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Space: 1999: Aftershock and Awe (Space: 1999)by Andrew E. C. Gaska
Synopses & Reviews
The sci-fi classic series returns! September 13th: 1999 — An atomic accident causes the moon to be blown out of orbit and hurled into the unknown, the survivors of the lunar base stationed there launched towards their destiny across the stars. But what of the cataclysm and wanton destruction caused to the Earth in its wake? Based on the classic science fiction television series Space: 1999, and set in the continuity of the original series, Aftershock and Awe steals a glimpse at an alternate history of mankind, and jump-starts humanity's eventual destiny far out in space.
In an alternate universe where JFK was never assassinated, mankind has already suffered through World War III, unified into a single world government, and built a base on the moon by the year 1999!
September 13th: 1999 An atomic accident causes the moon to be blown out of orbit and hurled into the unknown, the survivors of the lunar base stationed there launched towards their destiny across the stars. But what of the cataclysm and wanton destruction caused to the Earth in its wake?
This groundbreaking retro-reintroduction to the sci-fi hit series begins with AFTERSHOCK, which follows nine lives who are forever changed by the carnage left in the moons wake. Told from the point of view of those left behind on a ravaged Earth, AFTERSHOCK explores the scientific, environmental, and social political repercussions of a world left with no moon.
The story continues in AWE, which adapts the pilot episode of SPACE: 1999 Breakaway”, as seen through the personal logs of Commander John Koenig and Professor Victor Bergman on Moonbase Alpha — expanded to include both new and unfilmed material, and utilizing the remastered art of comics legend Gray Morrow as a basis for this revolutionary retelling.
About the Author
‘Drew’ Gaska is an author, producer and art director. For over a decade he has served as a freelance consultant for Rockstar Games on such hit titles as Grand Theft Auto, Red Dead Redemption, the Midnight Club series, and all other major releases. He is the founder and creative director of BLAM! Ventures, a guerrilla transmedia studio that produces print and digital media for the comic book and science fiction industry.
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