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Complete Maya Programming Volume II: An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling

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Complete Maya Programming Volume II: An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling Cover

 

Synopses & Reviews

Publisher Comments:

David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics.

Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features. David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks.

* Covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling.

* Offers insights to Maya's inner workings so that an artist or programmer can design and develop customized tools and solutions.

* Discusses problem solving with MEL (Maya's scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each.

Synopsis:

The second in a series from a bestselling Maya author, this volume offers authoritative guidance to artists in the film, television, and game industries. Gould is one of the most experienced Maya developers in the world, with a background that includes graphics at Disney and most recently at Weta Digital, where he worked on "The Lord of the Rings" trilogy.

Synopsis:

o that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features.

David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks.

Synopsis:

David Gould?s first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, was chosen by a poll of Maya Association members as the top book on Maya and is specifically recommended by Alias, the makers of Maya. That book rose to the front rank of Maya titles through the author?s keen ability to address the real-world challenges facing studio artists. David Gould is one of the most experienced Maya developers in the world, with a background that includes work at Disney, NVIDIA, and most recently at Weta Digital, where he worked on The Lord of the Rings trilogy. His new Volume II builds upon the foundation of basic Maya programming presented in the first volume and applies that knowledge to the core tasks of 3D graphics developers: writing geometry and building models. Fully current to Maya 6, this book covers in great detail the various types of geometry supported in Maya and discusses their strengths and weaknesses in different applications. And since a great deal of time in a typical studio is spent building specialized tools that aren?t available out of the box, the book will also show how to develop custom tools for modeling and generating geometry.

About the Author

David A. D. Gould is an award-winning computer graphics artist and programmer with over a decade of distinguished accomplishments that span the globe. Among his diverse credits are technology development for Walt Disney Feature Animation, development of the Entropy renderer at Exluna, and 3D graphics chip design at Nvidia. He also developed Illustrate!, the leading toon and technical illustration renderer. David's filmography includes such films as The Lord of the Rings and King Kong.

Weta Digital, New Zealand

Table of Contents

Preface; 1 Introduction; 2 Points; 3 Vectors; 4 Rotations; 5 Transformations; 6 Transform Nodes; 7 Coordinate Frames; 8 Polygonal Meshes; 9 Nurbs; 10 Subdivision Surfaces; 11 Contexts (Tools); A Further Learning; B Further Reading; Glossary; Index

Product Details

ISBN:
9780120884827
Author:
Gould, David
Publisher:
Morgan Kaufmann Publishers
Subject:
Computer graphics -- Design.
Subject:
Computer Graphics - General
Subject:
Computer graphics
Subject:
Graphics-General
Series:
Morgan Kaufmann Series in Computer Graphics
Series Volume:
2
Publication Date:
20050831
Binding:
TRADE PAPER
Language:
English
Pages:
744
Dimensions:
9.25 x 7.5 in

Related Subjects

Computers and Internet » Graphics » Design
Computers and Internet » Graphics » General
Computers and Internet » Networking » General
Computers and Internet » Software Engineering » Game Design
Engineering » Civil Engineering » General
Health and Self-Help » Health and Medicine » Medical Specialties
Science and Mathematics » Chemistry » Organic

Complete Maya Programming Volume II: An In-Depth Guide to 3D Fundamentals, Geometry, and Modeling New Trade Paper
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$93.50 In Stock
Product details 744 pages Morgan Kaufmann Publishers - English 9780120884827 Reviews:
"Synopsis" by , The second in a series from a bestselling Maya author, this volume offers authoritative guidance to artists in the film, television, and game industries. Gould is one of the most experienced Maya developers in the world, with a background that includes graphics at Disney and most recently at Weta Digital, where he worked on "The Lord of the Rings" trilogy.
"Synopsis" by , o that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features.

David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks.

"Synopsis" by , David Gould?s first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, was chosen by a poll of Maya Association members as the top book on Maya and is specifically recommended by Alias, the makers of Maya. That book rose to the front rank of Maya titles through the author?s keen ability to address the real-world challenges facing studio artists. David Gould is one of the most experienced Maya developers in the world, with a background that includes work at Disney, NVIDIA, and most recently at Weta Digital, where he worked on The Lord of the Rings trilogy. His new Volume II builds upon the foundation of basic Maya programming presented in the first volume and applies that knowledge to the core tasks of 3D graphics developers: writing geometry and building models. Fully current to Maya 6, this book covers in great detail the various types of geometry supported in Maya and discusses their strengths and weaknesses in different applications. And since a great deal of time in a typical studio is spent building specialized tools that aren?t available out of the box, the book will also show how to develop custom tools for modeling and generating geometry.

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