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Original Essays | September 18, 2014

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Cyberpunk and Cyberculture: Science Fiction and the Work of William Gibson

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Cyberpunk and Cyberculture: Science Fiction and the Work of William Gibson Cover

 

Synopses & Reviews

Publisher Comments:

Cyberpunk and Cyberculture explores the work of a wide range of writers- Acker, Cadigan, Rucker, Shierley, Sterling, Williams and, of course, Gibson - setting their work in the context of science fiction, other literary genres, genre cinema - from Metropolis to Terminator to The Matrix - and contemporary work on the culture of technology.

Synopsis:

This text explores the work of a wide range of writers, setting their work in the context of science fiction, other literary genres, genre cinema and contemporary work on the culture of technology.

Synopsis:

Cyberpunk is the fiction of a culture saturated by electronic technology. Its vocabulary is the language of cybernetics, biotechnology, corporational greed and urban subcultures. Massively successful in both book and film form, cyberpunk has redefined not only contemporary science fiction but also, through its capacity to anticipate technology and its cultural impact, analytical work in the social sciences and humanities.

Cyberpunk and Cyberculture explores the work of a wide range of writers — Acker, Cadigan, Rucker, Shirley, Sterling, Williams and, of course, Gibson — setting their work in the context of science fiction, other literary genres, genre cinema — from Metropolis to Terminator to The Matrix — and contemporary work on the culture of technology.

Seven main themes are addressed: the impact of virtual technologies on identity, space and community; the interplay of technological and mythological motifs; reconfigurations of the body initiated by technoscience; issues of gender and sexuality; the significance of the sprawling megacity; cyberpunk's Gothic traits of monstrosity; transgression and social unrest; and the editing of history and memory. This is a major effort to address how present day culture has been impacted by a new generation as well as a new technology.

Description:

Includes bibliographical references (p. 241-249) and index. Includes filmography: p. 250.

Product Details

ISBN:
9780485006070
Author:
Cavallaro, Dani
Publisher:
Bloomsbury Academic
Location:
London ;
Subject:
Popular Culture
Subject:
History and criticism
Subject:
Science Fiction & Fantasy
Subject:
Science fiction, american
Subject:
Technology in literature.
Subject:
Computers in literature.
Subject:
Cybernetics in literature.
Subject:
Virtual reality in literature.
Subject:
Popular Culture - General
Subject:
Literary Criticism : General
Subject:
General Literary Criticism & Collections
Edition Description:
Trade paper
Series Volume:
vol. 7, no 95
Publication Date:
20010931
Binding:
TRADE PAPER
Language:
English
Pages:
280
Dimensions:
8.47 x 5.36 x 0.84 in

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Related Subjects

Engineering » Construction » General
Fiction and Poetry » Science Fiction and Fantasy » A to Z
Fiction and Poetry » Science Fiction and Fantasy » Cyberpunk
History and Social Science » Sociology » General
Humanities » Literary Criticism » General
Reference » General

Cyberpunk and Cyberculture: Science Fiction and the Work of William Gibson New Trade Paper
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Product details 280 pages Athlone Press - English 9780485006070 Reviews:
"Synopsis" by , This text explores the work of a wide range of writers, setting their work in the context of science fiction, other literary genres, genre cinema and contemporary work on the culture of technology.
"Synopsis" by , Cyberpunk is the fiction of a culture saturated by electronic technology. Its vocabulary is the language of cybernetics, biotechnology, corporational greed and urban subcultures. Massively successful in both book and film form, cyberpunk has redefined not only contemporary science fiction but also, through its capacity to anticipate technology and its cultural impact, analytical work in the social sciences and humanities.

Cyberpunk and Cyberculture explores the work of a wide range of writers — Acker, Cadigan, Rucker, Shirley, Sterling, Williams and, of course, Gibson — setting their work in the context of science fiction, other literary genres, genre cinema — from Metropolis to Terminator to The Matrix — and contemporary work on the culture of technology.

Seven main themes are addressed: the impact of virtual technologies on identity, space and community; the interplay of technological and mythological motifs; reconfigurations of the body initiated by technoscience; issues of gender and sexuality; the significance of the sprawling megacity; cyberpunk's Gothic traits of monstrosity; transgression and social unrest; and the editing of history and memory. This is a major effort to address how present day culture has been impacted by a new generation as well as a new technology.

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