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Beginning C++ Game Programming with CDROM (Premier Press Game Development)

Beginning C++ Game Programming with CDROM (Premier Press Game Development) Cover

 

Synopses & Reviews

Publisher Comments:

This book approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order to learn the fundamentals of C++ and game programming basics. There is no programming experience necessary-the book starts at the beginning of C++ and game programming. Therefore, even readers without any previous programming experience can get as much out of the book as anyone else. Beginning C++ Game Programming presents a small but complete program for each new concept and a complete game program at the end of each chapter. It then presents readers with a final game project at the end of the book that combines most of the major topics covered. Skillfully written in an easy-to-understand manner, this book is a great place to get started with game programming.

Synopsis:

'What is it that sets games apart from other forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an integral part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core skills you need to begin programming with C++ specifically as it relates to games. You\'ll reinforce each new skill by creating small games along the way, and you\'ll put these skills to the test with one ambitious game project at the end. By the time you finish, you\'ll have a solid foundation in the programming language of the professionals!'

Synopsis:

Interactivity - the unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If you're ready to jump into the world of programming for games, "Beginning C++Game Programming" will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals. As you cover each programming concept, you'll create small games that demonstrate your new skills. Wrap things up by combining each major concept to create an ambitious multiple player game. Get ready to master the basics of game programming with C++!

About the Author

Michael Dawson from Santa Monica, CA is a professional writer and has worked as a programmer and game industry designer and producer. He is the author of "Python Programming for the Absolute Beginner" (Premier Press, 1-59200-073-8), which teaches newcomers programming by using games as examples. Mike earned his Bachelor?s Degree in Computer Science from the University of Southern California and has worked as a programmer for a large Internet services company. He also has experience in the television industry as a staff writer for a popular sitcom.

Table of Contents

Introduction 1. Types, Variables, and Standard I/O: Lost Fortune 2. Truth, Branching, and The Game Loop: Guess My Number 3. For Loops, Strings, and Arrays: Word Jumble 4. The Standard Template Library: Hangman 5. Functions: Mad-Lib 6. References: Tic-Tac-Toe 7. Pointers: Tic-Tac-Toe 2.0 8. Classes: Critter Caretaker 9. Advanced Classes and Dynamic Memory: Game Lobby 10. Inheritance and Polymorphism: Blackjack

Product Details

ISBN:
9781592002054
Publisher:
Cengage Learning PTR
Subject:
Programming Languages - C
Author:
Dawson, Michael
Author:
Dawson, Michael (Michael Dawson)
Subject:
C (computer program language)
Subject:
Computer games
Subject:
General Computers
Subject:
Video & Electronic
Subject:
Entertainment & General
Subject:
Computer games -- Programming.
Subject:
Computer Graphics - Game Programming
Subject:
Computer Languages-C++
Copyright:
Edition Description:
Paperback
Series:
Premier Press Game Development
Publication Date:
May 2004
Binding:
Paperback
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Y
Pages:
352
Dimensions:
9.08x7.44x.90 in. 1.58 lbs.

Related Subjects

Computers and Internet » Computer Languages » C++
Computers and Internet » Software Engineering » Game Design

Beginning C++ Game Programming with CDROM (Premier Press Game Development)
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$ In Stock
Product details 352 pages Premier Press - English 9781592002054 Reviews:
"Synopsis" by , 'What is it that sets games apart from other forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an integral part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core skills you need to begin programming with C++ specifically as it relates to games. You\'ll reinforce each new skill by creating small games along the way, and you\'ll put these skills to the test with one ambitious game project at the end. By the time you finish, you\'ll have a solid foundation in the programming language of the professionals!'
"Synopsis" by , Interactivity - the unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If you're ready to jump into the world of programming for games, "Beginning C++Game Programming" will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals. As you cover each programming concept, you'll create small games that demonstrate your new skills. Wrap things up by combining each major concept to create an ambitious multiple player game. Get ready to master the basics of game programming with C++!
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