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Programming for Musicians and Digital Artists: Creating Music with Chuck

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Programming for Musicians and Digital Artists: Creating Music with Chuck Cover

 

Synopses & Reviews

Publisher Comments:

Summary

Programming for Musicians and Digital Artists: Creating Music with ChucK offers a complete introduction to programming in the open source music language ChucK. In it, you'll learn the basics of digital sound creation and manipulation while you discover the ChucK language. As you move example-by-example through this easy-to-follow book, you'll create meaningful and rewarding digital compositions and "instruments" that make sound and music in direct response to program logic, scores, gestures, and other systems connected via MIDI or the network.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About this Book

A digital musician must manipulate sound precisely. ChucK is an audio-centric programming language that provides precise control over time, audio computation, and user interface elements like track pads and joysticks. Because it uses the vocabulary of sound, ChucK is easy to learn even for artists with little or no exposure to computer programming.

Programming for Musicians and Digital Artists offers a complete introduction to music programming. In it, you'll learn the basics of digital sound manipulation while you learn to program using ChucK. Example-by-example, you'll create meaningful digital compositions and "instruments" that respond to program logic, scores, gestures, and other systems connected via MIDI or the network. You'll also experience how ChucK enables the on-the-fly musical improvisation practiced by communities of "live music coders" around the world.

Written for readers familiar with the vocabulary of sound and music. No experience with computer programming is required.

What's Inside

  • Learn ChucK and digital music creation side-by-side
  • Invent new sounds, instruments, and modes of performance
  • Written by the creators of the ChucK language

About the Authors

Perry Cook, Ajay Kapur, Spencer Salazar, and Ge Wang are pioneers in the area of teaching and programming digital music. Ge is the creator and chief architect of the ChucK language.

Table of Contents

  1. Introduction: ChucK programming for artists
    PART 1 INTRODUCTION TO PROGRAMMING IN CHUCK
  2. Basics: sound, waves, and ChucK programming
  3. Libraries: ChucK's built-in tools
  4. Arrays: arranging and accessing your compositional data
  5. Sound files and sound manipulation
  6. Functions: making your own tools
  7. PART 2 NOW IT GETS REALLY INTERESTING!
  8. Unit generators: ChucK objects for sound synthesis and processing
  9. Synthesis ToolKit instruments
  10. Multithreading and concurrency: running many programs at once
  11. Objects and classes: making your own ChucK power tools
  12. Events: signaling between shreds and syncing to the outside world
  13. Integrating with other systems via MIDI, OSC, serial, and more

Synopsis:

While many excellent tools exist for digital image creation and editing, similar tools for manipulating sound with precise timing and control are few and far between. ChucK, an audio-centric programming language, opens new vistas for sound artistry. The ChucK language provides precise high-level control over time, audio computation, and user interface elements like track pads and joysticks. Because ChucK uses the vocabulary of sound, it's easy to learn even for artists with little or no exposure to computer programming.

Programming for Musicians and Digital Artists offers a complete introduction to programming in the open source music language ChucK. It's an example driven easy-to-follow book, that allows readers to create meaningful and rewarding digital compositions and "instruments" that make sound and music in direct response to program logic, scores, gestures, and other systems connected via MIDI or the network.

Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.

About the Author

Ajay Kapur is currently the Director of the Music Technology program (MTIID) at the California Institute of the Arts, as well as the Associate Dean for Research and Development in Digital Arts. Kapur is also a Senior Lecturer in the Sonic Engineering Labs for Creative Technology (SELCT) at Victoria University of Wellington in New Zealand. He has also published over 80 technical papers and presented lectures across the world on music technology, human computer interface for artists, robotics for making sound, and modern digital orchestras

Perry R. Cook served as Stanford's Technical Director of the Center for Computer Research in Music and Acoustics, until joining the faculty of Princeton University in 1996 as a Professor of Computer Science, with a joint appointment in music. Along with working for companies such as NeXT Inc., Media Vision, Xenon/Chromatic, Interval Research, and mobile music App giant SMule, Cook has published over 200 technical and music papers and has lectured worldwide on the acoustics of the voice and musical instrument simulation, human perception of sound, and interactive devices for expressive musical performance. He is also the author of the Synthesis Toolkit in C++ (STK), and co-author of the ChucK audio programming language.

Spencer Salazar is a doctoral student at the Stanford Center for Computer Research in Music and Acoustics (CCRMA), researching computer-based forms of music performance and experience. He has created interfaces for ChucK, developed prototype consumer electronics, architected large-scale social music interactions for SMule, composed for laptop and mobile phone ensembles, and taught numerous workshops on computer music topics.

Ge Wang is the creator and chief architect of the ChucK audio programming language. He is an Assistant Professor at Stanford University's Center for Computer Research in Music and Acoustics (CCRMA) where his research includes programming languages and interactive software systems for computer music, mobile and social music, new performance ensembles paradigms (e.g., live coding), interfaces for human-computer interaction, musical visualization, and methodologies for education at the intersection of computer science and music. Ge is also the co-founder of mobile music startup SMule (over 100 million users) and the designer of the iPhone's Ocarina and Magic Piano.

