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Head First Software Developmentby Dan Pilone
Synopses & Reviews
Even the best developers have seen well-intentioned software projects fail — often because the customer kept changing requirements, and end users didn't know how to use the software you developed. Instead of surrendering to these common problems, let Head First Software Development guide you through the best practices of software development. Before you know it, those failed projects will be a thing of the past.
About the Author
Dan Pilone is a Senior Software Architect with Blueprint Technologies, Inc. He has designed and implemented systems for Hughes, ARINC, UPS, and the Naval Research Laboratory. He also teaches project management, software design, and software engineering at The Catholic University in Washington D.C. Dan has written several books on software development, including UML 2.0 in a Nutshell (0-596-00795-7) and UML 2.0 Pocket Reference (0-596-10208-9), both O'Reilly.
Russell Miles is a senior consultant for SpringSource in the UK where he works with various companies to help them take full advantage of the Spring Framework. To ensure that he has as little spare time as possible, Russ contributes to various open source projects while working on books for O'Reilly.
Table of Contents
Advance Praise for Head First Software Development Praise for Head First Object-Oriented Analysis and Design Praise for Head First Design Patterns How to use this Book: Intro Chapter 1: Great Software Development: Pleasing your customer Chapter 2: Gathering Requirements: Knowing what the customer wants Chapter 3: Project Planning: Planning for success Chapter 4: User Stories and Tasks: Getting to the real work Chapter 5: Good-Enough Design: Getting it done with great design Chapter 6: Version Control: Defensive development Chapter 6 ½: Building your Code: Insert tab a into slot b... Chapter 7: Testing and Continuous Integration: Things fall apart Chapter 8: Test-Driven Development: Holding your code accountable Chapter 9: Ending an Iteration: It's all coming together... Chapter 10: The Next Iteration: If it ain't broke... you still better fix it Chapter 11: Bugs: Squashing bugs like a pro Chapter 12: The Real World: Having a process in life Leftovers: The top 5 topics (we didn't cover) Techniques and Principles: Tools for the experienced software developer
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