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How to Make Animated Films: Tony White's Complete Masterclass on the Traditional Principles of Animation [With DVD ROM]

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How to Make Animated Films: Tony White's Complete Masterclass on the Traditional Principles of Animation [With DVD ROM] Cover

 

Synopses & Reviews

Publisher Comments:

Become Tony White's personal animation student. Experience many of the teaching techniques of the golden era of Disney and Warner Brothers studios and beyond…all from the comfort of your own home or studio. Tony White's Animation Master Class is uniquely designed to cover the core principles of animated movement comprehensively. How to Make Animated Films offers secrets and unique approaches only a Master Animator could share. Includes hands-on Tutorials, demonstrations and final sample animations. . Whether you want to become a qualified animator of 2D, 3D, Flash or any other form of animation, Tony White's foundations bring you closer to that goal.  The DVD is invaluable, in that readers are not only taught principles and concepts in the book, they are able to see them demonstrated in action in the movies on the DVD.

*Look over the shoulder of award-winning Master Animator, Tony White, as he works at his animation lightbox. Watch, listen, experience as the author demonstrates everything you need to know.

*Tony White is a legendary animator with a strong following. His best-selling title: The Animator's Workbook has 80,000 copies to date.

*For aspiring animators on their own - without backing or funding. Get the same results the Disney animators do with bare minimum technique and equipment.

*DVD offers a perfect audio/visual companion to the book with movies of the author at his drawing desk, creating art in front of our eyes - demonstrating difficult techniques like flipping, inbetweening and superimposition.

Synopsis:

Uniquely designed to cover the core principles of animated movement comprehensively, this text offers secrets and unique approaches only a master animator could share. Includes hands-on Tutorials, demonstrations and final sample animations of 2D, 3D, Flash, Claymation, Cut-Out animation. The companion DVD includes demonstrations and examples.

About the Author

Tony White, renowned animator, director, professor, lecturer, and author, has been in the animation industry for over 30 years, and currently teaches 2D animation and oversees principal animation production classes at DigiPen Institute of Technology. White began his career working with legendary industry professionals like award-winning illustrator Ralph Steadman, animation gurus Ken Harris, Art Babbit (original lead animator on Pinocchio, Fantasia, and others at Disney). He also personally assisted, then directed/animated for Richard Williams (3-time Oscar winner and author of The Animator’s Survival Kit). In addition to being the Dean of Fine Art and Animation at DigiPen, White founded and presides over The Animaticus Foundation, which he formed to preserve, teach and evolve the art form of traditional 2D animation.

is a renowned animator, director, professor, lecturer, and author. He has been in the animation industry for over 30 years, and currently teaches 2D animation and oversees principal animation production classes at DigiPen Institute of Technology.

Table of Contents

Tony White's Animation Master Class

Introduction.

1) Why this book?

For 2D Animators

For 3D Animators

For ALL Animators

2) First Principles

Equipment & techniques overview

Dope Sheets & Production Folders

Top Pegs versus Bottom Pegs

Flipping Techniques

(This section will include video footage on DVD)

3) Inbetweening

Timing & Charting

Arcs & Paths of Action

Superimposition

Even Inbetweens

Slowing-In

Slowing-Out

Straight Ahead Animation

Assignment 01

(This section will include video footage on DVD)

4) Bouncing Ball

Keys

Inbetweens

Weight & Timing

Assignment 02

(This section will include video footage on DVD)

5) Generic Walk

Principles

Cycle Action versus Moving Forward

Keys (legs only)

Passing Position

Inbetween positions

Keys (upper body & arms)

Inbetweens

Head action

Timing

Assignment 03

(This section will include video footage on DVD)

6) Personality Walks

Principles

Alternative Passing Positions

Eccentric Inbetweens

Timing

Assignment 04

(This section will include video footage on DVD)

7) Runs

Principles

Positions (lower body)

Positions (upper body)

Variations in action

Timing

Assignment 05

(This section will include video footage on DVD)

8) Quadrupeds

Principles

Breaking down the action

Back legs

Front legs

Body

Tail

Head & Neck

Variations

Assignment 06

(This section will include video footage on DVD)

9) Weight

Principles

Weight in action

Weight moving

Carrying weight

Throwing weight

Assignment 07

(This section will include video footage on DVD)

10) Anticipation

Principles

Starting an action

Throwing

Jumping

Assignment 08

(This section will include video footage on DVD)

11) Dialogue

Principles

Body language

Emotion

Lip Sync

Assignment 09

(This section will include video footage on DVD)

12) Putting it all together

Overview

Working with audio

Storyboard

Animatic

Assignment

Dope sheet timing

Key pose test

Inbetweening

Pencil Test

Lip Sync

Final movie

Assignment 10

(This section will include video footage on DVD)

13) The future of animation

The still untapped potential for animation.