Product Details

ISBN:
9781617291708
Author:
Kapur, Ajay
Publisher:
Manning Publications
Author:
Salazar, Spencer
Author:
Wang, Ge
Author:
Cook, Perry R.
Subject:
Programming - General
Subject:
Concurrency;Controllerism;Creative Coding;Design Arduino for Music Controllerist;Digital Signal Processing;Digital arts;Electronic Music Sound design;Human Interfaces for Artists;Introduction to Computer Science;Laptop Orchestra;MIDI;Multi-Media;Multi-thr
Subject:
Concurrency;Controllerism;Creative Coding;Design Arduino for Music Controllerist;Digital Signal Processing;Digital arts;Electronic Music Sound design;Human Interfaces for Artists;Introduction to Computer Science;Laptop Orchestra;MIDI;Multi-Media;Multi-thr
Subject:
Concurrency;Controllerism;Creative Coding;Design Arduino for Music Controllerist;Digital Signal Processing;Digital arts;Electronic Music Sound design;Human Interfaces for Artists;Introduction to Computer Science;Laptop Orchestra;MIDI;Multi-Media;Multi-thr
Subject:
MUSIC / Reference
Subject:
Concurrency;Controllerism;Creative Coding;Design Arduino for Music Controllerist;Digital Signal Processing;Digital arts;Electronic Music Sound design;Human Interfaces for Artists;Introduction to Computer Science;Laptop Orchestra;MIDI;Multi-Media;Multi-thr
Subject:
Concurrency;Controllerism;Creative Coding;Design Arduino for Music Controllerist;Digital Signal Processing;Digital arts;Electronic Music Sound design;Human Interfaces for Artists;Introduction to Computer Science;Laptop Orchestra;MIDI;Multi-Media;Multi-thr
Subject:
Concurrency;Controllerism;Creative Coding;Design Arduino for Music Controllerist;Digital Signal Processing;Digital arts;Electronic Music Sound design;Human Interfaces for Artists;Introduction to Computer Science;Laptop Orchestra;MIDI;Multi-Media;Multi-thr
Subject:
Concurrency;Controllerism;Creative Coding;Design Arduino for Music Controllerist;Digital Signal Processing;Digital arts;Electronic Music Sound design;Human Interfaces for Artists;Introduction to Computer Science;Laptop Orchestra;MIDI;Multi-Media;Multi-thr
Subject:
Concurrency;Controllerism;Creative Coding;Design Arduino for Music Controllerist;Digital Signal Processing;Digital arts;Electronic Music Sound design;Human Interfaces for Artists;Introduction to Computer Science;Laptop Orchestra;MIDI;Multi-Media;Multi-thr
Subject:
Concurrency;Controllerism;Creative Coding;Design Arduino for Music Controllerist;Digital Signal Processing;Digital arts;Electronic Music Sound design;Human Interfaces for Artists;Introduction to Computer Science;Laptop Orchestra;MIDI;Multi-Media;Multi-thr
Subject:
Concurrency;Controllerism;Creative Coding;Design Arduino for Music Controllerist;Digital Signal Processing;Digital arts;Electronic Music Sound design;Human Interfaces for Artists;Introduction to Computer Science;Laptop Orchestra;MIDI;Multi-Media;Multi-thr
Subject:
Concurrency;Controllerism;Creative Coding;Design Arduino for Music Controllerist;Digital Signal Processing;Digital arts;Electronic Music Sound design;Human Interfaces for Artists;Introduction to Computer Science;Laptop Orchestra;MIDI;Multi-Media;Multi-thr
Subject:
Concurrency;Controllerism;Creative Coding;Design Arduino for Music Controllerist;Digital Signal Processing;Digital arts;Electronic Music Sound design;Human Interfaces for Artists;Introduction to Computer Science;Laptop Orchestra;MIDI;Multi-Media;Multi-thr
Subject:
Concurrency;Controllerism;Creative Coding;Design Arduino for Music Controllerist;Digital Signal Processing;Digital arts;Electronic Music Sound design;Human Interfaces for Artists;Introduction to Computer Science;Laptop Orchestra;MIDI;Multi-Media;Multi-thr
Subject:
Concurrency;Controllerism;Creative Coding;Design Arduino for Music Controllerist;Digital Signal Processing;Digital arts;Electronic Music Sound design;Human Interfaces for Artists;Introduction to Computer Science;Laptop Orchestra;MIDI;Multi-Media;Multi-thr
Edition Description:
Print PDF
Publication Date:
20150131
Binding:
TRADE PAPER
Language:
English
Pages:
344
Dimensions:
9.25 x 7.38 in

Related Subjects

Arts and Entertainment » Music » Instruction and Study » Techniques
Computers and Internet » Computers Reference » General
Computers and Internet » Multimedia » Music
Computers and Internet » Personal Computers » General
Computers and Internet » Programming » Open Source
Computers and Internet » Software Engineering » Programming and Languages

Programming for Musicians and Digital Artists: Creating Music with Chuck New Trade Paper
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$45.50 In Stock
Product details 344 pages Manning Publications - English 9781617291708 Reviews:
"Synopsis" by ,

While many excellent tools exist for digital image creation and editing, similar tools for manipulating sound with precise timing and control are few and far between. ChucK, an audio-centric programming language, opens new vistas for sound artistry. The ChucK language provides precise high-level control over time, audio computation, and user interface elements like track pads and joysticks. Because ChucK uses the vocabulary of sound, it's easy to learn even for artists with little or no exposure to computer programming.

Programming for Musicians and Digital Artists offers a complete introduction to programming in the open source music language ChucK. It's an example driven easy-to-follow book, that allows readers to create meaningful and rewarding digital compositions and "instruments" that make sound and music in direct response to program logic, scores, gestures, and other systems connected via MIDI or the network.

Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.

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