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Other titles in the Morgan Kaufmann Series in Computer Graphics and Geometric Mo series:
Jim Blinn's Corner: Notation, Notation, Notation (Morgan Kaufmann Series in Computer Graphics and Geometric Mo)by Jim Blinn
Synopses & Reviews
The third entry in the Jim Blinn's Corner series, this is, like the others, a handy compilation of selected installments of his influential column. But here, for the first time, you get the "Director's Cut" of the articles: revised, expanded, and enhanced versions of the originals. What's changed? Improved mathematical notation, more diagrams, new solutions. What remains the same? All the things you've come to rely on: straight answers, irreverent style, and innovative thinking. This is Jim Blinn at his best, now even better.
Jim Blinn's Corner: Notation, Notation, Notation is the third compendium of articles selected from his award-winning column, Jim Blinn's Corner, in IEEE Computer Graphics and Applications. Here he addresses topics in mathematical notation and cubic curves, among other topics, and shares the tricks he has uncovered through years of experimentation.
to the theoretical: assembly language optimization for parallel processors, exotic usage of C++ template instantiation, algebraic geometry, a graphical notation for tensor contraction, and his hopes for a future world
About the Author
For over three decades, eminent computer graphicist Jim Blinn has coupled his scientific knowledge and artistic abilities to foster the growth of the computer graphics field. His many contributions include the Voyager flyby animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. In addition, Blinn is the recipient of the SIGGRAPH Computer Graphics Achievement Award as well as the SIGGRAPH Coons Award, and has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling. In 2000, he was elected to the National Academy of Engineering. He currently works at Microsoft Research.
Table of Contents
Are There? Part II, The "Same" Game (November-December 1999)
Chapter 16 How Many Different Rational Parametric Cubic Curves Are There? Part III, The Catalog (March-April 2000)
Chapter 17 A Bright, Shiny Future (January 2000)
Chapter 18 Optimizing C++ Vector Expressions (July-August 2000)
Chapter 19 Polynomial Discriminants Part I, Matrix Magic (November-December 2000)
Chapter 20 Polynomial Discriminants Part II, Tensor Diagrams (January-February 2001)
Chapter 21 Tensor Contraction in C++ (March-April 2001)
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