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    Station Eleven

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Releasing Html5 Games for Windows 8

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Releasing Html5 Games for Windows 8 Cover

 

Synopses & Reviews

Publisher Comments:

Windows 8 presents an incredible opportunity for distributing and monetizing HTML5 games, and this guide shows how you can profit from it. Youll learn everything you need to know about porting your original web-based JavaScript game to the new "touch-first" version of Windows, as well as several options for selling your game in Windows Store.

Windows 8 is a big leap forward for developers because it treats HTML5 as a first-class citizen, alongside C# and C++. Interactive development expert Jesse Freeman explains how Windows 8 works, gets you started with Visual Studio Express (its free!), and uses a case study to show you how to port an HTML5 game with ease.

  • Learn which games and JavaScript libraries work best on Windows 8
  • Adjust artwork for different screen resolutions and Windows 8 features
  • Accommodate mouse, keyboard, touch, and other game controls
  • Optimize your game to run well on any Windows 8 device
  • Understand the steps for publishing your game to Windows Store
  • Explore fixed price, trial mode, ad support, and in-app purchase options
  • Use a web-first workflow to ensure your game runs on many other platforms

Synopsis:

Designing, building and publishing games is not an easy task. One of the most challenging parts about publishing a game is how to distribute and monetize it. This is even more daunting when it comes to HTML5 games since cross browser compatibility and viable distribution channels are still maturing. Windows 8 offers an incredible opportunity for independent game developers looking to distribute and monetize their HTML5 based game. This book will cover everything you need to know about porting over your web based JavaScript game to Window 8, how to integrate support for WinJS (the JavaScript communication layer to the native OS), and how to publish and sell your game on the Windows 8 Store. This book is a must read for anyone looking to seriously develop HTML5 games!

About the Author

For more than 13 years, Jesse Freeman has been on the cutting edge of interactive development with a focus on the Web and mobile platforms. As an expert in his field, Jesse has worked for VW, Tommy Hilfiger, Heavy, MLB, the New York Jets, HBO, and many more. Jesse was a traditional artist for most of his life until making the transition into interactive art, and he has never looked back.

Jesse is a Technical Architect/Technology Evangelist at Roundarch and is an active leader in New York's developer community. He is also active in the online community as a writer for several development sites including Adobe Developer Connection, O'Reilly Media, Inc., and Activetuts+. He can be found on twitter at @jessefreeman. Jesse also speaks at conferences and does workshops, which you can find schedules for on his website at http://jessefreeman.com.

Table of Contents

PrefaceChapter 1: Getting Started with Windows 8Chapter 2: Getting Started with Visual StudioChapter 3: Screen Resolution and ArtworkChapter 4: Handling Game Controls On Windows 8Chapter 5: Debugging and OptimizationChapter 6: Publishing Your Game to the Windows 8 StoreChapter 7: MonetizationChapter 8: Back to the WebChapter 9: Case Study: Heroine DuskChapter 10: Windows 8 ResourcesColophon

Product Details

ISBN:
9781449360504
Author:
Freeman, Jesse
Publisher:
O'Reilly Media
Subject:
Computer Graphics - Game Programming
Edition Description:
Print PDF
Publication Date:
20131122
Binding:
Paperback
Language:
English
Pages:
160
Dimensions:
9.19 x 7 in

Related Subjects

Computers and Internet » Internet » Web » Web Programming
Computers and Internet » Software Engineering » Game Design

Releasing Html5 Games for Windows 8 New Trade Paper
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$21.25 In Stock
Product details 160 pages O'Reilly Media - English 9781449360504 Reviews:
"Synopsis" by ,

Designing, building and publishing games is not an easy task. One of the most challenging parts about publishing a game is how to distribute and monetize it. This is even more daunting when it comes to HTML5 games since cross browser compatibility and viable distribution channels are still maturing. Windows 8 offers an incredible opportunity for independent game developers looking to distribute and monetize their HTML5 based game. This book will cover everything you need to know about porting over your web based JavaScript game to Window 8, how to integrate support for WinJS (the JavaScript communication layer to the native OS), and how to publish and sell your game on the Windows 8 Store. This book is a must read for anyone looking to seriously develop HTML5 games!

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