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Turtle Geometry : the Computer As a Medium for Exploring Mathematics (80 Edition)

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Turtle Geometry : the Computer As a Medium for Exploring Mathematics (80 Edition) Cover

 

Synopses & Reviews

Please note that used books may not include additional media (study guides, CDs, DVDs, solutions manuals, etc.) as described in the publisher comments.

Publisher Comments:

Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen.The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates. Harold Abelson is an associate professor in the Department of Electrical Engineering and Computer Science at MIT. Andrea diSessa is an associate professor in the Graduate School of Education, University of California, Berkeley.

Synopsis:

Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics.

Synopsis:

Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.

About the Author

Andrea diSessa is Chancellor's Professor in the Graduate School of Education at the University of California, Berkeley, and a member of the National Academy of Education. He is the coauthor of Turtle Geometry: The Computer as a Medium for Exploring Mathematics (MIT Press, 1981).

Product Details

ISBN:
9780262510370
With:
diSessa, Andrea A.
Author:
diSessa, Andrea A.
Author:
Andrea d
Author:
Abelson, Harold
Author:
diSessa, Andrea
Author:
iSessa
Publisher:
MIT Press (MA)
Location:
Cambridge
Subject:
Reference
Subject:
Computers & Technology
Subject:
Geometry - General
Subject:
Reference - General
Subject:
Integrated Software - IBM Compatible
Subject:
Artificial Intelligence
Subject:
Programming Languages - LISP
Subject:
Computer Science
Subject:
Computers Reference-Beginning and Reference
Edition Description:
Trade paper
Series:
Artificial Intelligence Series Turtle Geometry
Publication Date:
19860731
Binding:
TRADE PAPER
Grade Level:
from 17
Language:
English
Pages:
497
Dimensions:
9 x 6 in

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Related Subjects

Computers and Internet » Computer Languages » Lisp
Computers and Internet » Computers Reference » Beginning and Reference
Computers and Internet » Computers Reference » General
Computers and Internet » Personal Computers » General
Science and Mathematics » Mathematics » Geometry » General
Science and Mathematics » Mathematics » Geometry » Geometry and Trigonometry

Turtle Geometry : the Computer As a Medium for Exploring Mathematics (80 Edition) Used Trade Paper
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Product details 497 pages MIT Press - English 9780262510370 Reviews:
"Synopsis" by , Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics.
"Synopsis" by , Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.
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