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Other titles in the Bible series:
Flash 4 Bible with CDROM (Bible)by Robert Reinhardt
Synopses & Reviews
If Flash 4 can do it, you can do it too Whether you're a Flash beginner or an old hand, this is the one guide you need to unleash the full potential of this state-of-the-art Web animation software. Packed with examples and illustrations — including eight pages in full color — as well as expert tutorials from animations pros, the Flash 4 Bible covers everything from creating graphics and building interactive effects to using Flash with other applications and deploying Flash animations on the Web. It's all you need to discover the secrets of great Flash animation — and take any Web site to the next level! Inside, you'll find complete coverage of Flash 4
This guide for Flash--the world's standard for vector-based Web graphics and animation--fills the need for a user-friendly, in-depth text that appeals to both the Web novice and accomplished worker, and is the first to document Flash's integration and implementation of new technologies and its impact on the Web. CD contains trial software, add-ons, plug-ins, shareware, templates, and examples.
System requirements for Macintosh: Power PC at 100MHz or greater; 32MB RAM; System 7.6.1 or later. System requirements for PC: Pentium PC at 133MHz or greater; 32MB RAM; Windows 95, 98, or NT 4.
About the Author
About the Authors Robert Reinhardt has developed multimedia courses for educational facilities in Canada and the United States, delivered conference seminars on Web design, and served as technical editor for several Photoshop and Web books. With a degree in photographic arts, Robert takes a holistic approach to computer applications for the creation of provocative multimedia. Recently, he created installation and digital art for the Warner Bros. feature film Gossip. Now based in Los Angeles, he continues his work through "The Makers" (www.theMakers.com) as a multimedia artist, programmer, and instructor with his partner Snow and his creatively inclined dog, Stella. Jon Warren Lentz is a graduate of the Classical Studies program at UCSC, and a freelance artist and author. He is the lead co-author of a popular Web design book, <deconstructing web graphics.2>, co-authored with Lynda Weinman. He's also an associate editor and columnist for EFX Art and Design magazine, formerly known as Mac Art & Design. Prior to entering the photodigital frontier, Lentz achieved notice as a sculptor working with sand-carved glass — a process that he helped to define as a fine art medium. Jon's images have been featured in the 1997 Graphis Poster Annual, Mac Art & Design magazine (Sweden), IdN — the International Designer's Network magazine (Hong Kong), and other magazines. In July 1998, Shutterbug magazine explored connections between his fine art abstractions and commercial works. His work may be viewed online at www.uncom.com. Jon has lectured on digital art, design, and technology at many venues, including the Maine Photographic Workshops, and the Thunder Lizard Photoshop Conference. In 1998, Jon was the visiting artist at Bradford College in Bradford, Massachusetts. In 1999, he joined the faculty at Palomar College, where he now teaches Photoshop, Flash, and Web design. Jon's personal interests are board surfing, photography, fine art, and the study of classical Latin and Greek poetry. He lives with his wife and son in Carlsbad, a beach community near San Diego, California. Contributors and Technical Editors Justin Jamieson (justin@mediumLarge.com) started using his first computer when he was eight years old. Years later, after studying design and cinematography, he combined his training with his computing knowledge to co-found mediumLarge (www.mediumLarge.com), a new media design firm in Toronto. In 1997, while developing a Web site for a local Toronto rap group, Justin began his research into the use of sound on the Internet and there's been no turning back. He recently began an online record company for unsigned Canadian acts that will distribute CDs and MP3s to listeners around the world. One of the first true Flashmasters, Paul Mendigochea has been working with the program since the release of FutureSplash. He's renowned as the architect of the award-winning FlashPad Web site (www.flasher.net/flashpad.html), which was the first community forum for like-minded Flashers. FlashPad is built entirely in Flash 4, with exemplary use of the new features. According to Paul, "Flash 4's robust forms and client/server features make Flash 4 a viable alternative to HTML-based Web sites." Paul predicts that these new features will propel "the great Internet facelift era," meaning that clunky HTML interfaces will soon be replaced with easy-to-use Flash front ends. To kick-start this era, he also maintains the Flashcgi Web site (www.flashcgi.com), which delivers support to developers who build Flash-based client/server applications. Having originally studied fine arts (BA, University of Waterloo) and literature, language, and computer-mediated-communication (MA, University of Waterloo), Colin Moock now explores theoretical and practical creativity on the Web. During the mid '90s, Colin produced SoftQuad Inc's corporate Web site, when SoftQuad's HoTMetaL PRO ruled the Web-authoring software world. He's now a Web designer at Toronto-based new media firm ICE (www.iceinc.com), creating Web sites and interactive experiences for companies such as Levi's, Sony, The Movie Network, and McClelland & Stewart. Colin's personal exploration of the Web occurs at www.moock.org, where he maintains online artwork, Web experiments, and collections of essays and tutorials for Web developers.
Table of Contents
PART I: Mastering Flash Tools.
Chapter 1: Defining the Flash Toolbar.
Chapter 2: Flash Color.
Chapter 3: Defining the Flash Framework.
Chapter 4: Menus, Palettes, Settings, and Preferences.
Chapter 5: Getting Flash Help.
PART II: Creating Flash Graphics.
Chapter 6: Drawing in Flash.
Chapter 7: Using Media with Flash Artwork.
Chapter 8: Animating with Flash.
Chapter 9: The Flash Library: Symbols and Instances.
PART III: Sound Planning.
Chapter 10: Understanding Sound for Flash.
Chapter 11: Controlling Sounds in Flash.
Chapter 12: Optimizing Flash Sound for Export.
PART IV: Flash Interactivity: Making Things Happen.
Chapter 13: Understanding Basic Interactivity: Actions and Event Handlers.
Chapter 14: Gaining Advanced Control Over Your Movies.
Chapter 15: Programming Flash with ActionScript.
Chapter 16: Revving Up Flash Generator.
PART V: Using Flash with Other Programs.
Chapter 17: Working with Raster Graphics.
Chapter 18: Working with Vector Graphics.
Chapter 19: Working with Audio Applications.
Chapter 20: Working with 3D Graphics.
Chapter 21: Working with QuickTime.
Chapter 22: Creating Full-Motion Video with Flash.
Chapter 23: Creating Broadcast-Quality Cartoons.
Chapter 24: Working with Authoring Applications.
PART VI: Distributing Flash Movies.
Chapter 25: Exporting Shockwave Flash Movies.
Chapter 26: Structuring Flash Content.
Chapter 27: Using Players and Projectors.
Appendix A: Using the CD-ROM.
Appendix B: Author and Contributor Contact Information.
End-User License Agreement.
CD-ROM Installation Instructions.
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