2D or not 2D?

The Animaticus Foundation

Readers critique (information)

14) Tony White's Animation Master Class ~ DVD Outline:

Introduction.

Author at his drawing desk offering an overview of animation. Presenting the tools of the trade, the principles of movement and key concepts. Demonstrating everything, especially key drawings, dope sheets, flipping techniques, inbetweening and superimposition.

Assignment 01: Inbetweening test. (Key poses provided in book.)

Bouncing Ball

Presentation of the principles of weight, flexibility, timing and movement on arcs. Author at desk animating a bouncing ball. Examples of animated movie clips to demonstrate the final work.

Assignment 02: Bouncing Ball.

Generic Walk

Presenting the principles of a generic walk movement, cycle action versus moving forward, key stride positions, passing positions, inbetweening options. The author breaking down the action of a walk first the lower legs, then the body and arms, then the head action options. Discussion on timing.

Assignment 03: Generic Walk.

Personality Walks

Demonstration on how the generic walk can be evolved to something with more eccentricity or personality. Author animating various styles of walk from identical keys. Side-by-side demonstration of each walk, in comparison to the generic walk.

Assignment 04: Personality walk.

Runs

Author defines what a walk is and discusses the various forms from minimum to maximum number of frames. Demonstrates walk animation, first showing lower body, then upper body, then variations in action. Animated examples of runs.

Assignment 05: Animated Run.

Quadrupeds

Author discuses the principles of generic quadruped action and their anatomical make-up, then presents variations of movement from critter to critter. Desktop demonstration of how the action is broken down for a cartoon quadruped walk first the back legs, then the front legs, then head, body and tail. Example of eccentric quadruped walk.

Assignment 06: Eccentric quadruped walk.

Weight

Author discusses the principles of weight and its importance in animated action. Demonstrates how to put weight into a moving, bouncing, jumping flour sack. Example of sack animation.

Assignment 07: Flour Sack animation.

Anticipation

Author discusses the principles of anticipation and discusses the various moments where the implementation of anticipation is necessary. Demonstrates the creating of anticipation in a running action. Examples of anticipation animation.

Assignment 08: Anticipation with throw.

Perspective

Author discusses the principles of animation and the process of placement in action moving to and from the camera's point of view. Demonstration of walk in perspective. Examples of perspective animation.

Assignment 09: Perspective walk through 360 degrees.

Dialogue

Author discusses the principles and requirements of dialogue animation. The principles of body language, facial expression and lip syncing are presented. Demonstration of talking character animation, approached and illustrated (with pencil test clips) stage-by-stage.

Assignment 10: Dialogue sequence (from free audio tracks downloadable from author's website).

Multi-character action

Author discusses the principles of action and dialogue between two or more characters on the screen at the same time. The principles of principle and secondary action are explained, plus the importance of the role of the passive character in a dialogue sequence. Author demonstrates action between two characters. Examples of animation shown.

Assignment 11: Two-character dialogue sequence (from free audio tracks downloadable from author's website).

Production secrets

Author discusses the stages of animation production, emphasizing the importance of animated storytelling and filmic technique for animators. The stages of production are presented breaking down audio tracks, storyboards, animatics, dope sheets & timing, key pose test, inbetweening secrets, pencil test, coloring, compositing and post production.

Assignment 12: Short film project.

Product Details

ISBN:
9780240810331
Author:
White, Tony
Publisher:
Focal Press
Subject:
Animated films
Subject:
Animation (cinematography)
Subject:
Computer graphics
Subject:
Animated films -- Technique.
Subject:
Film & Video - Animation
Subject:
Film & Video - Direction & Production
Subject:
Computer Graphics - General
Subject:
Film and Television-Production
Copyright:
Publication Date:
20090631
Binding:
TRADE PAPER
Language:
English
Illustrations:
Y
Pages:
510
Dimensions:
9.69 x 7.44 in

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Related Subjects

Arts and Entertainment » Film and Television » Animation » Instruction
Arts and Entertainment » Film and Television » Production » General
Arts and Entertainment » Photography » Technique
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How to Make Animated Films: Tony White's Complete Masterclass on the Traditional Principles of Animation [With DVD ROM] Used Trade Paper
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Product details 510 pages Focal Press - English 9780240810331 Reviews:
"Synopsis" by , Uniquely designed to cover the core principles of animated movement comprehensively, this text offers secrets and unique approaches only a master animator could share. Includes hands-on Tutorials, demonstrations and final sample animations of 2D, 3D, Flash, Claymation, Cut-Out animation. The companion DVD includes demonstrations and examples.
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