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Hackers and Painters (04 Edition)

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Synopses & Reviews

Please note that used books may not include additional media (study guides, CDs, DVDs, solutions manuals, etc.) as described in the publisher comments.

Publisher Comments:

We are living in the computer age, in a world increasingly designed and engineered by computer programmers and software designers, by people who call themselves hackers. Who are these people, what motivates them, and why should you care?

Consider these facts: Everything around us is turning into computers. Your typewriter is gone, replaced by a computer. Your phone has turned into a computer. So has your camera. Soon your TV will. Your car was not only designed on computers, but has more processing power in it than a room-sized mainframe did in 1970. Letters, encyclopedias, newspapers, and even your local store are being replaced by the Internet.

Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham, explains this world and the motivations of the people who occupy it. In clear, thoughtful prose that draws on illuminating historical examples, Graham takes readers on an unflinching exploration into what he calls "an intellectual Wild West."

The ideas discussed in this book will have a powerful and lasting impact on how we think, how we work, how we develop technology, and how we live. Topics include the importance of beauty in software design, how to make wealth, heresy and free speech, the programming language renaissance, the open-source movement, digital design, Internet startups, and more.

Review:

"Paul Graham is a hacker, painter and a terrific writer. His lucid, humorous prose is brimming with contrarian insight and practical wisdom on writing great code at the intersection of art, science and commerce." Andy Hertzfeld, co-creator of the Macintosh computer

Review:

"Paul's writing is...wonderfully lucid stuff. Reading Paul's essays is like having a conversation with a genius who doesn't need to score any points by proving it to you, except that most geniuses aren't as articulate as he is." Eric S. Raymond, author of The Cathedral and the Bazaar

Book News Annotation:

Graham, who works in the computer world but also studied painting, informs general readers about programmers, programming, and the businesses and business world they are creating. He explains why nerds are unpopular even before they get rich and arrogant, and how they make so much money that they get dates despite their personalities. To some extent, he offers a guide to readers interested in following that path.
Annotation 2004 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

Written in clear, narrative style, Hackers & Painters examines issues such as the rightness of web-based applications, the programming language renaissance, spam filtering, the Open Source Movement, Internet startups and more. In each essay, Graham moves beyond widely held beliefs about the way that programmers work as he tells important stories about the kinds of people behind tech innovations, revealing distinctions about their characters and their craft. No hackers reading this book will fail to recognize themselves within these pages. No programmer will put it down without new thoughts actively percolating.

Synopsis:

This 25th anniversary edition of Steven Levy's classic book traces the exploits of the computer revolution's original hackers — those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers.

Levy profiles the imaginative brainiacs who found clever and unorthodox solutions to computer engineering problems. They had a shared sense of values, known as "the hacker ethic," that still thrives today. Hackers captures a seminal period in recent history when underground activities blazed a trail for today's digital world, from MIT students finagling access to clunky computer-card machines to the DIY culture that spawned the Altair and the Apple II.

About the Author

Paul Graham, designer of the new Arc language, was the creator of Yahoo Store, the first web-based application. In addition to his PhD in Computer Science from Harvard, Graham also studied painting at the Rhode Island School of Design and the Accademia di Belle Arti in Florence.

Table of Contents

PrefaceWhos Who: The Wizards and Their MachinesTrue Hackers: Cambridge: The Fifties and SixtiesHardware Hackers: Northern California: The SeventiesGame Hackers: The Sierras: The EightiesThe Last of the True Hackers: Cambridge: 1983
  • The Last of the True Hackers
  • Afterword: Ten Years After
  • Afterword: 2010
  • Notes
  • Acknowledgments
About the AuthorColophon

Product Details

ISBN:
9780596006624
Subtitle:
Big Ideas from the Computer Age
Author:
Graham, Paul
Author:
Levy, Steven
Publisher:
O'Reilly Media
Subject:
Networking - General
Subject:
Security
Subject:
Security - General
Subject:
Computer programmers
Subject:
Programming - General
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
CourseSmart Subject Description
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Subject:
A Plan for Spam;Beating the Averages;Being Popular;Better Bayesian Filtering;Design and Research;Hackers and Painters;Hackers and Painters: Essays on the Art of Programming;Paul Graham;Revenge of the Nerds;Succinctness is Power;Taste for Makers;The Hundre
Edition Description:
Print PDF
Series Volume:
Heroes of the Comput
Publication Date:
20040528
Binding:
Hardback
Language:
English
Illustrations:
Y
Pages:
272
Dimensions:
8.50 x 5.50 in

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Related Subjects

Computers and Internet » Computers Reference » History and Society
Science and Mathematics » History of Science » Technology
Science and Mathematics » Popular Science » Computer Science

Hackers and Painters (04 Edition) Used Hardcover
0 stars - 0 reviews
$12.00 In Stock
Product details 272 pages O'Reilly & Associates - English 9780596006624 Reviews:
"Review" by , "Paul Graham is a hacker, painter and a terrific writer. His lucid, humorous prose is brimming with contrarian insight and practical wisdom on writing great code at the intersection of art, science and commerce."
"Review" by , "Paul's writing is...wonderfully lucid stuff. Reading Paul's essays is like having a conversation with a genius who doesn't need to score any points by proving it to you, except that most geniuses aren't as articulate as he is."
"Synopsis" by , Written in clear, narrative style, Hackers & Painters examines issues such as the rightness of web-based applications, the programming language renaissance, spam filtering, the Open Source Movement, Internet startups and more. In each essay, Graham moves beyond widely held beliefs about the way that programmers work as he tells important stories about the kinds of people behind tech innovations, revealing distinctions about their characters and their craft. No hackers reading this book will fail to recognize themselves within these pages. No programmer will put it down without new thoughts actively percolating.
"Synopsis" by ,

This 25th anniversary edition of Steven Levy's classic book traces the exploits of the computer revolution's original hackers — those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers.

Levy profiles the imaginative brainiacs who found clever and unorthodox solutions to computer engineering problems. They had a shared sense of values, known as "the hacker ethic," that still thrives today. Hackers captures a seminal period in recent history when underground activities blazed a trail for today's digital world, from MIT students finagling access to clunky computer-card machines to the DIY culture that spawned the Altair and the Apple II.

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