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Programming IOS 6

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Programming IOS 6 Cover

 

Synopses & Reviews

Publisher Comments:

Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With this revised and expanded edition, youll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 6 in a rigorous, orderly fashion—ideal whether youre approaching iOS for the first time or need a reference to bolster existing skills.

Learn about features introduced with iOS 6, including Objective-C language advances, autosynthesis, autolayout, new view controller rotation rules, unwind segues, state restoration, styled text, and collection views.

  • Learn Objective-C language details and object-oriented programming concepts
  • Understand the anatomy of an Xcode project and all the stages of its lifecycle
  • Grasp key Cocoa concepts such as relationships between classes, receiving events, and model-view-controller architecture
  • Learn how views and layers are managed, drawn, composited, and animated
  • Become familiar with view controllers and their relationships, along with nib and storyboard management
  • Fully explore all basic interface objects such as scroll views, table views, and controls
  • Delve into Cocoa frameworks for sound, video, sensors, maps, and other features
  • Touch on advanced topics such as threading and networking

About the Author

Matt Neuburg has a PhD in Classics and has taught at many universities and colleges. He has been programming computers since 1968. He has written applications for Mac OS X and iOS, is a former editor of MacTech Magazine, and is a long-standing contributing editor for TidBITS. His previous O'Reilly books are Frontier: The Definitive Guide, REALbasic: The Definitive Guide, and AppleScript: The Definitive Guide. He makes a living writing books, articles, and software documentation, as well as by programming, consulting, and training.

Table of Contents

PrefaceLanguageChapter 1: Just Enough CChapter 2: Object-Based ProgrammingChapter 3: Objective-C Objects and MessagesChapter 4: Objective-C ClassesChapter 5: Objective-C InstancesIDEChapter 6: Anatomy of an Xcode ProjectChapter 7: Nib ManagementChapter 8: DocumentationChapter 9: Life Cycle of a ProjectCocoaChapter 10: Cocoa ClassesChapter 11: Cocoa EventsChapter 12: Accessors and Memory ManagementChapter 13: Data CommunicationViewsChapter 14: ViewsChapter 15: DrawingChapter 16: LayersChapter 17: AnimationChapter 18: TouchesInterfaceChapter 19: View ControllersChapter 20: Scroll ViewsChapter 21: Table Views and Collection ViewsChapter 22: Popovers and Split ViewsChapter 23: TextChapter 24: Web ViewsChapter 25: Controls and Other ViewsChapter 26: Modal DialogsSome FrameworksChapter 27: AudioChapter 28: VideoChapter 29: Music LibraryChapter 30: Photo Library and Image CaptureChapter 31: Address BookChapter 32: CalendarChapter 33: Mail and MessagesChapter 34: MapsChapter 35: SensorsFinal TopicsChapter 36: Persistent StorageChapter 37: Basic NetworkingChapter 38: ThreadsChapter 39: UndoChapter 40: EpilogueIndexColophon

Product Details

ISBN:
9781449365769
Author:
Neuburg, Matt.
Publisher:
O'Reilly Media
Author:
Neuburg, Matt
Subject:
app store;arc;cocoa;ios;ipad;iphone;ipod touch;mobile;objective-c;passbook;storyboard;wireless;xcode
Subject:
CourseSmart Subject Description
Copyright:
Edition Description:
Third Edition
Publication Date:
20130324
Binding:
Paperback
Language:
English
Pages:
1186
Dimensions:
9.19 x 7 in

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Related Subjects

Computers and Internet » Mobile and Handheld Devices » Apple
Computers and Internet » Mobile and Handheld Devices » iPhone
Computers and Internet » Operating Systems » General
Computers and Internet » Programming » Apple Programming
Computers and Internet » Programming » Open Source
Science and Mathematics » Mathematics » General

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