Minecraft Adventures B2G1 Free
 
 

Special Offers see all

Enter to WIN a $100 Credit

Subscribe to PowellsBooks.news
for a chance to win.
Privacy Policy

Visit our stores


    Recently Viewed clear list


    Q&A | August 26, 2015

    Christopher Moore: IMG Powell’s Q&A: Christopher Moore



    Note: Join us this Thursday, August 27, at Powell's Books at Cedar Hills Crossing for an author event with Christopher Moore. Describe your latest... Continue »
    1. $18.89 Sale Hardcover add to wish list

      Secondhand Souls

      Christopher Moore 9780061779787

    spacer
Qualifying orders ship free.
$25.00
List price: $49.99
Used Trade Paper
Ships in 1 to 3 days
Add to Wishlist
available for shipping or prepaid pickup only
Available for In-store Pickup
in 7 to 12 days
Qty Store Section
1 Partner Warehouse General- General

Microsoft Xna Game Studio 3.0 Unleashed - With CD (09 Edition)

by

Microsoft Xna Game Studio 3.0 Unleashed - With CD (09 Edition) Cover

 

Synopses & Reviews

Please note that used books may not include additional media (study guides, CDs, DVDs, solutions manuals, etc.) as described in the publisher comments.

Publisher Comments:

Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework.

 

In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence.

 

A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide.

  • Plan your games to deliver solid performance on the platforms you’ve targeted
  • Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline
  • Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base
  • Create a Visualizer media player for the Microsoft Zune
  • Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware
  • Bring realistic physics to your game action and realistic artificial intelligence to your characters
  • Create sophisticated 3D effects that use advanced texturing and a particle system
  • Build networked games, including multiplayer demos, turn-based games, and real-time network games
  • Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game
  • Discover best practices for creating Xbox LIVE Community Games
  • Sell your finished game on Xbox LIVE Marketplace 

CD-ROM includes: All C# examples and source code presented in this book.

Book News Annotation:

This instructional manual for Microsoft XNA Game Studio 3.0 is designed for game developers who need the software to create 2D and 3D games for the Xbox 360 platform. Carter, a CTO at a marketing group, has been writing game and graphic software for 15 years, and he uses his expertise to explain such XNA concepts as object creation, cameras, input handling, libraries and managing the content pipeline. He provides step-by-step guidance in creating four different types of games (2D parallax scrollers, 3D shooters, multiplayer 2D card games and real-time network games) and also provides advice on selling the finished product on Xbox LIVE Marketplace. A CD-ROM is included that features all C# examples and source code from the examples in the book. Annotation ©2009 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

In this practical, comprehensive guide to game development with Microsoft's powerful new XNA Game Studio 3.0 and the entire XNA Framework, Carter presents extensive sample code and explains that code line by line. This edition contains nine new chapters, including all-new sections on creating networked games, and more.

Synopsis:

Microsoft XNA Game Studio 3.0 Unleashed is the most practical and thorough guide to game development with Microsoft's powerful new XNA Game Studio 3.0 and the XNA framework. XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. You will walk through the entire process of game development, including installing XNA, creating 3D objects, handling input, managing the content pipeline, creating both 2D and 3D games, optimizing game performance, and much more. The book contains sophisticated coverage of using XNA's high-level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it salable. This edition contains eight new chapters, including all-new sections on creating networked games and programming games to run on the Zune handheld. A third new section will be especially valuable to thousands of game developers: it walks through preparing and submitting games to Xbox LIVE, where accepted titles will reach an audience of millions of gamers worldwide.

 

  • Covers the entire XNA 3.0 platform, including networking, Zune, and Xbox LIVE Community Games - a new capability that's attracting thousands of new game developers
  • Explains every line of code in detail
  • Covers both 3D and 2D programming, unlike many competitive books
  • Builds on a highly successful previous edition with eight new chapters, plus major updates throughout
  • About the Author

    Chad Carter authored the previous edition of this book, Microsoft XNA Unleashed: Graphics and Game Programming for Xbox 360 and Windows. He is Chief Technology Officer at Robertson Marketing Group. Carter recently wrote a 3D simulator for Norfolk Southern, a transportation company, which teaches children how to understand and obey railroad signals.

