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Oop Demystified (04 Edition)by James Keogh
Synopses & ReviewsPlease note that used books may not include additional media (study guides, CDs, DVDs, solutions manuals, etc.) as described in the publisher comments.
The fast and easy way to understanding the fundamentals of OOP
Want to learn about object-oriented programming quickly and easily? Looking to brush up on modeling, classes, and attributes? Then OOP Demystified is the easy-to-understand, step-by-step guidebook that will help you figure out the ins-and-outs of object-oriented programming (OOP).
Written for anyone without formal training in the subject, OOP Demystified teaches complex OOP topics in clear, plain languagefrom the reasons why objects are successful as models for programming to case modeling, class diagrams, interfaces, and much more. The authors leave out unnecessary, time-consuming information to deliver the essentials you need to begin and maintain all your OOP projects.
Simple enough for a beginner, but challenging enough for an advanced student, OOP Demystified is your shortcut to mastering object-oriented programming.
This one-of-a-kind self-teaching text offers:
Learn object-oriented programming in no time with help from this easy-to-understand guide, ideal for novice and expert programmers alike. Discover why objects are so successful as the model for this type of programming and how objects are classified. Distinguish between how people see the world and how computers “see” it. Learn about attributes and methods, inheritance, polymorphism, real-world and case modeling, object-oriented programming languages, and much more. Each chapter ends with a quiz, culminating in a final exam at the end of the book so you can test your knowledge.
Table of Contents
Ch. 1: A Look at How We See the World
Ch. 2: A Look at How Computers See the World
Ch. 3: Identifying and Describing Objects
Ch. 4: What is a Class?
Ch. 5: Attributes and Methods
Ch. 6: Encapsulation
Ch. 7: Inheritance
Ch. 8: Polymorphism
Ch. 9: Abstraction
Ch. 10: Real World Modelling
Ch. 11: Collaboration
Ch. 12: Case Modeling
Ch. 13: Class Diagrams
Ch. 14: Interfaces
Ch. 15: OOP Programming Languages
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