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Sams Teach Yourself Java in 24 Hours (Covering Java 7 and Android) (Sams Teach Yourself...in 24 Hours)by Rogers Cadenhead
Synopses & ReviewsPublisher Comments: Sams Teach Yourself Java in 24 Hours, Sixth Edition
Covering Java 7 and Android Development
In just 24 lessons of one hour or less, you can learn how to create Java applications. Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java.
Full-color figures and clear step-by-step instructions visually show you how to program with Java.
Quizzes and Exercises at the end of each chapter help you test your knowledge.
Notes, Tips, and Cautions provide related information, advice, and warnings.
Learn how to…
HOUR 1: Becoming a Programmer HOUR 2: Writing Your First Program HOUR 3: Vacationing in Java HOUR 4: Understanding How Java Programs Work
PART II: Learning the Basics of Programming HOUR 5: Storing and Changing Information in a Program HOUR 6: Using Strings to Communicate HOUR 7: Using Conditional Tests to Make Decisions HOUR 8: Repeating an Action with Loops
PART III: Working with Information in New Ways HOUR 9: Storing Information with Arrays HOUR 10: Creating Your First Object HOUR 11: Describing What Your Object Is Like HOUR 12: Making the Most of Existing Objects
PART IV: Programming a Graphical User Interface HOUR 13: Building a Simple User Interface HOUR 14: Laying Out a User Interface HOUR 15: Responding to User Input HOUR 16: Building a Complex User Interface
PART V: Moving into Advanced Topics HOUR 17: Creating Interactive Web Programs HOUR 18: Handling Errors in a Program HOUR 19: Creating a Threaded Program HOUR 20: Reading and Writing Files
PART VI: Writing Internet Applications HOUR 21: Reading and Writing XML Data HOUR 22: Creating Web Services with JAX-WS HOUR 23: Creating Java2D Graphics HOUR 24: Writing Android Apps
PART VII: Appendixes APPENDIX A: Using the NetBeans Integrated Development Environment APPENDIX B: Where to Go from Here: Java Resources APPENDIX C: This Book’s Website APPENDIX D: Setting Up an Android Development Environment Book News Annotation:Intended for true beginners, this guide to programming with Java provides a self-paced course for learning basic coding skills in this popular and relatively easy to learn computer programming language. The volume is divided into twenty-four one-hour lessons covering topics such as general programming basics, objects oriented programming, developing a graphical user interface, web programming, working with XML data sources, and writing applications for the Android mobile operating system. Chapters include numerous code examples, tips, and tricks, as well as summaries and exercises. Cadenhead has written several books on Java programming. Annotation ©2012 Book News, Inc., Portland, OR (booknews.com)
Synopsis:Sams Teach Yourself Java™ in 24 Hours, Sixth Edition
Rogers Cadenhead
Covers Java 7 and Android
In just 24 lessons of one hour or less, you can learn how to create Java applications with the free NetBeans visual editing tools.
Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java.
Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.
Full-color figures and clear step-by-step instructions visually show you how to program with Java.
Quizzes and Exercises at the end of each chapter help you test your knowledge.
Notes, Tips, and Cautions provide related information, advice, and warnings.
Learn how to…
Register your book at informit.com/register for convenient access to downloads, updates, and corrections as they become available.
Category: Programming Covers: Java 7 User Level: Beginning—Intermediate
Synopsis:In arenas ranging from enterprise development to Android app programming, Java remains one of the world's most popular programming languages. Sams Teach Yourself Java in 24 Hours helps Java beginners gain true mastery over the new Java 7.
In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping you learn Java's core features and techniques from the ground up. Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating. This new edition adds coverage of Java 7 and Android. This coverage includes a new chapter on writing Android apps, as well as additional material on Android and Java 7 throughout the book. This edition's examples have been extensively refreshed and updated, with more visual examples and diagrams. And in addition to the new Android chapter, the book also includes an additional new chapter on creating Java 2D graphics with XRender. About the AuthorRogers Cadenhead is a writer, computer programmer, and Web developer who has written 21 books on Java and Internet-related topics. He maintains Cruel Site of the Day and several other popular web sites that receive more than seven million visits a year.
Table of ContentsSams Teach Yourself Java in 24 Hours Sixth Edition (Covering Java SE 7 and Android) Part I: Getting Started 1 Becoming a Programmer 2 Writing Your First Program 3 Vacationing in Java (New material: At least one example will be an Android app, replacing the existing example) 4 Understanding How Java Programs Work Part II: Learning the Basics of Programming 5 Storing and Changing Information in a Program (New material: Introduction to the improved integer literals) 6 Using Strings to Communicate 7 Using Conditional Tests to Make Decisions (New material: Using strings in switch statements) 8 Repeating an Action with Loops Part III: Working with Information in New Ways 9 Storing Information with Arrays 10 Creating Your First Object 11 Describing What Your Object is Like 12 Making the Most of Existing Objects Part IV: Programming a Graphical User Interface 13 Building a Simple User Interface (New material: All programs in Hours 13-16 use the new Nimbus look-and-feel) 14 Laying Out a User Interface 15 Responding to User Input 16 Building a Complex User Interface Part V: Moving into Advanced Topics 17 Creating Interactive Web Programs 18 Handling Errors in a Program (New material: improvements to exception handling) 19 Creating a Threaded Program 20 Reading and Writing Files (New material: the new Java NIO.2 file access API) Part VI: Writing Internet Applications 21 Reading and Writing XML Data 22 Creating Web Services with JAX-WS 23 Creating Java2D Graphics with XRender (A new chapter that uses the XRender engine to create Java2D graphics) 24 Writing Android Apps (A new chapter on creating an app for Android devices using Java) Part VII: Bonus Hour 25: Reading and Writing to JDBC Databases (New material: Support for the JDBC 4.1 upgrade) Appendixes A: Using the NetBeans Integrated Development Environment B: Where to Go from Here: Java Resources C: This Book's Website What Our Readers Are SayingBe the first to add a comment for a chance to win!Product Details
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