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Learning IOS Programming: From Xcode to App Storeby Alasdair. Allan
Synopses & Reviews
Get a rapid introduction to iPhone, iPad, and iPod touch programming. With this easy-to-follow guide, youll learn the steps necessary for developing your first marketable iOS application, from opening Xcode to submitting your product to the App Store. Whether youre a developer new to Mac programming or an experienced Mac developer ready to tackle iOS, this is your book.
Youll learn about Objective-C and the core frameworks hands-on by writing iOS applications that use them, giving you the basic skills for building your own applications independently. Packed with code samples, this book is refreshed and updated for iOS 5 and Xcode 4.
If you use Linux every day, this popular pocket guide is the perfect on-the-job companion. The second edition has expanded from Fedora-only coverage to distro-neutral, with practical information on a wider range of commands requested by readers.
For novices who need to get up to speed, and experienced users who want a concise and functional reference, Linux Pocket Guide provides answers you can look up quickly. The book also provides an organized learning path for Linux use, including the most useful commands and options grouped by functionality.
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Are you just starting out with iOS programming? This easy-to-follow book guides you through the development of your first iPhone, iPad, or iPod touch app. You learn the entire development process, from opening Xcode for the first time to submitting an application to the App Store.
Learning iOS Programming is ideal for beginning programmers. Each chapter is a self-contained lesson that helps you master the topic, with plenty of annotated examples, illustrations, and a concise summary. You also get exercises to help you practice new skills and test your understanding as you learn.
About the Author
Alasdair Allan is a senior research fellow in Astronomy at the University of Exeter, where he is building an autonomous, distributed peer-to-peer network of telescopes that reactively schedule observations of time-critical events. He also runs a small technology consulting business writing bespoke software and building open hardware, and is currently developing a series of iPhone applications to monitor and manage cloud-based services and distributed sensor networks.
Table of Contents
Preface; Second Edition; Who Should Read This Book?; What Should You Already Know?; What Will You Learn?; What's in This Book?; Conventions Used in This Book; Using Code Examples; How to Contact Us; Safari® Books Online; Acknowledgments; Chapter 1: Why Go Native?; 1.1 The Pros and Cons; 1.2 The Release Cycle; 1.3 Build It and They Will Come; Chapter 2: Becoming a Developer; 2.1 Registering as an iOS Developer; 2.2 Enrolling in the iOS Developer Program; 2.3 The Mac Developer Program; 2.4 Installing the iOS SDK; 2.5 Preparing Your iOS Device; Chapter 3: Your First iOS App; 3.1 Objective-C Basics; 3.2 Creating a Project; Chapter 4: Coding in Objective-C; 4.1 Declaring and Defining Classes; 4.2 Memory Management; 4.3 Fundamental iOS Design Patterns; 4.4 Conclusion; Chapter 5: Table View-Based Applications; 5.1 Creating the Project; 5.2 Creating a Table View; 5.3 Populating the Table View; 5.4 Building a Model; 5.5 Connecting the Controller to the Model; 5.6 Adding Navigation Controls to the Application; 5.7 Adding a City View; 5.8 Edit Mode; Chapter 6: Other View Controllers; 6.1 Utility Applications; 6.2 Tab Bar Applications; 6.3 Combining View Controllers; 6.4 Modal View Controllers; 6.5 The Image Picker View Controller; 6.6 Master-Detail Applications; 6.7 Popover Controllers; Chapter 7: Connecting to the Network; 7.1 Detecting Network Status; 7.2 Embedding a Web Browser in Your App; 7.3 Sending Email; 7.4 Getting Data from the Internet; Chapter 8: Handling Data; 8.1 Data Entry; 8.2 Parsing XML; 8.3 Parsing JSON; 8.4 Regular Expressions; 8.5 Storing Data; Chapter 9: Using Sensors; 9.1 Hardware Support; 9.2 Setting Required Hardware Capabilities; 9.3 Differences Between iPhone and iPad; 9.4 Using the Camera; 9.5 The Core Motion Framework; 9.6 Accessing the Proximity Sensor; 9.7 Using Vibration; Chapter 10: Geolocation and Mapping; 10.1 The Core Location Framework; 10.2 Location-Dependent Weather; 10.3 User Location and MapKit; 10.4 Annotating Maps; Chapter 11: Introduction to iCloud; 11.1 How Can I Use iCloud?; 11.2 Using Key-Value Storage; 11.3 Wrapping Up; Chapter 12: Integrating Your Application; 12.1 Application Preferences; 12.2 The Accounts Framework; 12.3 The Twitter Framework; 12.4 Custom URL Schemes; 12.5 Media Playback; 12.6 Using the Address Book; 12.7 Sending Text Messages; Chapter 13: Distributing Your Application; 13.1 Adding Missing Features; 13.2 Building and Signing; 13.3 Submitting to the App Store; 13.4 Reasons for Rejection; Chapter 14: Going Further; 14.1 Cocoa and Objective-C; 14.2 Web Applications; 14.3 Core Data; 14.4 In-App Purchase; 14.5 Core Animation; 14.6 Game Kit; 14.7 Writing Games; 14.8 Look and Feel; 14.9 Hardware Accessories; Colophon;
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