    Table of Contents

    Introduction    1

    Part I Get Up and Running with XNA Game Studio on Your PC and Xbox   360

    1 Introducing the XNA Framework and XNA Game Studio    7

    2 XNA Game Studio and the Xbox 360   19

    3 Performance Considerations    33

    Part II Understanding XNA Framework Basics

    4 Creating 3D Objects    55

    5 Handling Input to Move Our Camera    83

    Part III Content Pipeline

    6 Loading and Texturing 3D Objects    113

    7 Sound and Music   123

    8 Extending the Content Pipeline   151

    Part IV 2D in XNA Game Studio

    9 2D Basics   171

    10 2D Effects    191

    11 Creating a 2D Game    217

    Part V XNA Game Studio and the Zune

    12 Programming for the Zune   255

    13 Running the Game on the Zune    273

    Part VI High Level Shader Language

    14 HLSL Basics   291

    15 Advanced HLSL   311

    Part VII Physics and Artificial Intelligence

    16 Physics Basics    325

    17 Finite State Machines and Game State Management   343

    18 AI Algorithms   375

    Part VIII 3D Effects

    19 Advanced Texturing Techniques   391

    20 Special Effects   417

    21 Particle System   435

    Part IX Putting It into Practice

    22 Creating a 3D Game   471

    23 Improving the Game   501

    24 Finishing Touches   525

    Part X XNA Framework Networking

    25 Networking Basics    549

    26 Creating Multiplayer Demos    565

    27 Creating a Networking Game Skeleton   583

    28 Creating a Turn-based Multiplayer Game   631

    29 Creating a Real-time Multiplayer Game   671

    Part XI Xbox LIVE Community Games

    30 Best Practices for Creating an Xbox LIVE Community Game   719

    31 Selling the Game on Xbox LIVE Marketplace    727

    Index     739

    Product Details

    ISBN:
    9780672330223
    Author:
    Carter, Chad
    Publisher:
    Sams Publishing
    Subject:
    Video games
    Subject:
    Computer games
    Subject:
    Programming - Games
    Subject:
    Video & Electronic - General
    Subject:
    Computer games -- Programming.
    Subject:
    Computer Graphics - Game Programming
    Subject:
    Software Engineering-Game Design
    Copyright:
    Edition Description:
    Trade paper
    Series:
    Unleashed
    Publication Date:
    March 2009
    Binding:
    TRADE PAPER
    Grade Level:
    Professional and scholarly
    Language:
    English
    Illustrations:
    Y
    Pages:
    792
    Dimensions:
    9 x 6.8 x 1.7 in 1247 gr

    Other books you might like

    1. Ubuntu Hacks: Tips & Tools for...
      New Trade Paper $29.99

    Related Subjects

    Computers and Internet » Programming » Microsoft Programming
    Computers and Internet » Software Engineering » Game Design
    Hobbies, Crafts, and Leisure » Games » Video Games

    Microsoft Xna Game Studio 3.0 Unleashed - With CD (09 Edition) Used Trade Paper
    0 stars - 0 reviews
    $25.00 In Stock
    Product details 792 pages Sams - English 9780672330223 Reviews:
    "Synopsis" by , In this practical, comprehensive guide to game development with Microsoft's powerful new XNA Game Studio 3.0 and the entire XNA Framework, Carter presents extensive sample code and explains that code line by line. This edition contains nine new chapters, including all-new sections on creating networked games, and more.
    "Synopsis" by ,

    Microsoft XNA Game Studio 3.0 Unleashed is the most practical and thorough guide to game development with Microsoft's powerful new XNA Game Studio 3.0 and the XNA framework. XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. You will walk through the entire process of game development, including installing XNA, creating 3D objects, handling input, managing the content pipeline, creating both 2D and 3D games, optimizing game performance, and much more. The book contains sophisticated coverage of using XNA's high-level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it salable. This edition contains eight new chapters, including all-new sections on creating networked games and programming games to run on the Zune handheld. A third new section will be especially valuable to thousands of game developers: it walks through preparing and submitting games to Xbox LIVE, where accepted titles will reach an audience of millions of gamers worldwide.

     

  • Covers the entire XNA 3.0 platform, including networking, Zune, and Xbox LIVE Community Games - a new capability that's attracting thousands of new game developers
  • Explains every line of code in detail
  • Covers both 3D and 2D programming, unlike many competitive books
  • Builds on a highly successful previous edition with eight new chapters, plus major updates throughout
  • spacer
    spacer
    • back to top

    FOLLOW US ON...

           
    Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.