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Other titles in the Sams Teach Yourself...in 24 Hours series:

Sams Teach Yourself Iphone Application Development in 24 Hours (Sams Teach Yourself)

Sams Teach Yourself Iphone Application Development in 24 Hours (Sams Teach Yourself) Cover


Synopses & Reviews

Publisher Comments:

&>A clear, easy-to-understand tutorial for developers who want to write software for today's hottest market: iPhone, iTouch, and App Store!


  • The start-to-finish, hands-on introduction to iPhone programming for every developer, regardless of experience
  • Introduces the iPhone development environment and teaches every essential Objective-C concept with fully-documented, carefully-explained code
  • A complete tutorial package: step-by-step instructions, examples, Q and As, quizzes, exercises, tips, shortcuts, and more

    iPhone is the world's hottest application market: more than 500,000 developers have downloaded Apple's iPhone software development kit in just one year. Now there's a friendly, accessible guide to iPhone development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPhone Application Development in 24 Hours  will help beginning iPhone and mobile developers gain true mastery, so you can construct virtually any iPhone application. Each lesson builds on everything that's come before, helping you learn all they need to know without ever becoming overwhelmed. Coverage includes: preparing for iPhone development; navigating the development environment; mastering Objective-C and the MVC paradigm; using widgets and webviews; implementing multiple views; reading and writing data; building user interfaces; generating graphics; playing media; using maps; networking; using the touch interface; sensing motion; pushing application updates; debugging; optimization; distributing software via the App Store; and more. By the time you are finished you'll be comfortable enough to write real-world apps that sell.

    Book News Annotation:

    Anyone with an Intel Macintosh computer and an iPhone can follow these lessons on how to build applications for the iPhone with iPhone OS release 3.0. No previous experience with Objective-C, Cocoa, or the Apple developer tools is required. The book explains everything from preparing the iPhone for development, installing developer tools, and registering with Apple, to distributing applications through the App Store. Learning features include color screenshots, color code sections, chapter quizzes and exercises, and tips and cautions. Ray is affiliated with the Ohio State University Research Foundation. Johnson is a product development consultant. Annotation ©2010 Book News, Inc., Portland, OR (booknews.com)

    About the Author

    John Ray, is currently Senior Business Analyst and Development Team Manager for the Ohio State University Research Foundation. His books include Sams Teach Yourself Dreamweaver MX in 21 Days, Mac OS X Unleashed, and Macromedia All-In-One. Sean Johnson,  is a long time Mac developer with more than 15 years of product development experience in the world of micro-ISVs, startups, and enterprise software vendors such as IBM. He writes a column on product design for the Mac Developer Network, and has written for IBM developerWorks and various magazines. His product development consultancy, Snooty Monkey, LLC, handcrafts extraordinary Web, Mac and iPhone applications.

    Table of Contents

    1. Preparing Your System and iPhone for Development

    2. Exploring the Development Environment

    3. Discovering Objective-C: The Language of Apple Platforms

    4. Inside Objective-C and Cocoa Touch - Where the Rubber Meets the Road

    5. Understanding Model-View-Controller

    6. Creating a Simple Application Input and Views

    7. Extending the Application Interface with Widgets and WebViews

    8. Getting the User's Attention

    9. Implementing Multiple Views with Tab Bars

    10. Navigating Data Using Table Views

    11. Reading and Writing Data

    12. Building Rotatable and Resizable User Interfaces

    13. Generating Graphics

    14. Using Media Playback Features

    15. Adding Media Recording

    16. Interacting with Other Applications

    17. Implementing Map and Location Services

    18. Exploring iPhone Networking Services

    19. Using OpenGL Graphics

    20. Extending the Touch Interface

    21. Sensing Movement with Accelerometer Input

    22. Staying Up-to-Date with Push Notifications

    23. Distributing Applications Through the App Store

    24. iPhone Debugging and Optimization

    Product Details

    Programming Languages - General
    Ray, John
    Johnson, Sean
    Data Transmission Systems - General
    IPhone (Smartphone) - Programming
    Application software -- Development.
    Software Engineering - Programming and Languages
    Edition Description:
    Sams Teach Yourself...in 24 Hours
    Publication Date:
    October 2009
    Grade Level:
    9.10x7.00x1.60 in. 2.72 lbs.

    Related Subjects

    Engineering » Communications » Telephony
    Science and Mathematics » Electricity » General Electronics

    Sams Teach Yourself Iphone Application Development in 24 Hours (Sams Teach Yourself)
    0 stars - 0 reviews
    $ In Stock
    Product details 681 pages Sams - English 9780672330841 Reviews:
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