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IOS 4 in Action: Examples and Solutions for Iphone & Ipad

by

IOS 4 in Action: Examples and Solutions for Iphone & Ipad Cover

 

Synopses & Reviews

Publisher Comments:

Summary

Written for Xcode 4, iOS 4 in Action guides you from setting up your development environment, through coding your first app, all the way to selling in the App Store. Work through sample applications including a chat client, a video game, an interactive map, background audio, and more as you explore the iOS 4 SDK.

About the Technology

Version 4 of the iOS SDK adds powerful new features like multitasking, GCD, blocks, and iAds. With the release of Xcode 4, it's easier than ever to get programming, even if you're new to Objective-C.

About the Book

iOS 4 in Action, written for Xcode 4, is a detailed, hands-on guide that goes from setting up your development environment, through your first coding steps, all the way to creating a polished, commercial iOS 4 application. You'll run through examples from a variety of areas including a chat client, a video game, an interactive map, and background audio. You'll also learn how the new iOS 4 features apply to your existing iOS 3 based apps. This book will help you become a confident, well-rounded iOS 4 developer.

Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.

What's Inside

  • Full coverage of iOS SDK 4.3
  • Mastering Xcode 4
  • Multitasking for iPhone and iPad
  • Game Center, iAd, and AirPrint
  • Local and push notification
  • Implementing in-app purchasing

Who Should Read this Book

No previous iPhone or iPad know-how needed. Familiarity with C, Cocoa , or Objective-C helps but is not required ===============================

Table of Contents

  1. Introducing iOS 4 with iPhone and iPad
  2. Learning Objective-C
  3. Using Xcode 4
  4. Xcode and debugging
  5. Basic view controllers
  6. Monitoring events and actions
  7. Advanced view controllers
  8. Data: actions, preferences, and files
  9. Data: advanced techniques
  10. Positioning: accelerometers, location, and the compass
  11. Media: images and the camera
  12. Media: audio and recording
  13. Graphics: Quartz, Core Animation, and OpenGL
  14. The web: web views and internet protocols
  15. Peer-to-peer connections using Game Kit
  16. Using Event Kit on the iPhone and iPad
  17. Local and Push notification services
  18. The Map Kit framework
  19. In-app purchasing using Store Kit
  20. Making money with iAd
  21. Introducing multitasking
  22. Multitasking in depth

Book News Annotation:

The third edition of this beginner's guide to application development for the Apple iPhone and iPad is thoroughly updated to reflect the improvements and new features in the latest version of the operating system IOS 4. Designed as a progressive tutorial, the volume begins with basic IOS functions, Objective-C and Xcode 4 development tools and provides information on topics such as views and controllers, data management and access, multimedia, positioning data, web integration and multitasking. The volume includes numerous illustrations and code examples and additional online resources are available. Harrington, Trebitowski, Allen and Appelcline are experienced mobile developers. Distributed in the US and Canada by O'Reilly. Annotation ©2011 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

'\'

Is it possible for JavaScript programmers to learn Apple\\\'s iOS 4 SDK and live to tell the tale? Technology guru Danny Goodman did, and with this book he leaves a well-marked trail for you to follow. An authority on JavaScript since its inception, Goodman understands the challenges you might face in creating native iOS apps with this SDK, and introduces Xcode, Objective-C, and Cocoa Touch in a context you\\\'ll readily understand.

Why bother with the SDK when you can simply build web apps for Apple\\\'s iOS devices? Web apps can\\\'t access an iPhone\\\'s music library, camera, or iOS system software for maps, audio, and more. Nor can you sell web apps in the App Store. If you want to take full advantage of the iPhone and iPad, iOS 4 SDK is your tool — and this is your book. Includes full coverage of iOS SDK 4.2.

