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Synopses & Reviews

Publisher Comments:

3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.

Synopsis:

This book reviews innovative uses of 3D for immersive and interactive learning, covering gifted programs, normal stream and special needs education. Reports on curriculum-based 3D learning in classrooms, and co-curriculum-based 3D student research projects.

About the Author

Dr Yiyu Cai is an Associate Professor with the College of Engineering and the Institute for Media Innovation, Nanyang Technological University (NTU), Singapore. He received multi-disciplinary trainings in Mathematics (BSc), Computer Graphics & Computer-aided Geometric Design (MSc), and Mechanical Engineering (Ph D). In NTU, he teaches Computer Graphics, Virtual Reality, Visualization, Computer-aided Design and Manufacturing, Computational Biology, etc. Dr Cai has over 20 year research experience developing 3D technology and applications in engineering, medicine and education. His research has been supported by both public and private sectors. He has published over 150 papers in peer-reviewed international journals and conferences. He has also edited 5 books or journal special issues. He is associate editor for the journal Simulation and Gaming, and sits in editorial boards of several international journals. Part of his innovative and interdisciplinary research was or is being exhibited in Singapore Art Museum, Singapore Science Centre, and China National Science and Technology Museum. Dr Cai has co-organised many major international or regional conferences, and is keynote speakers or invited speakers for several international conferences. He has co-invented 5 patents granted or pending approval. He was former co-President of the International Simulation and Gaming Association.

Table of Contents

1.

Product Details

ISBN:
9789814021890
Publisher:
Springer
Location:
Singapore
Author:
Cai, Yiyu
Subject:
Computers & Technology
Subject:
3D Educational Technology
Subject:
3D Immersive Learning
Subject:
3D Interactive Learning
Subject:
Enterprise Based Learning
Subject:
Spatial Visualization
Subject:
Virtual Reality Learning
Subject:
Educational technology
Subject:
Signal, Image and Speech Processing
Subject:
User Interfaces and Human Computer Interaction
Subject:
Electricity-General Electronics
Subject:
Enterpr
Subject:
ise Based Learning
Subject:
Education
Subject:
B
Subject:
Humanities, Social Sciences and Law
Subject:
Computer Science
Copyright:
Edition Description:
2013
Publication Date:
20130228
Binding:
HARDCOVER
Language:
English
Pages:
150
Dimensions:
235 x 155 mm

Related Subjects

Computers and Internet » Graphics » User Interface
Education » General
Engineering » Civil Engineering » General
Health and Self-Help » Health and Medicine » Medical Specialties
History and Social Science » Linguistics » General
History and Social Science » Sociology » General
Science and Mathematics » Astronomy » General
Science and Mathematics » Biology » General
Science and Mathematics » Electricity » General Electronics
Science and Mathematics » Mathematics » Calculus » General
Science and Mathematics » Mathematics » Differential Equations
Science and Mathematics » Mathematics » Modeling
Science and Mathematics » Physics » Astrophysics
Science and Mathematics » Physics » General
Science and Mathematics » Physics » Solid State Physics

3D Immersive and Interactive Learning New Hardcover
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Product details 150 pages Springer - English 9789814021890 Reviews:
"Synopsis" by , This book reviews innovative uses of 3D for immersive and interactive learning, covering gifted programs, normal stream and special needs education. Reports on curriculum-based 3D learning in classrooms, and co-curriculum-based 3D student research projects.
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