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Designing Mobile Interfacesby Steven Hoober
Synopses & Reviews
With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catch—and keep—their attention. Youll learn core principles for designing effective user interfaces, along with a set of common patterns for interaction design on all types of mobile devices.
Mobile design specialists Steven Hoober and Eric Berkman have collected and researched 76 best practices for everything from composing pages and displaying information to the use of screens, lights, and sensors. Each pattern includes a discussion of the design problem and solution, along with variations, interaction and presentation details, and antipatterns.
"Designing Mobile Interfaces is another stellar addition to OReillys essential interface books. Every mobile designer will want to have this thorough book on their shelf for reference."
—Dan Saffer, Author of Designing Gestural Interfaces
With hundreds of thousands of mobile apps available today, your app needs to capture a user's interest within minutes—and sometimes even sooner. This practical guide teaches you the core principles for designing effective mobile user interfaces, and helps you get started by providing more than 40 proven UI patterns for mobile websites and applications.
You'll find patterns for using gesture and sound, patterns that apply to touch and scroll-and-select devices, and some patterns that have different implementations to fit different interaction methods. Learn which patterns apply to the situation or problem youre trying to solve. In several cases, you'll discover more than one choice.
Rather than attempt to repackage a web UI for a small screen, you need to take a completely different approach. Designing Mobile Interfaces shows you how.
About the Author
Steven Hoober has been documenting design process for all of his 15 year design career, and entered mobile full time in 2007 when he joined Little Springs Design. His work includes Designing by Drawing and he is a frequent contributor to the Little Springs Design blog. Steven has led projects on security, account management, content distribution, and communications services for numerous products, from construction supplies to hospital recordkeeping. Before coming to Little Springs, Steven spent eight years at U.S. mobile operator Sprint.
Eric Berkman is an Interaction Designer and Experience Architect at Digital Eskimo, a leading user-centered design agency whose projects involve inspiring change. Eric's design career has included developing mobile UI experiences for global telecommunications companies, branding and packaging design for Coca-Cola, Miller Brewing Company and Bristol-Meyers Squibb, and interactive museum exhibitions. His expertise and interests focus on a user-centric, participatory design approach to create meaningful individual, social, and cultural interactions. He has both a bachelor's degree in Industrial Design and a Masters in Interaction Design from the University of Kansas. He currently resides in Sydney, Australia.
Table of Contents
Preface; Who This Book Is For; What We Mean by Mobile”; What Is a Pattern?; Where Did These Patterns Come From?; Common Practice Versus Best Practice; Reading the Patterns; Successfully Designing with Patterns and Heuristics; Principles of Mobile Design; Safari® Books Online; How to Contact Us; Acknowledgments; Page; Chapter 1: Composition; 1.1 A Little Bit of History; 1.2 A Revolution Has Begun; 1.3 Composition Principles; 1.4 The Concept of a Wrapper; 1.5 Context Is Key; 1.6 Patterns for Composition; 1.7 Summary; Components; Chapter 2: Display of Information; 2.1 Look Around; 2.2 Types of Visual Information; 2.3 Classifying Information; 2.4 Organizing with Information Architecture; 2.5 Information Design and Ordering Data; 2.6 Patterns for Displaying Information; Chapter 3: Control and Confirmation; 3.1 Quiet, Please; 3.2 That Was Easy; 3.3 Understanding Our Users; 3.4 Control and Confirmation; 3.5 Patterns for Control and Confirmation; Chapter 4: Revealing More Information; 4.1 Its Not Magic!; 4.2 Context Is Key; 4.3 Designing for Information; 4.4 Patterns for Revealing More Information; 4.5 Summary; Widgets; Chapter 5: Lateral Access; 5.1 What a Mess!; 5.2 Lateral Access and the Mobile Space; 5.3 Follow the Principles of Wayfinding and Normans Interaction Model; 5.4 Wayfinding; 5.5 Normans Interaction Model; 5.6 Patterns for Lateral Access; Chapter 6: Drilldown; 6.1 Get Ready to Push!; 6.2 Maybe We Wont Have to Push; 6.3 Drilldown and the Mobile Space; 6.4 Patterns for Drilldown; 6.5 When to Use Links, Buttons, and Icons; Chapter 7: Labels and Indicators; 7.1 Down Under and Backward; 7.2 Understanding Our Users; 7.3 Labels and Indicators in the Mobile Space; 7.4 Patterns for Labels and Indicators; Chapter 8: Information Controls; 8.1 The Weilers, Version 1; 8.2 The Weilers, Version 2; 8.3 The Difference; 8.4 Information Controls in the Mobile Space; 8.5 Patterns for Information Control; 8.6 Summary; Input and Output; Chapter 9: Text and Character Input; 9.1 Slow Down, Youre Too Fast!; 9.2 The Status Quo; 9.3 Use Whats Best for You; 9.4 Text and Character Input on Mobile Devices; 9.5 Patterns for Text and Character Input Controls; Chapter 10: General Interactive Controls; 10.1 Darkness; 10.2 That Sounds Like a Great Idea; 10.3 Gestural Interactive Controls; 10.4 Patterns for General Interactive Controls; Chapter 11: Input and Selection; 11.1 The Wheels on the Bus Go Round and Round; 11.2 Mobile Trends Today; 11.3 Slow Down, Teen Texters!; 11.4 Input and Selection in the Mobile Space; 11.5 Patterns for Input and Selection; Chapter 12: Audio and Vibration; 12.1 The Big Tooter; 12.2 The Big Tooter Today; 12.3 The Importance of Audition; 12.4 Auditory Classifications; 12.5 Audio Guidelines in the Mobile Space; 12.6 Audio Accessibility in the Mobile Space; 12.7 The Importance of Vibration; 12.8 Patterns for Audio and Vibration; Chapter 13: Screens, Lights, and Sensors; 13.1 The Relationship; 13.2 The Breakup; 13.3 Im Not Everyman”; 13.4 Context of Use; 13.5 Displays; 13.6 Mobile Display Technology; 13.7 Sensors; 13.8 Patterns for Screens, Lights, and Sensors; 13.9 Summary; Appendixes; Mobile Radiotelephony; An Introduction to Mobile Radiotelephony; An Introduction to Location Technologies; Design Templates and UI Guidelines; Drawing Tools and Templates; Emulators; Color Deficit Design Tools; Mobile Typography; Introduction to Mobile Typography; Readability and Legibility Guidelines; Typefaces for Screen Display; Greeking; Human Factors; Human Factors and Physiology; Hearing; Brightness, Luminance, and Contrast; General Touch Interaction Guidelines; Fittss Law; References; Works Cited; Additional Resources; About the Authors; Colophon;
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