  • Learn the distinction between web app and iOS native app programming
  • Create a workbench app to test code snippets throughout the learning process
  • Get a structural view of an iOS app, and compare the process of building objects in Objective-C versus JavaScipt
  • Discover how your code launches iOS apps and makes them user-ready
  • Learn about iOS memory management details that are different from JavaScript, including pointers and data types
  • Use Objective-C and Cocoa Touch to implement common JavaScript tasks
\''

Synopsis:

iPhone and iPad In Action, compiled by mobile software developer and blogger Brandon Trebitowski, simplifies existing iPhone topics while also updating them to account for the 3.4 SDK framework including iPad coverage. Beyond covering the basics of iPhone development, this edition also explores exciting topics such as the accelerometer, peer-to-peer gaming, mapkit, push notifications, and in-app purchasing. The reader is provided with step-by-step instructions on how to integrate the APIs into new or existing applications.

After completing this book, the reader will have all of the knowledge necessary to create fully functional iPhone applications ready for the App Store. There are many sample applications to work from including a chat client, video game, interactive map, and many others.

About the Author

Jocelyn Harrington is a mobile developer and speaker. As an Apple Certified iPhone Developer, she has already authored or co-authored 16 apps in the AppStore. Jocelyn is a full time developer for an in-app integration SDK on iPhone OS platform.

Brandon Trebitowski is a software developer and author. In August of 2008, he started iCodeBlog.com to teach aspiring developers how to write software for the iPhone. After the blog was acquired by RightSprite in December of 2008, he began working full time for them developing mobile software. He also co-authored the previous edition, iPhone and iPad in Action.

Christopher Allen hosts iphonewebdev.com, the largest iPhone web dev community, and is a founder and organizer of the iPhoneDevCamp conference. A longtime technologist, Chris was one of the authors of TLS, the next-generation SSL protocol. He also co-authored the previous edition, iPhone and iPad in Action.

Table of Contents

Preface; What You Need to Start; Whats in This Book; Conventions Used in This Book; Using Code Examples; How to Contact Us; Safari® Books Online; Acknowledgments; Chapter 1: Why Go Native?; 1.1 Using an App Offline; 1.2 More Access to the Hardware; 1.3 More Access to the Software; 1.4 What You Lose; 1.5 Taking the Plunge; Chapter 2: Welcome to the iOS SDK; 2.1 Hardware and OS Requirements; 2.2 Installing the SDK; 2.3 About iOS Developer Programs; 2.4 Inside the SDK; 2.5 Viewing Developer Documentation; 2.6 Loading Code Samples; 2.7 Setting the Projects Base SDK; 2.8 Trying the iOS Simulator; 2.9 Coming Up...; Chapter 3: Creating a Test Workbench; 3.1 Creating the Project in Xcode; 3.2 Building the User Interface; Chapter 4: Structural Overview of an iOS App; 4.1 Where It All Begins: APIs; 4.2 Frameworks; 4.3 Welcome to Class Files; 4.4 Using Xcode to Create DGCar Class Files; 4.5 Integrating the DGCar Class into Workbench; 4.6 Recap; Chapter 5: App Execution Flow; 5.1 Some C Language Roots in an iOS App; 5.2 An Introduction to Delegates; 5.3 iPhone App Development Design Patterns; 5.4 The Importance of Views; 5.5 Recap; Chapter 6: Central Objective-C Concepts: Pointers, Data Types, and Memory Management; 6.1 Pointers; 6.2 Data Typing; 6.3 Memory Management; 6.4 Recap; Chapter 7: C Language Fundamentals; 7.1 Variable Names; 7.2 Variable Scope; 7.3 Constant Values; 7.4 Functions; 7.5 C Structures; 7.6 C Arrays; 7.7 Enumerated Types; 7.8 Operators; 7.9 Program Flow Constructions; 7.10 Boolean Values; 7.11 Math Object Equivalents in C; 7.12 Inserting Comments; 7.13 Recap; Chapter 8: Objective-C/Cocoa Touch Fundamentals; 8.1 More About Classes; 8.2 Real Classes in Real Action; 8.3 Class Properties; 8.4 About NSString; 8.5 About NSArray; 8.6 About NSDictionary; 8.7 Arrays and Dictionaries in Action; 8.8 Recap; Chapter 9: Common JavaScript Tasks in Cocoa Touch; 9.1 Formatting Numbers for Display; 9.2 Creating a Date Object; 9.3 Calculating Dates; 9.4 Downloading Remote Files Asynchronously; 9.5 Reading and Writing Local Files; 9.6 Sorting Arrays; 9.7 Capturing User-Entered Text; 9.8 Validating Text Entry with Regular Expressions; 9.9 Using Regular Expressions for Text Search and Replace; 9.10 Dragging a View Around the Screen; 9.11 Recap; Getting the Most from Xcode Documentation; Common Beginner Xcode Compiler Errors; Error Messages; Warning Messages; Glossary; Colophon;

