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Other titles in the Design Briefs series:
Form+Code in Design, Art, and Architecture (Design Briefs)by Casey Reas
Synopses & Reviews
The last decade has witnessed a proliferation of artists whose primary medium is software. Algorithmic processes, harnessed through the medium of computer code, allow artists to generate increasingly complex visual forms that they otherwise might not have been able to imagine, let alone delineate. The newest volume in our Design Brief series Form+Code in Design, Art, and Architecture is a non-technical introduction to the history, theory, and practice of software in the arts. Organized into themes linked to aspects of code—repetition, transformation,parameters, visualization, and simulation—each of the book's sections contains an essay, code samples, and numerous illustrations. An accompanying website (www.formandcode.com) features code samples in various programming languages for the examples in the book. An ideal introductory text for digital design and media arts courses, this unique primer will also appeal to students and professionals looking for a survey of this exciting new area of artistic production.
Book News Annotation:
This small colorful volume examines the nexus of design and computers by presenting a collection of art created from code and ordered information. Beginning with chapters defining terms and discussing the basics of code and computer art, the work proceeds through a collection of themed chapters illustrated with photographs. Each chapter begins with an essay explaining the processes and techniques involved in the creation of the designs. This volume includes the work of over two hundred designers, artist and architects and source code for many of the works, available in several programming languages, is provide through a companion website. Annotation ©2011 Book News, Inc., Portland, OR (booknews.com)
When using digital technologies, many types of dysfunction can occur, ranging from hardware malfunctions to software errors to human ineptitude. Many new media artworks employ various strategies of dysfunctionality in order to explore issues of power within societies and culture. When using digital technologies, many types of dysfunction can occur, from hardware malfunctions to software errors and human ineptitude. Robert W. Sweeney examines how digital artists have embraced the concept of the error or glitch as a form for freedomandmdash;imperfection or dysfunction can be an integral element of the project. In this book, he offers practical models and ideas for how artists and educators can incorporate digital technologies and integrate discussions of decentralized models of artistic production and education.
About the Author
Robert W. Sweeny is associate professor of art and art education at Indiana University of Pennsylvania.
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