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Head First Software Development (08 Edition)by Pilone,tracey
Synopses & ReviewsPlease note that used books may not include additional media (study guides, CDs, DVDs, solutions manuals, etc.) as described in the publisher comments.
Even the best developers have seen well-intentioned software projects fail — often because the customer kept changing requirements, and end users didn't know how to use the software you developed. Instead of surrendering to these common problems, let Head First Software Development guide you through the best practices of software development. Before you know it, those failed projects will be a thing of the past.
With its unique visually rich format, this book pulls together the hard lessons learned by expert software developers over the years. You'll gain essential information about each step of the software development lifecycle — requirements, design, coding, testing, implementing, and maintenance — and understand why and how different development processes work.
This book is for you if you are:
About the Author
Dan Pilone is a Senior Software Architect with Blueprint Technologies, Inc. He has designed and implemented systems for Hughes, ARINC, UPS, and the Naval Research Laboratory. He also teaches project management and software design and engineering at The Catholic University in Washington D.C. Dan is the author of several books on software development, including UML 2.0 in a Nutshell and UML 2.0 Pocket Reference (O'Reilly).
Russell Miles is a software engineer for General Dynamics UK where he works with Java and Distributed Systems, although his passion at the moment is Aspect Orientation and in particular AspectJ. To ensure that he has as little spare time as possible, Russ contributes to various open source projects while working on books for O'Reilly. He currently is studying at Oxford University in England for an MSc in Software Engineering.
Table of Contents
Advance Praise for Head First Software DevelopmentPraise for Head First Object-Oriented Analysis and DesignPraise for Head First Design Patterns How to use this Book: IntroChapter 1: Great Software Development: Pleasing your customerChapter 2: Gathering Requirements: Knowing what the customer wantsChapter 3: Project Planning: Planning for successChapter 4: User Stories and Tasks: Getting to the real workChapter 5: Good-Enough Design: Getting it done with great designChapter 6: Version Control: Defensive developmentChapter 6 ½: Building your Code: Insert tab a into slot b...Chapter 7: Testing and Continuous Integration: Things fall apartChapter 8: Test-Driven Development: Holding your code accountableChapter 9: Ending an Iteration: Its all coming together...Chapter 10: The Next Iteration: If it aint broke... you still better fix itChapter 11: Bugs: Squashing bugs like a proChapter 12: The Real World: Having a process in lifeLeftovers: The top 5 topics (we didnt cover)Techniques and Principles: Tools for the experienced software developer
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