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Super Scratch Programming Adventure!: Learn to Program by Making Cool Games

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Super Scratch Programming Adventure!: Learn to Program by Making Cool Games Cover

 

Synopses & Reviews

Publisher Comments:

Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms, libraries, and homes worldwide. By dragging together colorful blocks of code, kids quickly learn computer programming concepts and make cool games and animations.

In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. The book's patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time.

This full-color comic book makes programming concepts like flow control, subroutines, and data types effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer.

Synopsis:

Scratch is an educational programming language that allows children to imagine, create, and share their own games, interactive stories, and music videos. In Super Scratch Adventure!, kids master programming fundamentals by making games inspired by arcade classics like Breakout and Pitfall. As they build and expand on their games, kids learn more than just an interface and buttons—they learn to think creatively and reason logically. Each chapter teaches readers how to program a new game, while referencing pop culture favorites like Harry Potter, Star Wars, and Indiana Jones. As kids work their way through the adventures, they effortlessly absorb programming concepts like flow control, broadcasts, data types, and more—all while having fun, making cool things, and playing games.

About the Author

The LEAD Project (Learning through Engineering, Art and Design) promotes hands-on, design-based activities with the creative use of technology and is part of the Hong Kong Federation of Youth Groups, a nonprofit educational group with years of practical experience teaching children how to make cool things.

Product Details

ISBN:
9781593274092
Author:
Lead Project
Publisher:
No Starch Press
Author:
Project, The LEAD
Subject:
Computer Graphics - Game Programming
Subject:
Games-Video Games
Subject:
beginning programming;easy programming;games;introduction to programming;program games;programming games;scratch;video games
Subject:
Programming
Subject:
Computers : Programming Languages - General
Edition Description:
Print PDF
Publication Date:
20120931
Binding:
TRADE PAPER
Language:
English
Pages:
160
Dimensions:
9.25 x 7 in
Age Level:
from 8 up to 99

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Related Subjects


Children's » Nonfiction » Science and Nature » Experiments
Computers and Internet » Computer Languages » Beginning Programming
Computers and Internet » Software Engineering » Game Design
Computers and Internet » Software Engineering » Programming and Languages
Hobbies, Crafts, and Leisure » Games » General
Hobbies, Crafts, and Leisure » Games » Video Games
Science and Mathematics » Featured Titles in Tech » Hobby Electronics

Super Scratch Programming Adventure!: Learn to Program by Making Cool Games New Trade Paper
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Product details 160 pages No Starch Press - English 9781593274092 Reviews:
"Synopsis" by ,

Scratch is an educational programming language that allows children to imagine, create, and share their own games, interactive stories, and music videos. In Super Scratch Adventure!, kids master programming fundamentals by making games inspired by arcade classics like Breakout and Pitfall. As they build and expand on their games, kids learn more than just an interface and buttons—they learn to think creatively and reason logically. Each chapter teaches readers how to program a new game, while referencing pop culture favorites like Harry Potter, Star Wars, and Indiana Jones. As kids work their way through the adventures, they effortlessly absorb programming concepts like flow control, broadcasts, data types, and more—all while having fun, making cool things, and playing games.

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