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Learning Cocoa with Objective-C: Developing for the Mac and IOS App Storesby Jonathon Manning and Paris Buttfield-addison.
Synopses & Reviews
Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you dont have experience with Apples developer tools, no problem! From object-oriented programming to storing app data in iCloud, this book covers everything you need to build apps for the iPhone, iPad, and Mac.
Youll learn how to work with the Xcode IDE, Objective-Cs Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, youll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user.
Get up to speed on Cocoa and Objective-C for developing Mac OS X, iPhone, iPad, and iPod touch applications. If you dont have experience developing on the Apple platform, no problem. This updated book covers everything you need to get started—from object-oriented programming to working with iCloud.
In addition to learning the basics of Cocoa and Objective-C, the two foundational technologies underlying Apples development platforms, youll also learn how to use Apples Xcode Integrated Development Environment (IDE). Each chapter presents a different sample program for you to build, with easy-to-follow, step-by-step instructions to teach you the fundamentals of Cocoa programming.
About the Author
Paris Buttfield-Addison is a mobile app engineer, game designer and researcher with a passion for making technology simpler and as engaging as possible.
He has written two books on game development and currently spends his time designing mobile products for millions upon millions of users while drinking too much coffee.
Paris has coded for everything from Qt to 6502 assembly to iOS and thinks digital watches are a pretty neat idea. He claims he will soon have a PhD.
Table of Contents
PrefaceChapter 1: Cocoa Development ToolsChapter 2: Object-Oriented Programming with Objective-CChapter 3: FoundationChapter 4: Applications on OS X and iOSChapter 5: Graphical User InterfacesChapter 6: Blocks and Operation QuotesChapter 7: Drawing Graphics in ViewsChapter 8: Audio and VideoChapter 9: Model Objects and Data StorageChapter 10: Cocoa BindingsChapter 11: Table Views and Collection ViewsChapter 12: Document-Based ApplicationsChapter 13: NetworkingChapter 14: Working with the Real WorldChapter 15: Event KitChapter 16: Instruments and the DebuggerChapter 17: Sharing and NotificationsChapter 18: Nonstandard AppsChapter 19: Working with TextChapter 20: iCloudColophon
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