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Pingoby Brandon Mull
Synopses & Reviews
It will take more than magical candy to win this war!
Something fishy is going on at the new amusement center in Walnut Hills. The trouble seems linked to the mysterious disappearance of Mozag and John Dar, who have spent their lives policing the magical community. When Nate and his friends are asked to help investigate, they discover kids feverishly playing arcade games in an effort to win enough tickets to redeem one of four stamps: jets, tanks, submarines, and racecars.
Rumor has it that the stamps are definitely worth it. But what do they do?
The kids soon discover that the owner of Arcadeland is recruiting members for four different clubs. When each club is filled, he will begin his quest to retrieve a magical talisman of almost unimaginable power. With John Dart and Mozag sidelined, will Nate, Summer, Trevor, Pigeon, and their new friend Lindy, find a way to save the day? Find out in this sweetest adventure ever!
"Mull's (the Fablehaven series) mischievous story introduces a boy named Chad with a furry, goblinlike imaginary friend, Pingo, who sports polka-dotted boxers and a striped scarf. For a time, Pingo and Chad happily battle ninjas and concoct magical potions, but in adolescence Chad decides it's time to leave his pal behind, claiming, 'If I stop believing in you, you'll disappear!' Not so. Undaunted, Pingo becomes Chad's 'imaginary enemy,' leading nighttime 'pirate raids' and filling his backpack with maple syrup and peanut butter while the teen flirts with a girl. As a lonely elderly man, Chad relents and tells a delighted Pingo that he wants to be friends again, leading to another round of adventures (the final illustration, which echoes the book's first, shows the duo playing in a tent fashioned from a blanket as a doctor pushes a wheelchair past Chad's room). The message about hanging onto the magic of childhood comes through clearly (indeed, Pingo even bears a strong resemblance to Chad), and Dorman's brassy, exaggerated cartoon art should have kids giggling over Pingo's antics. Ages 3 — up." Publishers Weekly (Copyright Reed Business Information, Inc.)
Pingo teaches children that imagination has no
What happens when a child's imaginary friend turns into his imaginary enemy? "Pingo" teaches children that imagination has no limits and no age. Mull and Dorman have created a lovable, mischievous, and memorable character in this delightful picture book that makes an ideal read-aloud for young children. Full color.
What happens when your imaginary friend turns into your imaginary enemy?
Like many kids his age, Chad has an imaginary friend. His friend was Pingo. The two would fight ninjas, brew magical potions, and float in zero gravity. Each day was a fun-filled adventure, until Chad decided he was too old to have an imaginary friend.
But Pingo wasnand#39;t ready to leave Chad alone, and started tormenting him and causing all kinds of mischief. Can this once inseparable duo ever be friends again?
As Charles Dickens dipped his pen and began to write the classic tale A Christmas Carol in the autumn of 1843, the spirit of the story captured his heart and mind in an extraordinary way. Dwindling sales of his previous books had resulted in a desperate financial situation for Dickens, who had used much of his income to support worthy causes and needy family members. But the book which he had intended as a quick solution to his problems turned out to be much, much more.
This beautifully illustrated volume tells the story behind the writing of Dickensand#39;s most famous work and reveals how he discovered the spirit of Christmas for himself with a little help from his own literary characters.
About the Author
Brandon Mull is theand#160;New York Timesand#160;bestselling author of the Fablehaven series, the Candy Shop War series, and the 2009 winner of the Utah State Beehive Award for juvenile fiction. He travels the country visiting schools, promoting literacy, and sharing his message that andquot;Imagination Can Take You Places.andquot; He lives with his family in Utah.
Brandon Dorman is the illustrator of the #1and#160;New York Timesand#160;bestsellerand#160;The Wizard. He graduated from Brigham Young University-Idaho, where he studied fine art and illustration. He and his wife, Emily, have three children and live in Washington, where he enjoys working as a freelance illustrator. His work has appeared in childrenandrsquo;s books and on numerous covers, includingand#160;Theand#160;Candy Shop Warand#160;and the Fablehaven series. See more of Brandon Dormanand#39;s artwork at BrandonDorman.com.
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