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Game Development Essentials: Game Industry Career Guideby Michael E. Moore
Synopses & Reviews
An up-to-date and highly practical insider's guide to the game industry that maps to the growing number of courses in Game Development programs that introduce students to the workings of the industry and to job search/career growth strategies. The book offers a clear and thorough analysis of the game industry, knowledgeably exploring its culture, career paths, and typical company structure. The authors offer expert advice on finding and succeeding in a job as well as on starting up your own company and conclude with a thoughtful examination of the future of the game industry.
Written in a non-technical manner, Game Development Essentials: Game Industry Career Guide is a valuable asset for anyone looking for a job, not only in the game industry but also in any field requiring technical expertise and creative talent. Not only does it discuss what skills game companies need, it also gives extensive advice and insights on writing a solid resume, building a portfolio that will attract game companies, and preparing for telephone and personal interviews.
About the Author
Jeannie Novak is Lead Author and Series Editor of the widely acclaimed Game Development Essentials series. Through Indiespace, an interactive entertainment company she founded in 1994, Jeannie consults with creative professionals in the music, film, and television industries to help them migrate to the game industry. Jeannie is the Program Director of the Game ArtandDesign and Media ArtsandAnimation programs at the Art Institute Online. She has been a game instructor and course development expert at UCLA Extension, Art Center College of Design, DeVry University, Westwood College, ITT Technical Institute, UC Berkeley, and the Academy of Entertainment and Technology at Santa Monica College. Jeannie holds a BA in Mass Communication and an MA in Communication Management. She currently serves on the MMOG and Online Excellence committees for the Academy of Interactive ArtsandSciences (AIAS).
Table of Contents
Chapter 1 History of the Game Industry Chapter 2 Understanding the Game Industry: What makes it tick Chapter 3 RolesandResponsibilities: Choosing the best path Chapter 4 Résumés, Portfolios and Demos: How to present yourself best Chapter 5 Job Hunting: Where to find game industry jobs Chapter 6 Interviewing: The old "meet and greet" Chapter 7 Accepting a Job: Salaries, benefits and acceptance letters Chapter 8 Moving On: Changing careers and starting a company Chapter 9 Future: Employment and growth in the game industry
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