittsburgh twice. The first time was when he graduated from Carnegie Mellon's School of Computer Science, and then again when he and Jenny were starting their consulting business and writing their first project management book for O'Reilly. When he moved back to his hometown, his first job after college was as a programmer at EMI-Capitol Records--which actually made sense, since he went to LaGuardia High School of Music and Art and the Performing Arts to study cello and jazz bass guitar. He and Jenny first worked together at that same financial software company, where he was managing a team of programmers. He's since managed various teams of software engineers, requirements analysts, and led process improvement efforts. Andrew keeps himself busy eating an enormous amount of string cheese and Middle Eastern desserts, playing music (but video games even more), studying taiji and aikido, having a wife named Lisa, and owing a pomeranian. Table of ContentsHead First C#Advance Praise for Head First C#Praise for other Head First books How to use this Book: IntroChapter 1: Start Building With c#: Build something cool, fast!Chapter 2: Its all Just Code: Under the hoodChapter 3: Objects: Get Oriented!: Making code make senseChapter 4: Types and References: Its 10:00. Do you know where your data is?C# Lab: A Day at the RacesChapter 5: Encapsulation: Keep your privates... privateChapter 6: Inheritance: Your objects family treeChapter 7: Interfaces and Abstract Classes: Making classes keep their promisesChapter 8: Enums and Collections: Storing Lots of DataChapter 9: Reading and Writing Files: Save the last byte for me!C# Lab: The QuestChapter 10: Designing Windows Store Apps with Xaml: Taking your apps to the next levelChapter 11: Async, Await, and Data Contract Serialization: Pardon the interruptionChapter 12: Exception Handling: Putting out fires gets oldChapter 13: Captain Amazing The Death of the ObjectChapter 14: Querying Data and Building Apps With LINQ: Get Control of Your DataChapter 15: Events and Delegates: What your Code does When Youre Not LookingChapter 16: Architecting Apps with the Mvvm Pattern: Great apps on the inside and outsideC# Lab: InvadersChapter 17: Bonus Project!: Build a Windows Phone appLeftovers: The top 11 things we wanted to include in this book What Our Readers Are SayingAdd a comment for a chance to win!Average customer rating based on 1 comment:![]() ![]() ![]() ![]()
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Related SubjectsComputers and Internet » Computer Languages » C# |
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