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Symbolic Dynamics and Geometry: Using D* in Graphics and Game Programming

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Symbolic Dynamics and Geometry: Using D* in Graphics and Game Programming Cover

 

Synopses & Reviews

Publisher Comments:

This book explains how to use the new symbolic differentiation system D* for applications in computer games and engineering simulation.The development of D* is significant because it is a faster way to render high-resultion graphics in real time—thousands of times faster than, for example, Mathematica or automatic differentiation. The book covers many applications but looks at two specific ones in detail: real-time Lagrangian physics simulation and procedural 3D geometric modeling.

Book News Annotation:

Guenter (a principal researcher in the Graphics Group of Microsoft Research at Microsoft Corporation) and Lee (a postdoctoral scholar in computer science at the U. of California in Los Angeles) explain the use of the symbolic differentiation system D* for applications in computer games, engineering simulation for creating a three-dimensional mechanical system and simulating its physical behavior, creating compact functional representations of three-dimensional geometry that can be efficiently evaluated in real time on modern graphics processing units, and computing complex derivatives in various engineering or scientific disciplines. They have organized the material into a basic tutorial on using D*, a discussion of procedural applications that don't require custom programming, and an explanation of the theory underlying programming with D*. Reader familiarity with C# programming is assumed. Annotation ©2010 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display their physical behavior in real time. The symbolic differentiation capabilities of D* can be used in a wide variety of technical applications, including computer graphics, engineering, and mechanical simulation. Two Lagrangian physics simulation and procedural 3D geometric modeling are developed in great detail.

Product Details

ISBN:
9781568812809
Author:
Guenter, Brian
Publisher:
AK Peters
:
Lee, Sung-hee
Subject:
Computers : Programming - Games
Subject:
Graphics-General
Publication Date:
20091231
Binding:
Hardcover
Language:
English

Related Subjects

Computers and Internet » Graphics » General
Computers and Internet » Software Engineering » Game Design
Computers and Internet » Software Engineering » Programming and Languages
Science and Mathematics » Mathematics » Foundations and Logic
Science and Mathematics » Mathematics » Geometry » Geometry and Trigonometry
Science and Mathematics » Mathematics » Logic and Philosophy

Symbolic Dynamics and Geometry: Using D* in Graphics and Game Programming New Hardcover
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Product details pages AK Peters - English 9781568812809 Reviews:
"Synopsis" by , This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display their physical behavior in real time. The symbolic differentiation capabilities of D* can be used in a wide variety of technical applications, including computer graphics, engineering, and mechanical simulation. Two Lagrangian physics simulation and procedural 3D geometric modeling are developed in great detail.
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