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The Complete Guide to Torque Xby John Kanalakis
Synopses & Reviews
Book News Annotation:
Microsoft has made its Torque X gaming platform available to independent software developers for the first time, and Kanalakis (an original Torque X developer) reveals code examples, detailed instructions and tools needed to design new games for the Xbox 360 system. The author supplies detailed code for 2D game programming with tilemaps, and 3D designs with and without artificial intelligence. This guide presumes that fledgling developers do possess basic game design skills, however, and only supplies users with the key features of the Torque X framework along with sample game codes. Annotation ©2008 Book News, Inc., Portland, OR (booknews.com)
For the first time in history, Microsoft has opened up its exclusive gaming platform to anyone who is interested in creating console games. Now, anyone can create a game for the Xbox 360 console without a publishing contract or expensive and hard-to-get developer versions of the console. The Torque X Framework makes game development even easier, with a rich game engine framework and a robust set of design tools.
The Complete Guide to Torque X unravels the Torque X Framework and tool-set to provide game developers with a clear and comprehensive guide to creating games for the Xbox 360.
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Computers and Internet » Software Engineering » Game Design