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Schaum's Outline of Computer Graphics (Schaum's Outlines)

by

Schaum's Outline of Computer Graphics (Schaum's Outlines) Cover

ISBN13: 9780071357814
ISBN10: 0071357815
Condition:
All Product Details

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Synopses & Reviews

Publisher Comments:

Master the fundamentals of computer graphics with Schaum's -the high-performance study guide. It will help you cut study time, home problem-solving skills, and achieve your personal best on exams! Students love Schaum's Outlines because they produce results. Each year, hundreds of thousands of students improve their test scores and final grades with these indispensable study guides. Get the edge on your classmates. Use Schaum's! If you don't have a lot of time, but want to excel in class, this book helps you: *Use detailed examples to solve problems *Brush up before tests *Find answers fast *Study quickly and more effectively *Get the big picture without spending hours poring over lengthy textbooks Schaum's Outlines give you the information your teachers expect youto know in a handy and succinct format - without overwhelming you with unnecessary jargon. You get a complete overview of the subject. Plus, you get plenty of practice exercises to test your skill. Compatible with any classroom text, Schaum's let you study at your own pace and remind you of all the important facts you need to remember - fast! And Schaum's are so complete, they're perfect for preparing for graduate or professional exams. Inside, you will find: *Full coverage of Computer Graphics, from the traditional 2D to the recent 3D advances *Simplified explanations of the algorithmic aspects of image synthesis *Hundreds of solved problems in computer graphics, including step-by-step annotations *Examples and worked problems that help you master computer graphics If you want top grades and a thorough understanding of computer graphics, this powerful study tool is the best tutor you can have! Chapters include: Introduction, Image Representation, Scan Conversion, Two-Dimensional Transformations, Two-Dimensional Viewing and Clipping, Three-Dimensional Transformations, Mathematics of Projection, Three-Dimensional Viewing and Clipping, Geometric Represenation, Hidden Surfaces, Color and Shading Models, Ray Tracing, Appendixes include: Mathematics for Two-Dimensional computer Graphics, Mathematics for Three-Dimensional Computer Graphics.

Synopsis:

This title gives examples and problems to allow students to develop and hone their computer graphics skills. There are chapters on shading models, shadow, and texture, including the Phong illumination model, and there are explanations on techniques and tools to use.

Synopsis:

Scores of examples and problems allow students to hone their skills. Clear explanations of fundamental tasks facilitate students understanding of important concepts. New! Chapters on shading models, shadow, and textureincluding the Phong illumination modelexplain the latest techniques and tools for achieving photorealism in computer graphics.

About the Author

Zhigang Xiang (Rego Park, NY) is Associate Professor of Computer Science at Queens College and at the Graduate School and University Center of the City University of New York.

Table of Contents

Introduction.

Image Represenation.

Scan Conversion.

Two-Dimensional Transformations.

Two-Dimensional Viewing and Clipping.

Three-Dimensional Transformations.

Mathematics of Projection.

Three-Dimensional viewing and Clipping.

Geometric Represenation.

Hidden Surfaces.

Color and Shading Models.

Ray Tracing.

Mathematics for Two-Dimensional Computer Graphics.

Mathematics for Three-Dimensional Computer Graphics.

What Our Readers Are Saying

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Average customer rating based on 3 comments:

r1234, April 25, 2009 (view all comments by r1234)
very nice example given in thi book
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(1 of 6 readers found this comment helpful)
gnjn_jsh, February 2, 2008 (view all comments by gnjn_jsh)
the problems given in the text are really useful...
Was this comment helpful? | Yes | No
sakamble, April 9, 2007 (view all comments by sakamble)
i want to read a class books on Gm which i mfound in sort here
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(2 of 3 readers found this comment helpful)
View all 3 comments

Product Details

ISBN:
9780071357814
Author:
Plastock, Roy A.
Author:
Xiang, Zhigang
Author:
Xiang Zhigang
Publisher:
McGraw-Hill
Location:
New York
Subject:
General
Subject:
Curricula
Subject:
Computer Graphics - General
Subject:
Computer graphics
Subject:
Desktop Publishing - General
Subject:
Study Guides
Subject:
Desktop publishing
Subject:
computer graphics,Mathematics,Clipping,viewing,Transformations,Represenation,cut study time,computer graphics master,Image Representation,Ray Tracing,Shading Models,Hidden Surfaces
Subject:
Digital Media - Desktop Publishing
Subject:
Reference-Student Guides
Copyright:
Edition Number:
2
Series:
Schaum's outline series
Publication Date:
September 2000
Binding:
TRADE PAPER
Grade Level:
College/higher education:
Language:
English
Illustrations:
Yes
Pages:
347
Dimensions:
10.97x8.13x.79 in. 1.72 lbs.

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Related Subjects

Computers and Internet » Desktop Publishing » General
Computers and Internet » Graphics » General
Computers and Internet » Graphics » Programming
Computers and Internet » Internet » General
Education » Exams » Schaum's Outlines
Health and Self-Help » Health and Medicine » General
Health and Self-Help » Health and Medicine » General Medicine
History and Social Science » Economics » General
Reference » General
Reference » Student Guides

Schaum's Outline of Computer Graphics (Schaum's Outlines) New Trade Paper
0 stars - 0 reviews
$23.25 In Stock
Product details 347 pages McGraw-Hill Companies - English 9780071357814 Reviews:
"Synopsis" by , This title gives examples and problems to allow students to develop and hone their computer graphics skills. There are chapters on shading models, shadow, and texture, including the Phong illumination model, and there are explanations on techniques and tools to use.
"Synopsis" by , Scores of examples and problems allow students to hone their skills. Clear explanations of fundamental tasks facilitate students understanding of important concepts. New! Chapters on shading models, shadow, and textureincluding the Phong illumination modelexplain the latest techniques and tools for achieving photorealism in computer graphics.
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