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Flash 5 Games Studio

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Flash 5 Games Studio Cover

 

Synopses & Reviews

Publisher Comments:

These days people are looking to the Internet for its gaming possibilities. Whether it's real-time role-playing you're after with 30,000 of your closest friends, or just a solitary round of crazy golf, the most versatile piece of web animation software just made itself more approachable for designing games

This book takes us deep, deep down into the realms of game design, and hunts out the features that are really going to evolve your Flash skills into full-on game wizardry. We are going to discuss what makes a good game, and what makes a great game. We grapple with the concepts of 3D and how to get Flash to produce cutting-edge game environments, while keeping our sensible shoes on by reducing those file sizes and download times. We conduct a battle of wits with artificial intelligence, and have a good crash around with some collision detection in platform games. All in all, we are pushing Flash to its breaking point to see what lies beyond.

The Studio series assumes you already know your way around Flash's basics, and it aims to boost your knowledge and help you master some advanced techniques. Flash 5 Games Studio draws its inspiration from the full spectrum of Flash's capabilities. Amongst other things, it explores: Refining methods of graphic creation to speed up game performance Using ActionScript techniques for player control and environmental reactions Mastering the sound capabilities with interactive soundtracks Using data packets and sockets to develop multiplayer games What you?ll learn Who this book is for

If you want to turn your open-ended Flash animations into challenging, high-quality games, then this is the book for you. You will benefit from it if you are: A Flash user who wants to get comfortable with the most important and useful ActionScript commandsA Flash user who wants to push the software to the edge of its capabilities, and stretch your knowledge base to its limitA Flash-savvy game designer who wants to venture into the realms of web-based gaming

Synopsis:

These days people are looking to the Internet for its gaming possibilities. Whether it's real-time role-playing you're after with 30,000 of your closest friends, or just a solitary round of crazy golf, the most versatile piece of web animation software just made itself more approachable for designing games

This book takes us deep, deep down into the realms of game design, and hunts out the features that are really going to evolve your Flash skills into full-on game wizardry. We are going to discuss what makes a good game - and what makes a great game. We grapple with the concepts of 3D and how to get Flash to produce cutting-edge game environments, while keeping our sensible shoes on by reducing those file sizes and download times. We conduct a battle of wits with artificial intelligence, and have a good crash around with some collision detection in platform games. All in all we are pushing Flash to its breaking point to see what lies beyond.

The Studio series assumes you already know your way around Flash's basics, and it aims to boost your knowledge and help you master some advanced techniques. Flash Games Studio draws its inspiration from the full spectrum of Flash's capabilities. Amongst other things it looks at: Refining methods of graphic creation to speed up game performance Using ActionScript techniques for player control and environmental reactions Mastering the sound capabilities with interactive soundtracks Using data packets and sockets to develop multiplayer games What you'll learnWho this book is for

If you want to turn your open-ended Flash animations into challenging, high-quality games, then this is the book for you. You will benefit from it if you are: A Flash user who wants to get comfortable with the most important and useful ActionScript commands Flash users who want to push the software to the edge of its capabilities, and stretch their knowledge base to its limit. A Flash-savvy game designer who wants to venture into the realms of web-based gaming

Product Details

ISBN:
9781903450673
Author:
Bhangal, Sham
Author:
Poeser, Thomas
Author:
Sutherland, Kevin
Publisher:
Friends of Ed
Location:
Birmingham, UK
Subject:
Entertainment & Games - General
Subject:
Computer Graphics - General
Subject:
Internet - Web Site Design
Subject:
Web sites
Subject:
Computer games
Subject:
Computer animation
Subject:
Flash
Subject:
Entertainment & Games
Series Volume:
no. 01-11-009
Publication Date:
c2001
Binding:
Paperback
Language:
English
Illustrations:
Yes
Pages:
725 p.
Dimensions:
8.98x7.62x1.64 in. 2.74 lbs.

Related Subjects

Computers and Internet » Internet » General
Computers and Internet » Internet » Information
Computers and Internet » Internet » Web » Site Design

Flash 5 Games Studio
0 stars - 0 reviews
$ In Stock
Product details 725 p. pages Friends of Ed - English 9781903450673 Reviews:
"Synopsis" by , These days people are looking to the Internet for its gaming possibilities. Whether it's real-time role-playing you're after with 30,000 of your closest friends, or just a solitary round of crazy golf, the most versatile piece of web animation software just made itself more approachable for designing games

This book takes us deep, deep down into the realms of game design, and hunts out the features that are really going to evolve your Flash skills into full-on game wizardry. We are going to discuss what makes a good game - and what makes a great game. We grapple with the concepts of 3D and how to get Flash to produce cutting-edge game environments, while keeping our sensible shoes on by reducing those file sizes and download times. We conduct a battle of wits with artificial intelligence, and have a good crash around with some collision detection in platform games. All in all we are pushing Flash to its breaking point to see what lies beyond.

The Studio series assumes you already know your way around Flash's basics, and it aims to boost your knowledge and help you master some advanced techniques. Flash Games Studio draws its inspiration from the full spectrum of Flash's capabilities. Amongst other things it looks at: Refining methods of graphic creation to speed up game performance Using ActionScript techniques for player control and environmental reactions Mastering the sound capabilities with interactive soundtracks Using data packets and sockets to develop multiplayer games What you'll learnWho this book is for

If you want to turn your open-ended Flash animations into challenging, high-quality games, then this is the book for you. You will benefit from it if you are: A Flash user who wants to get comfortable with the most important and useful ActionScript commands Flash users who want to push the software to the edge of its capabilities, and stretch their knowledge base to its limit. A Flash-savvy game designer who wants to venture into the realms of web-based gaming

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