Master your Minecraft
 
 

Special Offers see all

Enter to WIN a $100 Credit

Subscribe to PowellsBooks.news
for a chance to win.
Privacy Policy

Tour our stores


    Recently Viewed clear list


    What I'm Giving | December 2, 2014

    Cary Elwes: IMG Cary Elwes: What I'm Giving



    At Powell's, we feel the holidays are the perfect time to share our love of books with those close to us. For this special blog series, we reached... Continue »

    spacer
Qualifying orders ship free.
$34.99
New Trade Paper
Ships in 1 to 3 days
Add to Wishlist
Qty Store Section
2 Burnside Computer Languages- Python
1 Remote Warehouse Computer Languages- Python

More Python Programming for the Absolute Beginner

by

More Python Programming for the Absolute Beginner Cover

 

Synopses & Reviews

Publisher Comments:

What better way is there to learn a programming language than with a game-oriented approach? If you ask the many readers that have made this book's prequel, PYTHON PROGRAMMING FOR THE ABSOLUTE BEGINNER, a bestseller, they'll tell you - there isn't one. MORE PYTHON PROGRAMMING FOR THE ABSOLUTE BEGINNER offers readers more practice, more exercises, and slightly more advanced instruction in Python programming, all while using the game-focused examples and projects that have proven to be both effective and fun. It picks up where its prequel leaves off, addressing data structures, file handling, exceptions, object oriented programming, GUI programming, multimedia programming, name spaces, and program planning. Following a deliberate, logical progression of topics that cover increasingly complex subject matter, this is a powerful resource that will arm readers with an in-depth knowledge of the Python language.

Table of Contents

Part I: MORE PYTHON CONCEPTS. 1. PYTHON HAS CLASS. 2. The Many Shapes of Polymorphic Python. 3. Willful Inheritance in Python. 4. Doing Weird Stuff with Python. Part II: DOING 2D WITH PYTHON AND PYGAME. 5. Drawing Pygame Bitmaps. 6. Animation with Pygame Sprites. 7. Scrolling the Background. 8. Collision Testing and Other Weird Things. Part III: DOING 3D WITH PYTHON AND OPENGL. 9. Rendering Stuff in the Camera's View. 10. Rendering OBJ Models. 11. Moving Objects Around. 12. Awesome Lighting Effects.

Product Details

ISBN:
9781435459809
Author:
Harbour, Jonathan S
Publisher:
Course Technology
Author:
Harbour, Jonathan S.(Jonathan S. Harbour)
Author:
Harbour, Jonathan S.
Author:
Harbour, Jonathan S. (Jonathan S. Harbou
Subject:
Programming - General
Subject:
Programming
Subject:
Python
Subject:
Computer programming
Subject:
game programming
Subject:
Programming Languages.
Subject:
Software Engineering - Programming and Languages
Subject:
Computer Languages - Python
Copyright:
Publication Date:
20110931
Binding:
TRADE PAPER
Language:
English
Pages:
352

Other books you might like

  1. Drawing Your Life: Learning to See,... Sale Trade Paper $7.98

Related Subjects

Computers and Internet » Computer Languages » Python
Computers and Internet » Software Engineering » Programming and Languages
Science and Mathematics » Mathematics » General

More Python Programming for the Absolute Beginner New Trade Paper
0 stars - 0 reviews
$34.99 In Stock
Product details 352 pages Course Technology - English 9781435459809 Reviews:
spacer
spacer
  • back to top

FOLLOW US ON...

     
Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.