Product Details

ISBN:
9781617290015
Author:
Harrington, J. Et Al. Technical Ed. By James Hatheway.
Publisher:
Manning Publications
Author:
Appelcline, Shannon
Author:
Harrington, Lin
Author:
Trebitowski, Brandon
Author:
Harrington, Jocelyn
Author:
Allen, Christopher
Author:
Goodman, Danny
Subject:
Personal Computers & Micro / Macintosh
Subject:
General-General
Subject:
app store;cocoa;ipad;iphone;ipod touch;objective-c;xcode
Copyright:
Edition Description:
Trade Paper
Publication Date:
20110631
Binding:
TRADE PAPER
Language:
English
Pages:
504
Dimensions:
9.25 x 7.38 in

Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Mobile and Handheld Devices » iPhone
Computers and Internet » Programming » Apple Programming
History and Social Science » Politics » General
Science and Mathematics » Mathematics » General

IOS 4 in Action: Examples and Solutions for Iphone & Ipad New Trade Paper
0 stars - 0 reviews
$30.14 In Stock
Product details 504 pages Manning Publications - English 9781617290015 Reviews:
"Synopsis" by , '\'

Is it possible for JavaScript programmers to learn Apple\\\'s iOS 4 SDK and live to tell the tale? Technology guru Danny Goodman did, and with this book he leaves a well-marked trail for you to follow. An authority on JavaScript since its inception, Goodman understands the challenges you might face in creating native iOS apps with this SDK, and introduces Xcode, Objective-C, and Cocoa Touch in a context you\\\'ll readily understand.

Why bother with the SDK when you can simply build web apps for Apple\\\'s iOS devices? Web apps can\\\'t access an iPhone\\\'s music library, camera, or iOS system software for maps, audio, and more. Nor can you sell web apps in the App Store. If you want to take full advantage of the iPhone and iPad, iOS 4 SDK is your tool — and this is your book. Includes full coverage of iOS SDK 4.2.

  • Learn the distinction between web app and iOS native app programming
  • Create a workbench app to test code snippets throughout the learning process
  • Get a structural view of an iOS app, and compare the process of building objects in Objective-C versus JavaScipt
  • Discover how your code launches iOS apps and makes them user-ready
  • Learn about iOS memory management details that are different from JavaScript, including pointers and data types
  • Use Objective-C and Cocoa Touch to implement common JavaScript tasks
\''

"Synopsis" by ,

iPhone and iPad In Action, compiled by mobile software developer and blogger Brandon Trebitowski, simplifies existing iPhone topics while also updating them to account for the 3.4 SDK framework including iPad coverage. Beyond covering the basics of iPhone development, this edition also explores exciting topics such as the accelerometer, peer-to-peer gaming, mapkit, push notifications, and in-app purchasing. The reader is provided with step-by-step instructions on how to integrate the APIs into new or existing applications.

After completing this book, the reader will have all of the knowledge necessary to create fully functional iPhone applications ready for the App Store. There are many sample applications to work from including a chat client, video game, interactive map, and many others.

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