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More copies of this ISBNIOS 4 in Action: Examples and Solutions for Iphone & Ipadby J. Et Al. Technical Ed. By James Hatheway. Harrington
Synopses & ReviewsPublisher Comments:Summary Written for Xcode 4, iOS 4 in Action guides you from setting up your development environment, through coding your first app, all the way to selling in the App Store. Work through sample applications including a chat client, a video game, an interactive map, background audio, and more as you explore the iOS 4 SDK. About the Technology Version 4 of the iOS SDK adds powerful new features like multitasking, GCD, blocks, and iAds. With the release of Xcode 4, it's easier than ever to get programming, even if you're new to Objective-C. About the Book iOS 4 in Action, written for Xcode 4, is a detailed, hands-on guide that goes from setting up your development environment, through your first coding steps, all the way to creating a polished, commercial iOS 4 application. You'll run through examples from a variety of areas including a chat client, a video game, an interactive map, and background audio. You'll also learn how the new iOS 4 features apply to your existing iOS 3 based apps. This book will help you become a confident, well-rounded iOS 4 developer. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside
Who Should Read this Book No previous iPhone or iPad know-how needed. Familiarity with C, Cocoa , or Objective-C helps but is not required =============================== Table of Contents
Book News Annotation:The third edition of this beginner's guide to application development for the Apple iPhone and iPad is thoroughly updated to reflect the improvements and new features in the latest version of the operating system IOS 4. Designed as a progressive tutorial, the volume begins with basic IOS functions, Objective-C and Xcode 4 development tools and provides information on topics such as views and controllers, data management and access, multimedia, positioning data, web integration and multitasking. The volume includes numerous illustrations and code examples and additional online resources are available. Harrington, Trebitowski, Allen and Appelcline are experienced mobile developers. Distributed in the US and Canada by O'Reilly. Annotation ©2011 Book News, Inc., Portland, OR (booknews.com)
Synopsis:'\'
Is it possible for JavaScript programmers to learn Apple\\\'s iOS 4 SDK and live to tell the tale? Technology guru Danny Goodman did, and with this book he leaves a well-marked trail for you to follow. An authority on JavaScript since its inception, Goodman understands the challenges you might face in creating native iOS apps with this SDK, and introduces Xcode, Objective-C, and Cocoa Touch in a context you\\\'ll readily understand. Why bother with the SDK when you can simply build web apps for Apple\\\'s iOS devices? Web apps can\\\'t access an iPhone\\\'s music library, camera, or iOS system software for maps, audio, and more. Nor can you sell web apps in the App Store. If you want to take full advantage of the iPhone and iPad, iOS 4 SDK is your tool — and this is your book. Includes full coverage of iOS SDK 4.2.
Synopsis:iPhone and iPad In Action, compiled by mobile software developer and blogger Brandon Trebitowski, simplifies existing iPhone topics while also updating them to account for the 3.4 SDK framework including iPad coverage. Beyond covering the basics of iPhone development, this edition also explores exciting topics such as the accelerometer, peer-to-peer gaming, mapkit, push notifications, and in-app purchasing. The reader is provided with step-by-step instructions on how to integrate the APIs into new or existing applications. After completing this book, the reader will have all of the knowledge necessary to create fully functional iPhone applications ready for the App Store. There are many sample applications to work from including a chat client, video game, interactive map, and many others. About the AuthorJocelyn Harrington is a mobile developer and speaker. As an Apple Certified iPhone Developer, she has already authored or co-authored 16 apps in the AppStore. Jocelyn is a full time developer for an in-app integration SDK on iPhone OS platform. Brandon Trebitowski is a software developer and author. In August of 2008, he started iCodeBlog.com to teach aspiring developers how to write software for the iPhone. After the blog was acquired by RightSprite in December of 2008, he began working full time for them developing mobile software. He also co-authored the previous edition, iPhone and iPad in Action. Christopher Allen hosts iphonewebdev.com, the largest iPhone web dev community, and is a founder and organizer of the iPhoneDevCamp conference. A longtime technologist, Chris was one of the authors of TLS, the next-generation SSL protocol. He also co-authored the previous edition, iPhone and iPad in Action. Table of ContentsPreface; What You Need to Start; Whats in This Book; Conventions Used in This Book; Using Code Examples; How to Contact Us; Safari® Books Online; Acknowledgments; Chapter 1: Why Go Native?; 1.1 Using an App Offline; 1.2 More Access to the Hardware; 1.3 More Access to the Software; 1.4 What You Lose; 1.5 Taking the Plunge; Chapter 2: Welcome to the iOS SDK; 2.1 Hardware and OS Requirements; 2.2 Installing the SDK; 2.3 About iOS Developer Programs; 2.4 Inside the SDK; 2.5 Viewing Developer Documentation; 2.6 Loading Code Samples; 2.7 Setting the Projects Base SDK; 2.8 Trying the iOS Simulator; 2.9 Coming Up...; Chapter 3: Creating a Test Workbench; 3.1 Creating the Project in Xcode; 3.2 Building the User Interface; Chapter 4: Structural Overview of an iOS App; 4.1 Where It All Begins: APIs; 4.2 Frameworks; 4.3 Welcome to Class Files; 4.4 Using Xcode to Create DGCar Class Files; 4.5 Integrating the DGCar Class into Workbench; 4.6 Recap; Chapter 5: App Execution Flow; 5.1 Some C Language Roots in an iOS App; 5.2 An Introduction to Delegates; 5.3 iPhone App Development Design Patterns; 5.4 The Importance of Views; 5.5 Recap; Chapter 6: Central Objective-C Concepts: Pointers, Data Types, and Memory Management; 6.1 Pointers; 6.2 Data Typing; 6.3 Memory Management; 6.4 Recap; Chapter 7: C Language Fundamentals; 7.1 Variable Names; 7.2 Variable Scope; 7.3 Constant Values; 7.4 Functions; 7.5 C Structures; 7.6 C Arrays; 7.7 Enumerated Types; 7.8 Operators; 7.9 Program Flow Constructions; 7.10 Boolean Values; 7.11 Math Object Equivalents in C; 7.12 Inserting Comments; 7.13 Recap; Chapter 8: Objective-C/Cocoa Touch Fundamentals; 8.1 More About Classes; 8.2 Real Classes in Real Action; 8.3 Class Properties; 8.4 About NSString; 8.5 About NSArray; 8.6 About NSDictionary; 8.7 Arrays and Dictionaries in Action; 8.8 Recap; Chapter 9: Common JavaScript Tasks in Cocoa Touch; 9.1 Formatting Numbers for Display; 9.2 Creating a Date Object; 9.3 Calculating Dates; 9.4 Downloading Remote Files Asynchronously; 9.5 Reading and Writing Local Files; 9.6 Sorting Arrays; 9.7 Capturing User-Entered Text; 9.8 Validating Text Entry with Regular Expressions; 9.9 Using Regular Expressions for Text Search and Replace; 9.10 Dragging a View Around the Screen; 9.11 Recap; Getting the Most from Xcode Documentation; Common Beginner Xcode Compiler Errors; Error Messages; Warning Messages; Glossary; Colophon; What Our Readers Are SayingBe the first to add a comment for a chance to win!Product Details
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