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UML Distilled, 2nd Edition: A Brief Guide to the Standard Object Modeling Language
Synopses & Reviews
Now widely adopted as the de facto industry standard and sanctioned by the Object Management Group, the Unified Modeling Language (UML) is a notation all software developers need to know and understand. However, the UML is a big language, and not all of it is equally important. The award-winning first edition of UML Distilled was widely praised for being a concise guide to the core parts of the UML and has proved extremely successful in helping developers get up and running quickly. UML Distilled, Second Edition, maintains the concise format with significantly updated coverage of use cases and activity diagrams, and expanded coverage of collaborations. It also includes a new appendix detailing the changes between UML versions. Written for those with a basic understanding of object-oriented analysis and design, this book begins with a summary of UML's history, development, and rationale and then moves into a discussion of how the UML can be integrated into the object-oriented development process. The primary author profiles the various modeling techniques in the UML--such as use cases, class diagrams, and interaction diagrams--and describes the notation and semantics clearly and succinctly. He also outlines useful non-UML techniques such as CRC cards and patterns. These descriptions are made even more relevant with a collection of best practices based on the primary author's experience and a brief Java programming example demonstrating the implementation of a UML-based design. With this tour of the key parts of the UML, readers will be left with a firm foundation upon which to build models and develop further knowledge of the Unified Modeling Language. Praise for the First Edition "UML Distilled is a recipient of the prestigious 1997 Software Development Magazine Productivity Award in the Books category. Addison-Wesley congratulates authors Martin Fowler and Kendall Scott for their outstanding work." "This book is a godsend. It is packed with solid advice presented in a concise and highly readable way. The essence of the notations is explained very well indeed but the author goes beyond this to give very clear insights into the application of UML techniques." — Jennifer Stapleton, Vice President Technical, British Computer Society "UML Distilled is well written, knowledgeable about both systems development and UML, and disarmingly honest." — Robert L. Glass, The Software Practitioner (March 1998) "UML Distilled proves that you can say a lot of useful things about computing in a small book." — Gregory V. Wilson, Dr. Dobb's Journal
Book News Annotation:
A pioneer in the field provides software developer users of this industry standard with a foundation for integrating the Unified Modeling Language into the object-oriented development process, in the context of its history. Appends modeling techniques and their uses, and changes between UML versions.
Annotation c. Book News, Inc., Portland, OR (booknews.com)
More than 300,000 developers have benefited from past editions of UML Distilled. This third edition is the best resource for quick, no-nonsense insights into understanding and using UML 2.0 and prior versions of the UML.
Some readers will want to quickly get up to speed with the UML 2.0 and learn the essentials of the UML. Others will use this book as a handy, quick reference to the most common parts of the UML. The author delivers on both of these promises in a short, concise, and focused presentation.
This book describes all the major UML diagram types, what they're used for, and the basic notation involved in creating and deciphering them. These diagrams include class, sequence, object, package, deployment, use case, state machine, activity, communication, composite structure, component, interaction overview, and timing diagrams. The examples are clear and the explanations cut to the fundamental design logic.
If you are like most developers, you don't have time to keep up with all the new innovations in software engineering. This new edition of Fowler's classic work gets you acquainted with some of the best thinking about efficient object-oriented software design using the UML--in a convenient format that will be essential to anyone who designs software professionally.
About the Author
Martin Fowler is an independent consultant who has applied objects to pressing business problems for more than a decade. He has consulted on systems in fields such as health care, financial trading, and corporate finance. His clients include Chrysler, Citibank, UK National Health Service, Andersen Consulting, and Netscape Communications. In addition, Fowler is a regular speaker on objects, the Unified Modeling Language, and patterns.
Table of Contents
Foreword Preface Chapter 1: Introduction What Is the UML? How We Got Here Notations and Meta-Models Why Do Analysis and Design? Looking for More Information Chapter 2: An Outline Development Process Overview of the Process Inception Elaboration Planning the Construction Phase Construction Transition When to Use Iterative Development Where to Find Out More Chapter 3: Use Cases Use Case Diagrams Business and System Use Cases When to Use Use Cases Where to Find Out More Chapter 4: Class Diagrams: The Essentials Perspectives Associations Attributes Operations Generalization Constraint Rules When to Use Class Diagrams Where to Find Out More Chapter 5: Interaction Diagrams Sequence Diagrams Collaboration Diagrams Comparing Sequence and Collaboration Diagrams When to Use Interaction Diagrams Chapter 6: Class Diagrams: Advanced Concepts Stereotypes Object Diagram Class Scope Operations and Attributes Multiple and Dynamic Classification Aggregation and Composition Derived Associations and Attributes Interfaces and Abstract Classes Reference Objects and Value Objects Collections for Multivalued Association Ends Frozen Classification and Generalization Qualified Associations Association Class Parameterized Class Visibility Chapter 7: Packages and Collaborations Packages Collaborations When to Use Package Diagrams and Collaborations Where to Find Out More Chapter 8: State Diagrams Concurrent State Diagrams When to Use State Diagrams Where to Find Out More Chapter 9: Activity Diagrams Decomposing an Activity Dynamic Concurrency Swimlanes When to Use Activity Diagrams Where to Find Out More Chapter 10: Physical Diagrams Deployment Diagrams Component Diagrams Combining Component and Deployment Diagrams When to Use Physical Diagrams Chapter 11: UML and Programming Patient Observation: Domain Model Patient Observation: Specification Model Moving to Code Appendix A: Techniques and Their Uses Appendix B: Changes between UML Versions Revisions to the UML Scheduled Future Revisions Changes in UML Distilled Changes from UML 1.0 to 1.1 Changes from UML 1.2 (and 1.1) to 1.3 (and 1.4) Bibliography Index
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