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The Blender Gamekit: Interactive 3D for Artistsby Carsten Wartmann
Synopses & Reviews
This completely revised, full-color edition covers Blender 2.48, including all contributions from the Open Game Yo Frankie! project.
The Blender GameKit starts with an extensive section explaining the basic concepts of 3D design and offering a full introduction to the Blender interface. Through step-by-step tutorials, the book shows how to create models, add motion to them, and turn them into simple games. Experienced 3D artists will appreciate the more complex game demos, the character animation tutorials, the introduction to Python, a tutorial with the Frankie character, and the advanced reference section.
The CD contains several playable and editable Blender game demos, created by renowned artists from the Blender community; all the files needed for the tutorials; and Blender 2.48 for all platforms.
Book News Annotation:
The second edition of this guide to the Blender free open source 3D creation suite provides programmers and game designers with a complete tutorial on the latest advanced modeling, character animation and rendering features. Editor Wartmann, a 3D designer and author of several other books on Blender, leads a team of contributors from the Blender Foundation to offer step-by-step instructions on creating and animating models and integrating them into simple and complex games. A CD-ROM is included that contains playable and editable game demos as well as the Blender 2.48 software for Windows, OS X and Linux platforms. Annotation ©2009 Book News, Inc., Portland, OR (booknews.com)
About the Author
Carsten Wartmann is a 3D designer living in Berlin, Germany, and the author of The Official Blender GameKit, The Blender Book (both No Starch Press), and co-author of The Official Blender 2.0 Guide (Premier Press).
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