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Maya Character Animation, 2e

Maya Character Animation, 2e Cover

 

Synopses & Reviews

Publisher Comments:

 "The best character animation book available."

—Ian Cairns, Editor, MAYA Association

This second edition of the popular Maya Character Animation is an in-depth, step-by-step guide to perfecting your modeling and animation skills. Abundantly illustrated tutorials teach you how to build life-like characters from the ground up, with detailed coverage of effective subdivision surface and polygon modeling techniques. You’ll master the intricacies of rigid and smooth character binding, discover the art of convincing facial expressions, and conquer post-modeling challenges ranging from character setup to non-linear animation editing to mapping and rendering. Benefit from this edition’s coverage of inverse and forward kinematics, 3D character animation for character modeling and character setup, and valuable info on rigging your characters.

Put your new skills to the test by completing a realistic project in which you plan, create, and refine your own short-piece animation. Throughout, you’ll find hundreds of full-color images that demonstrate what you can—and will—accomplish. You also get bonus coverage of Deep Paint 3D, the premier texture-painting program.

Synopsis:

Updated for the latest version of Maya, this new edition has been refreshed cover-to-cover for Maya 5. Its accessible approach features step-by-step instructions combined with hundreds of illustrations.

Synopsis:

This text provides a step-by-step guide to Maya, a tool for 3D modelling, animation and rendering. Topics covered include: subdivision and polygon modelling; subdivision surface mapping; subdivision surface character modelling; NURBS modelling; facial expression; and binding characters.

Synopsis:

"The best character animation book available."

--Ian Cairns, Editor, MAYA Association

This second edition of the popular Maya Character Animation is an in-depth, step-by-step guide to perfecting your modeling and animation skills. Abundantly illustrated tutorials teach you how to build life-like characters from the ground up, with detailed coverage of effective subdivision surface and polygon modeling techniques. You'll master the intricacies of rigid and smooth character binding, discover the art of convincing facial expressions, and conquer post-modeling challenges ranging from character setup to non-linear animation editing to mapping and rendering. Benefit from this edition's coverage of inverse and forward kinematics, 3D character animation for character modeling and character setup, and valuable info on rigging your characters.

Put your new skills to the test by completing a realistic project in which you plan, create, and refine your own short-piece animation. Throughout, you'll find hundreds of full-color images that demonstrate what you can--and will--accomplish. You also get bonus coverage of Deep Paint 3D, the premier texture-painting program.

About the Author

Jae-jin Choi is a Director at ARC Studio, Inc., Senior Vice President at the Maya Professional Academy, and a lecturer in the Gachon Multimedia Graduate School.

Table of Contents

Part 1: Character Modeling.

Chapter 1: Subdivision & Polygon Modeling.

Chapter 2: Polygon, Subdivision Surface Mapping.

Chapter 3: Subdivision Surface Character Modeling.

Chapter 4: NURBS Modeling.

Chapter 5: Facial Expression.

Chapter 6: Binding Character.

Chapter 7: Character Setup.

Chapter 8: Nonlinear Animation.

Chapter 9: Render Utility & Mapping Techniques.

Part 2: Maya and Beyond.

Chapter 10: Essential Features in Maya.

Chapter 11: Deep Paint 3D.

Part 3: Making an Animation with Maya.

Chapter 12: Modeling.

Chapter 13: Character Setting.

Chapter 14: Animating a Character Model.

Chapter 15: Rendering a Character Animation.

Product Details

ISBN:
9780782143287
Other:
Choi, Jae-Jin
Publisher:
Sybex
Author:
Jaejin, Choi
Author:
Choi, Jae-Jin
Subject:
Computer Graphics - General
Subject:
Computer animation
Subject:
Graphics & Design software (Non-Microsoft)
Copyright:
Edition Number:
2
Edition Description:
CD
Publication Date:
20040416
Binding:
Paperback
Language:
English
Illustrations:
Y
Pages:
852
Dimensions:
900x750

Related Subjects

Computers and Internet » Networking » General

Maya Character Animation, 2e
0 stars - 0 reviews
$ In Stock
Product details 852 pages Sybex Books - English 9780782143287 Reviews:
"Synopsis" by , Updated for the latest version of Maya, this new edition has been refreshed cover-to-cover for Maya 5. Its accessible approach features step-by-step instructions combined with hundreds of illustrations.
"Synopsis" by , This text provides a step-by-step guide to Maya, a tool for 3D modelling, animation and rendering. Topics covered include: subdivision and polygon modelling; subdivision surface mapping; subdivision surface character modelling; NURBS modelling; facial expression; and binding characters.
"Synopsis" by , "The best character animation book available."

--Ian Cairns, Editor, MAYA Association

This second edition of the popular Maya Character Animation is an in-depth, step-by-step guide to perfecting your modeling and animation skills. Abundantly illustrated tutorials teach you how to build life-like characters from the ground up, with detailed coverage of effective subdivision surface and polygon modeling techniques. You'll master the intricacies of rigid and smooth character binding, discover the art of convincing facial expressions, and conquer post-modeling challenges ranging from character setup to non-linear animation editing to mapping and rendering. Benefit from this edition's coverage of inverse and forward kinematics, 3D character animation for character modeling and character setup, and valuable info on rigging your characters.

Put your new skills to the test by completing a realistic project in which you plan, create, and refine your own short-piece animation. Throughout, you'll find hundreds of full-color images that demonstrate what you can--and will--accomplish. You also get bonus coverage of Deep Paint 3D, the premier texture-painting program.

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