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Supercharged JavaScript Graphics

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Synopses & Reviews

Publisher Comments:

Thanks to improved web browser support and the advent of HTML5, JavaScript now plays a major role in programming high-performance web graphics. This hands-on book shows you how to create rich web applications for big-screen computers and small-screen mobile devices using JavaScript, jQuery, DHTML, and HTML5's Canvas element—without plugins.

By following real-world examples, experienced web developers will learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and more. This book provides a gentle learning curve by serving complex subjects in easily digestible pieces, with each topic acting as a foundation for the next. Learn how to take advantage of JavaScript's growing power and speed to build a new generation of user experiences.

  • Learn the latest HTML5 techniques, including the use of the Canvas element and SVG
  • Tackle JavaScript optimization and understand how it impacts mobile deployment
  • Create eye-catching effects by combining old-school DHTML with jQuery
  • Learn different architectures for real-time arcade games
  • Explore growing 3D possibilities, such as the use of scaling and perspective
  • Use JavaScript and Canvas to create applications for the small-screen, such as iPhone
  • Discover approaches to business-oriented visualization and dashboard graphics

Synopsis:

With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices.

By following real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications. This book serves complex subjects in easily digestible pieces, and each topic acts as a foundation for the next.

  • Tackle JavaScript optimization and understand how it impacts performance
  • Create fast-moving graphics by combining old-school DHTML with jQuery
  • Learn advanced UI techniques using the jQuery UI and Ext JS libraries
  • Build games with collision detection, object handling, and JavaScript scrolling techniques
  • Master HTML5 Canvas basics for drawings, fills, bitmaps, animation, and more
  • Create applications for the small screen with jQuery Mobile and PhoneGap
  • Use Googles data visualization tools to create interactive dashboards

About the Author

Raffaele Cecco is a veteran software developer from the European video games industry, publishing his first title in 1986. After working on a freelance basis and publishing numerous products to accolades, he served as Technical Director at London-based software studio, King of the Jungle Ltd, where he created software for clients such as Hasbro and Virgin. In 2003, shifted to web technologies, both client and server-side, and spent some time developing retail e-commerce systems. He enjoys experimenting on his website, professorcloud.com, and the need to push pixels around quickly and make systems do things above their station has never left him.

Table of Contents

Preface; Audience and Assumptions; Organization; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us; Acknowledgments; Chapter 1: Code Reuse and Optimization; 1.1 Keeping It Fast; 1.2 What and When to Optimize; 1.3 Homespun Code Profiling; 1.4 Optimizing JavaScript; 1.5 Optimizing jQuery and DOM Interaction; 1.6 Other Resources; Chapter 2: DHTML Essentials; 2.1 Creating DHTML Sprites; 2.2 Converting into a jQuery Plug-in; 2.3 Timers, Speed, and Frame Rate; 2.4 Internet Explorer 6 Background Image Caching; Chapter 3: Scrolling; 3.1 CSS-Only Scrolling Effects; 3.2 Scrolling with JavaScript; Chapter 4: Advanced UI; 4.1 HTML5 Forms; 4.2 Using JavaScript UI Libraries; 4.3 Creating UI Elements from Scratch; Chapter 5: Introduction to JavaScript Games; 5.1 Game Objects Overview; 5.2 The Game Code; Chapter 6: HTML5 Canvas; 6.1 Canvas Support; 6.2 Bitmaps, Vectors, or Both?; 6.3 Canvas Limitations; 6.4 Canvas Versus SVG; 6.5 Canvas Versus Adobe Flash; 6.6 Canvas Exporters; 6.7 Canvas Drawing Basics; 6.8 Animating with Canvas; 6.9 Canvas and Recursive Drawing; 6.10 Replacing DHTML Sprites with Canvas Sprites; 6.11 A Graphical Chat Application with Canvas and WebSockets; Chapter 7: Vectors for Games and Simulations; 7.1 Operations on Vectors; 7.2 Creating a JavaScript Vector Object; 7.3 A Cannon Simulation Using Vectors; 7.4 Rocket Simulation; Chapter 8: Google Visualizations; 8.1 Limitations; 8.2 Chart Glossary; 8.3 Image Charts; 8.4 Interactive Charts; Chapter 9: Reaching the Small Screen with jQuery Mobile; 9.1 jQuery Mobile; 9.2 TilePic: A Mobile-Friendly Web Application; 9.3 PhoneGap; Chapter 10: Creating Android Apps with PhoneGap; 10.1 Installing PhoneGap; 10.2 Creating a PhoneGap Project in Eclipse; Colophon;

Product Details

ISBN:
9781449393632
Author:
Cecco, Raffaele.
Publisher:
O'Reilly Media
Author:
Cecco, Raffaele
Subject:
Programming Languages - CGI, Javascript, Perl, VBScript
Subject:
Internet - General
Subject:
2D;3D;CSS;HTML5;JavaScript;business;canvas;effect;game;image;visualization
Subject:
CourseSmart Subject Description
Copyright:
Edition Description:
Print PDF
Publication Date:
20110831
Binding:
TRADE PAPER
Language:
English
Pages:
282
Dimensions:
9.19 x 7 in

Related Subjects

Children's » General
Computers and Internet » Computer Languages » Javascript
Computers and Internet » Graphics » General
Computers and Internet » Internet » General
Computers and Internet » Internet » Information
Computers and Internet » Internet » JavaScript
Computers and Internet » Internet » Web » Site Design
Health and Self-Help » Health and Medicine » General
Health and Self-Help » Health and Medicine » General Medicine
History and Social Science » World History » General
Science and Mathematics » Mathematics » General

Supercharged JavaScript Graphics New Trade Paper
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$26.79 In Stock
Product details 282 pages O'Reilly Media - English 9781449393632 Reviews:
"Synopsis" by ,

With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices.

By following real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications. This book serves complex subjects in easily digestible pieces, and each topic acts as a foundation for the next.

  • Tackle JavaScript optimization and understand how it impacts performance
  • Create fast-moving graphics by combining old-school DHTML with jQuery
  • Learn advanced UI techniques using the jQuery UI and Ext JS libraries
  • Build games with collision detection, object handling, and JavaScript scrolling techniques
  • Master HTML5 Canvas basics for drawings, fills, bitmaps, animation, and more
  • Create applications for the small screen with jQuery Mobile and PhoneGap
  • Use Googles data visualization tools to create interactive dashboards

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