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Learning Cocoa with Objective-C: Developing for the Mac and IOS App Stores

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Learning Cocoa with Objective-C: Developing for the Mac and IOS App Stores Cover

 

Synopses & Reviews

Publisher Comments:

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you dont have experience with Apples developer tools, no problem! From object-oriented programming to storing app data in iCloud, this book covers everything you need to build apps for the iPhone, iPad, and Mac.

Youll learn how to work with the Xcode IDE, Objective-Cs Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, youll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user.

  • Learn the application life cycle on OS X and iOS
  • Work with the user-interface system in Cocoa and Cocoa Touch
  • Use AV Foundation to display video and audio
  • Build apps that let users create, edit, and work with documents
  • Store data locally with the file system, or on the network with iCloud
  • Display lists or collections of data with table views and collection views
  • Interact with the outside world with Core Location and Core Motion
  • Use blocks and operation queues for multiprocessing

Synopsis:

Get up to speed on Cocoa and Objective-C for developing Mac OS X, iPhone, iPad, and iPod touch applications. If you dont have experience developing on the Apple platform, no problem. This updated book covers everything you need to get started—from object-oriented programming to working with iCloud.

In addition to learning the basics of Cocoa and Objective-C, the two foundational technologies underlying Apples development platforms, youll also learn how to use Apples Xcode Integrated Development Environment (IDE). Each chapter presents a different sample program for you to build, with easy-to-follow, step-by-step instructions to teach you the fundamentals of Cocoa programming.

  • Learn about technologies like blocks, properties and Automatic Reference Counting
  • Discover the similarities and differences between Mac OS X and iOS
  • Examine real-world applications of advanced Cocoa and Cocoa Touch features

About the Author

Paris Buttfield-Addison is a mobile app engineer, game designer and researcher with a passion for making technology simpler and as engaging as possible.

He has written two books on game development and currently spends his time designing mobile products for millions upon millions of users while drinking too much coffee.

Paris has coded for everything from Qt to 6502 assembly to iOS and thinks digital watches are a pretty neat idea. He claims he will soon have a PhD.

Table of Contents

PrefaceChapter 1: Cocoa Development ToolsChapter 2: Object-Oriented Programming with Objective-CChapter 3: FoundationChapter 4: Applications on OS X and iOSChapter 5: Graphical User InterfacesChapter 6: Blocks and Operation QuotesChapter 7: Drawing Graphics in ViewsChapter 8: Audio and VideoChapter 9: Model Objects and Data StorageChapter 10: Cocoa BindingsChapter 11: Table Views and Collection ViewsChapter 12: Document-Based ApplicationsChapter 13: NetworkingChapter 14: Working with the Real WorldChapter 15: Event KitChapter 16: Instruments and the DebuggerChapter 17: Sharing and NotificationsChapter 18: Nonstandard AppsChapter 19: Working with TextChapter 20: iCloudColophon

Product Details

ISBN:
9781449318499
Subtitle:
Developing for the Mac and iOS App Stores
Author:
Manning, Jonathon And Paris Buttfield-addison.
Author:
Nugent, Tim
Author:
Manning, Jonathon
Author:
Buttfield-Addison, Paris
Publisher:
O'Reilly Media
Subject:
Operating Systems - Macintosh
Subject:
Mac OS X;app store;appkit;cocoa;ipad;iphone;ipod touch;objective-c;uikit;xcode
Subject:
CourseSmart Subject Description
Copyright:
Edition Description:
Third Edition
Publication Date:
20130103
Binding:
Paperback
Language:
English
Pages:
398
Dimensions:
9.19 x 7 in

Related Subjects

Computers and Internet » Apple » OS X » Programming
Computers and Internet » Apple » Programming
Computers and Internet » Computers Reference » General
Computers and Internet » Operating Systems » General
Computers and Internet » Programming » Apple Programming
Science and Mathematics » Mathematics » General

Learning Cocoa with Objective-C: Developing for the Mac and IOS App Stores New Trade Paper
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$30.14 In Stock
Product details 398 pages O'Reilly Media - English 9781449318499 Reviews:
"Synopsis" by ,

Get up to speed on Cocoa and Objective-C for developing Mac OS X, iPhone, iPad, and iPod touch applications. If you dont have experience developing on the Apple platform, no problem. This updated book covers everything you need to get started—from object-oriented programming to working with iCloud.

In addition to learning the basics of Cocoa and Objective-C, the two foundational technologies underlying Apples development platforms, youll also learn how to use Apples Xcode Integrated Development Environment (IDE). Each chapter presents a different sample program for you to build, with easy-to-follow, step-by-step instructions to teach you the fundamentals of Cocoa programming.

  • Learn about technologies like blocks, properties and Automatic Reference Counting
  • Discover the similarities and differences between Mac OS X and iOS
  • Examine real-world applications of advanced Cocoa and Cocoa Touch features

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