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Stop Staring: Facial Modeling & Animation Done Right with CDROM

Stop Staring: Facial Modeling & Animation Done Right with CDROM Cover

ISBN13: 9780782141290
ISBN10: 0782141293
All Product Details

 

Synopses & Reviews

Publisher Comments:

"No other book to date presents facial animation concepts, theory, and practical application with the authority that Stop Staring does."

—TIEM Design

Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces.

In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation. Using detailed practical examples complemented with high-quality images and a touch of humor, Osipa leads you from design and modeling to rigging and animation. The CD and full-color insert demonstrate techniques you can use to fine-tune your facial animations.

Reviewed and approved by Alias|Wavefront, Stop Staring: Facial Modeling and Animation Done Right, uses the Academy Award® winning Maya® 3D animation and effects software as the focus for its examples, yet the principles and techniques are described in ways that will be helpful to anyone working on facial modeling and animation.

Mastering the Face

Start out by getting familiar with the range of possible facial expressions, then focus on animating and modeling the mouth, eyes and brows. When you’re ready to bring it all together, you can generate a scene from concept to completion. Topics covered include:

  • Understanding how the whole face affects expression
  • Learning visimes and lip sync techniques
  • Constructing a mouth and mouth keys
  • Building emotion through the eyes and brows
  • Building interfaces to easily connect and control your models
  • Skeletal setup, weighting, and rigging

Synopsis:

Stop Staring is the first book to focus on this tricky yet satisfying art. Here, author and professional animator Jason Osipa shares what he's learned through several years of firsthand professional experience, offering a practical, heavily illustrated guide to one of the most challenging aspects of 3D animation.

Synopsis:

Breathe life into your creations

With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa's best-selling book on facial animation. You'll learn the basics of design, modeling, rigging, and animation—while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author's detailed analysis of sample animations and discover how to add nuance and sophistication to your designs.

Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create believable facial animations.

  • Learn visimes and lip sync techniques
  • Construct a mouth and mouth keys

  • Explore the process of facial landmarking

  • Master the cartoon techniques of squash and stretch

  • Harness the latest advanced blend extraction tools

  • Create interfaces for your faces

  • Understand skeletal setup, weighting, and rigging

Control faces with the book's powerful rig and learn how skin moves to make various shapes and expressions

Master powerful stretch-and-squash (and squoosh!) techniques

Featured on the CD

Fine-tune your facial animations with the techniques demonstrated on the companion CD. Content includes tutorial files, lip sync samples, models, textures, and more.

About the Author

Jason Osipa has 5 years of focused industry experience in 3D facial animation and modeling. In recent years, he's been the Supervising Technical Artist at Mainframe Entertainment and an instructor in CG animation and production at the Vancouver Film School. Jason currently works at 3D game maker, Surreal Software. Jason's professional credits include ReBoot, Max Steel, Barbie in The Nutcracker, and Casper's Haunted Christmas.

Table of Contents

Foreword.

Introduction.

PART I: GETTING TO KNOW THE FACE.

Chapter 1: Learning the Basics of Lip Sync.

Chapter 2: What the Eyes and Brows Tell Us.

Chapter 3: Facial Landmarking.

PART II: ANIMATING AND MODELING THE MOUTH.

Chapter 4: Visimes and Lip Sync Technique.

Chapter 5: Constructing a Mouth.

Chapter 6: Mouth Keys.

PART III: ANIMATING AND MODELING THE EYES AND BROWS.

Chapter 7: Building Emotion: The Basics of the Eyes.

Chapter 8: Constructing Eyes and Brows.

Chapter 9: Eye and Brow Keys.

PART IV: BRINGING IT TOGETHER.

Chapter 10: Connecting the Features.

Chapter 11: Skeletal Setup, Weighting, and Rigging.v

Chapter 12: Interfaces for Your Faces.

Chapter 13: A Shot in Production.

Index.

What Our Readers Are Saying

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Average customer rating based on 1 comment:

edisoneizon, January 28, 2010 (view all comments by edisoneizon)
The book is great I easily started animating a face with full of complexity and emotions fast!Its really great that I realized creating a character with life is a matter of having the right guide and done right!More power Jason Osipa!
Was this comment helpful? | Yes | No
(1 of 1 readers found this comment helpful)

Product Details

ISBN:
9780782141290
Subtitle:
Facial Modeling and Animation Done Right
Author:
Osipa, Jason
Publisher:
Sybex
Location:
San Francisco
Subject:
Computer Graphics - General
Subject:
Computer graphics
Subject:
Desktop Publishing - General
Subject:
Desktop publishing
Subject:
Computer animation
Subject:
Facial expression in art.
Subject:
Animation
Subject:
Character animation
Subject:
Rendering
Subject:
rigging
Subject:
Modeling
Subject:
BCE to c 500 CE
Subject:
Graphics
Subject:
Literary & linguistic reference works
Subject:
visimes
Subject:
lip sync techniques
Subject:
Squash
Subject:
amp; stretch
Subject:
squash and stretch
Subject:
Stretch
Subject:
Jason Osipa
Subject:
blend extraction
Subject:
facial landmarking
Subject:
skeletal setup
Subject:
3D characters
Subject:
Maya.
Subject:
3ds Max
Subject:
Blender
Subject:
3-D animation
Subject:
Graphics & Design software (Non-Microsoft)
Copyright:
Edition Description:
CD
Series Volume:
15.
Publication Date:
20070817
Binding:
Electronic book text in proprietary or open standard format
Grade Level:
General/trade
Language:
English
Illustrations:
Yes
Pages:
352
Dimensions:
229.1 x 191.5 x 17 mm 25.6 oz

Related Subjects

Computers and Internet » Graphics » Image Processing
Computers and Internet » Multimedia » Animation
Computers and Internet » Networking » General

Stop Staring: Facial Modeling & Animation Done Right with CDROM
0 stars - 0 reviews
$ In Stock
Product details 352 pages Sybex Books - English 9780782141290 Reviews:
"Synopsis" by , Stop Staring is the first book to focus on this tricky yet satisfying art. Here, author and professional animator Jason Osipa shares what he's learned through several years of firsthand professional experience, offering a practical, heavily illustrated guide to one of the most challenging aspects of 3D animation.
"Synopsis" by , Breathe life into your creations

With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa's best-selling book on facial animation. You'll learn the basics of design, modeling, rigging, and animation—while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author's detailed analysis of sample animations and discover how to add nuance and sophistication to your designs.

Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create believable facial animations.

  • Learn visimes and lip sync techniques
  • Construct a mouth and mouth keys

  • Explore the process of facial landmarking

  • Master the cartoon techniques of squash and stretch

  • Harness the latest advanced blend extraction tools

  • Create interfaces for your faces

  • Understand skeletal setup, weighting, and rigging

Control faces with the book's powerful rig and learn how skin moves to make various shapes and expressions

Master powerful stretch-and-squash (and squoosh!) techniques

Featured on the CD

Fine-tune your facial animations with the techniques demonstrated on the companion CD. Content includes tutorial files, lip sync samples, models, textures, and more.

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