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Best New Games (02 Edition)by Dale Lefever
Synopses & ReviewsPlease note that used books may not include additional media (study guides, CDs, DVDs, solutions manuals, etc.) as described in the publisher comments.
Since the early 1970s, proponents of the New Games movement have been using cooperative, interactive games to bring diverse groups of people together. In Best New Games, Dale Le Fevre shows you how to lead, develop, and adapt New Games for any group.
This complete resource is the only book now available that presents New Games. New Games are for groups of all ages and abilities--and they're meant to be played just for fun. Developed during the Vietnam War era, New Games were created to encourage people to channel their aggressive tendencies in a creative, powerful, fun, and safe way. In 1974 the New Games Foundation was incorporated, and it spread the idea of New Games through hundreds of training workshops in North America and beyond.
New Games may include competition, but having fun with a New Game is more important than winning it. The games can be adapted for people who are physically and mentally impaired or mentally ill. New Games have been played with people of all different abilities and backgrounds--often in the same group.
Author Dale Le Fevre is a leading authority on New Games. In many of his workshops, traditionally adversarial groups have successfully come together to play and have fun: Arabs and Israelis in the Middle East; Catholics and Protestants in Northern Ireland; mixed races in South Africa; and Serbs, Croats, and Muslims in Croatia and Serbia.
In Best New Games, Le Fevre presents the most popular New Games from more than 25 years of presenting, including many recently found games. The book features 180 illustrations, 77 games, and 7 trust activities. An easy-to-use Gamefinder helps you quickly find the ideal game for your particular situation by listing games according to space and equipment requirements, appropriate times to play the game, activity levels, skills developed, number of players, and social purpose. The author also provides tips to give you confidence and increase your effectiveness in leading the games, including instructions on adapting and creating games.
In Best New Games you'll find games to address a variety of social objectives:
-Breaking the ice
-Helping people get acquainted
-Fostering sensitivity and trust
Best New Games is a great resource for anyone involved with groups--at any level and in any setting. It is a rich mine of entertaining activity ideas for elementary classrooms, after-school programs, physical education programs for all ages, college orientations, religious youth groups, retirement home residents, day care centers for both kids and older people, scout troops, and park district programs. It provides material for party games, ice breakers for a conference or meeting, or activities for any group that includes people who are very different from one another in age, ability level, ethnicity, or culture.
Use Best New Games to create an opportunity for people of all ages and abilities to have fun together while being physically and mentally active.
77 games and 7 trust activities for all ages and abilities
These cooperative, interactive games for groups of all ages and abilities are meant to be played just for fun. Includes an easy-to-use Gamefinder that helps players quickly select an ideal game that can build cooperation, teamwork, and common understanding. Young Adult.
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