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Beginning .Net Game Programming in VB .Net

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Beginning .Net Game Programming in VB .Net Cover

 

Synopses & Reviews

Publisher Comments:

The book's greatest strength: the fact that it is very much grounded in writing a game, — Craig Andera, .NET Practice Lead, Wangdera Corporation

This highly-anticipated title provides a clear introduction to game programming for you, VB.NET programmers Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds.

Code examples are actually complete games, and include .Nettrix, .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars.

Synopsis:

This highly-anticipated title provides a clear introduction to game programming for you, VB.NET programmers Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds.

Code examples are actually complete games, and include .Nettrix, .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars.

Synopsis:

Beginning .NET Game Programming in VB .NET presents the work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to write the ideal introduction to game programming for VB .NET programmers. Weller has switched his previous book to VB .NET and added a bonus chapter. The book has passed all internal Microsoft tests as to programming style. This thoroughly revised and improved version (including a bonus chapter) is the ideal way to get into .NET game programming using the VB .NET language.

Table of Contents

.Nettrix: GDI+ and Collision Detection.- .Netterpillars: Artificial Intelligence and Sprites.- Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+.- Working with User Input: Twisty Cube.- River Pla.Net: Tiled Game Fields, Scrolling, and DirectAudio.- River Pla.Net II: DirectInput and Writing Text to Screen.- Magic KindergarteN.: Adventure Games, ADO.NET, and DirectShow.- Magic KindergarteN. II: Animation Techniques and Speech API.- .Netterpillars II: Multiplayer Games and DirectPlay.- Spacewar! Classic 2D Multiplayer Gaming with Managed DirectX.- D-iNfEcT: Multithreading, Nonrectangular Windows, and Access to Nonmanaged Code.- Bonus Chapter: Porting .Nettrix to Pocket PC.- Appendices: The State of PC Gaming; Motivations in Games; How Do I Make Games? Guidelines for Developing Successful Games.

Product Details

ISBN:
9781590594018
Author:
Weller, David
Publisher:
Apress
Author:
Lobao, Alexandre Santos
Author:
Hatton, Ellen
Subject:
Programming - General
Subject:
Computer Graphics - Game Programming
Subject:
Programming - Games
Subject:
Software Engineering-Game Design
Series:
Books for Professionals by Professionals
Publication Date:
20040931
Binding:
TRADE PAPER
Language:
English
Illustrations:
Y
Pages:
414
Dimensions:
9.30x7.02x.93 in. 1.54 lbs.

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Related Subjects

Computers and Internet » Computer Languages » Visual Basic
Computers and Internet » Software Engineering » Game Design
Computers and Internet » Software Engineering » Programming and Languages

Beginning .Net Game Programming in VB .Net Used Trade Paper
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$5.95 In Stock
Product details 414 pages Apress - English 9781590594018 Reviews:
"Synopsis" by , This highly-anticipated title provides a clear introduction to game programming for you, VB.NET programmers Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds.

Code examples are actually complete games, and include .Nettrix, .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars.

"Synopsis" by , Beginning .NET Game Programming in VB .NET presents the work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to write the ideal introduction to game programming for VB .NET programmers. Weller has switched his previous book to VB .NET and added a bonus chapter. The book has passed all internal Microsoft tests as to programming style. This thoroughly revised and improved version (including a bonus chapter) is the ideal way to get into .NET game programming using the VB .NET language.
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