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Two-person Game Theory (66 Edition)

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Two-person Game Theory (66 Edition) Cover

 

Synopses & Reviews

Please note that used books may not include additional media (study guides, CDs, DVDs, solutions manuals, etc.) as described in the publisher comments.

Publisher Comments:

"Game theory is an intellectual X-ray. It reveals the skeletal structure of those systems where decisions interact, and it reveals, therefore, the essential structure of both conflict and cooperation." — Kenneth Boulding

This fascinating and provocative book presents the fundamentals of two-person game theory, a mathematical approach to understanding human behavior and decision-making, Developed from analysis of games of strategy such as chess, checkers, and Go, game theory has dramatic applications to the entire realm of human events, from politics, economics, and war, to environmental issues, business, social relationships, and even "the game of love." Typically, game theory deals with decisions in conflict situations.

Written by a noted expert in the field, this clear, non-technical volume introduces the theory of games in a way which brings the essentials into focus and keeps them there. In addition to lucid discussions of such standard topics as utilities, strategy, the game tree, and the game matrix, dominating strategy and minimax, negotiated and nonnegotiable games, and solving the two-person zero-sum game, the author includes a discussion of gaming theory, an important link between abstract game theory and an experimentally oriented behavioral science. Specific applications to social science have not been stressed, but the methodological relations between game theory, decision theory, and social science are emphasized throughout.

Although game theory employs a mathematical approach to conflict resolution, the present volume avoids all but the minimum of mathematical notation. Moreover, the reader will find only the mathematics of high school algebra and of very elementary analytic geometry, except for an occasional derivative. The result is an accessible, easy-to-follow treatment that will be welcomed by mathematicians and non-mathematicians alike.

Unabridged Dover (1999) republication of the work published by the University of Michigan Press, Ann Arbor, Michigan, 1970.

Synopsis:

Game theory is to games of strategy what probability theory is to games of chance. This nontechnical presentation of the essential ideas of two-person game theory demonstrates how mathematics can be applied to the study of human behavior and decision-making. Readers with a basic knowledge of algebra and simple analytic geometry can easily follow the author's explanations of such concepts as "utility, " "strategy, " "mixed strategy, " and the difference between "non zero" and "zero-sum" games. As they come t understand these and other aspects of game theory, readers will discover fascinating links between amusements like chess and tic-tac-toe and larger issues such as politics, economic struggles, and war — even the battle of the sexes.

Synopsis:

Clear, accessible treatment of mathematical models for resolving conflicts in politics, economics, war, business, and social relationships. Topics include strategy, game tree and game matrix, and much more. Minimal math background required. 1970 edition.

Synopsis:

A noted expert presents clearly written discussions of essential ideas related to the highly useful mathematical approach to human behavior and decision-making. His lucid, accessible treatment examines such concepts as utility, strategy, and the difference between non-zero and zero-sum games. A minimum of mathematical prerequisites makes it accessible to non-mathematicians. 1970 edition.

Synopsis:

A noted expert presents clearly written discussions of essential ideas related to the highly useful mathematical approach to human behavior and decision-making. His lucid, accessible treatment examines such concepts as "utility," "strategy," and the difference between "non-zero" and "zero-sum" games. A minimum of mathematical prerequisites makes it accessible to non-mathematicians. 1970 edition.

Description:

Includes bibliographical references (p. [220]-221) and index.

Table of Contents

1. Games

2. Utilities

3. Strategy

4. The Game Tree and the Game Matrix

5. Dominating Strategy and Minimax

6. Mixed Strategy

7. Solving the Two-Person Zero-sum Game

8. The Negotiated Game

9. Nonnegotiable Games

10. An Inductive Theory of Games: Dynamic Models

11. An Example: Inspector vs. Evader

12. Opportunities and Limitations

  Notes

  References

  Index

Product Details

ISBN:
9780486406862
Author:
Rapoport, Anatol
Publisher:
Dover Publications
Author:
Mathematics
Author:
Rapoport
Location:
Mineola, N.Y. :
Subject:
Game Theory
Subject:
Games of strategy (mathematics)
Subject:
Games of strategy
Subject:
General Mathematics
Subject:
Mathematics-Modeling
Edition Description:
Trade Paper
Series:
Dover Books on Mathematics
Publication Date:
19990131
Binding:
TRADE PAPER
Language:
English
Illustrations:
Yes
Pages:
240
Dimensions:
8.5 x 5.38 in 0.61 lb

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Related Subjects

History and Social Science » Economics » General
Reference » Science Reference » General
Science and Mathematics » Mathematics » Games and Puzzles
Science and Mathematics » Mathematics » General
Science and Mathematics » Mathematics » Modeling
Young Adult » General

Two-person Game Theory (66 Edition) Used Trade Paper
0 stars - 0 reviews
$8.00 In Stock
Product details 240 pages Dover Publications - English 9780486406862 Reviews:
"Synopsis" by , Game theory is to games of strategy what probability theory is to games of chance. This nontechnical presentation of the essential ideas of two-person game theory demonstrates how mathematics can be applied to the study of human behavior and decision-making. Readers with a basic knowledge of algebra and simple analytic geometry can easily follow the author's explanations of such concepts as "utility, " "strategy, " "mixed strategy, " and the difference between "non zero" and "zero-sum" games. As they come t understand these and other aspects of game theory, readers will discover fascinating links between amusements like chess and tic-tac-toe and larger issues such as politics, economic struggles, and war — even the battle of the sexes.
"Synopsis" by ,
Clear, accessible treatment of mathematical models for resolving conflicts in politics, economics, war, business, and social relationships. Topics include strategy, game tree and game matrix, and much more. Minimal math background required. 1970 edition.
"Synopsis" by , A noted expert presents clearly written discussions of essential ideas related to the highly useful mathematical approach to human behavior and decision-making. His lucid, accessible treatment examines such concepts as utility, strategy, and the difference between non-zero and zero-sum games. A minimum of mathematical prerequisites makes it accessible to non-mathematicians. 1970 edition.
"Synopsis" by ,
A noted expert presents clearly written discussions of essential ideas related to the highly useful mathematical approach to human behavior and decision-making. His lucid, accessible treatment examines such concepts as "utility," "strategy," and the difference between "non-zero" and "zero-sum" games. A minimum of mathematical prerequisites makes it accessible to non-mathematicians. 1970 edition.
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