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Other titles in the Morgan Kaufmann Series in Interactive Technologies series:

Usability Engineering: Scenario-Based Development of Human-Computer Interaction (Morgan Kaufmann Series in Interactive Technologies)

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Synopses & Reviews

Publisher Comments:

You don't need to be convinced. You know that usability is key to the success of any interactive system-from commercial software to B2B Web sites to handheld devices. But you need skills to make usability part of your product development equation. How will you assess your users' needs and preferences? How will you design effective solutions that are grounded in users' current practices? How will you evaluate and refine these designs to ensure a quality product?

Usability Engineering: Scenario-Based Development of Human-Computer Interaction is a radical departure from traditional books that emphasize theory and address experts. This book focuses on the realities of product development, showing how user interaction scenarios can make usability practices an integral part of interactive system development. As you'll learn, usability engineering is not the application of inflexible rules; it's a process of analysis, prototyping, and problem solving in which you evaluate tradeoffs, make reasoned decisions, and maximize the overall value of your product.

* Written by prominent HCI educators who understand how to teach usability practices to students and professional developers.

* Interleaves HCI theory and concepts with a running case study demonstrating their application.

* Gradually elaborates the case study to introduce increasingly sophisticated usability engineering techniques.

* Analyzes usability issues in realistic scenarios that describe existing or envisioned systems from the perspective of one or more users.

* Emphasizes the real world of usability engineering-a world in which tradeoffs must be weighed and difficult decisions made to achieve desired results.

* Includes a companion Web site which provides additional case studies in a multimedia format, along with a Java application for creating and editing scenarios. This site also provides instructors with sample syllabi, lecture slides and notes, in-class exercises, solutions to textbook exercises, additional project ideas, and links to other HCI resources.

Synopsis:

and editing scenarios. This site also provides instructors with sample syllabi, lecture slides and notes, in-class exercises, solutions to textbook exercises, additional project ideas, and links to other HCI resources.

Synopsis:

You don't need to be convinced. You know that usability is key to the success of any interactive system-from commercial software to B2B Web sites to handheld devices. But you need skills to make usability part of your product development equation. How will you assess your users' needs and preferences? How will you design effective solutions that are grounded in users' current practices? How will you evaluate and refine these designs to ensure a quality product?

Usability Engineering: Scenario-Based Development of Human-Computer Interaction is a radical departure from traditional books that emphasize theory and address experts. This book focuses on the realities of product development, showing how user interaction scenarios can make usability practices an integral part of interactive system development. As you'll learn, usability engineering is not the application of inflexible rules; it's a process of analysis, prototyping, and problem solving in which you evaluate tradeoffs, make reasoned decisions, and maximize the overall value of your product.

* Written by prominent HCI educators who understand how to teach usability practices to students and professional developers.

* Interleaves HCI theory and concepts with a running case study demonstrating their application.

* Gradually elaborates the case study to introduce increasingly sophisticated usability engineering techniques.

* Analyzes usability issues in realistic scenarios that describe existing or envisioned systems from the perspective of one or more users.

* Emphasizes the real world of usability engineering-a world in which tradeoffs must be weighed and difficult decisions made to achieve desired results.

* Includes a companion Web site which provides additional case studies in a multimedia format, along with a Java application for creating and editing scenarios. This site also provides instructors with sample syllabi, lecture slides and notes, in-class exercises, solutions to textbook exercises, additional project ideas, and links to other HCI resources.

About the Author

Mary Beth Rosson has been an associate professor of computer science at Virginia Tech since 1994. Prior to that, she worked at the IBM T.J. Watson Research Center as a research staff member and as manager of tools and architectures. She is the author of many contributed chapters, journal articles, and conference presentations and papers.John M. Carroll is Professor of Computer Science, Education, and Psychology, and Director of the Center for Human-Computer Interaction, at Virginia Tech. He has written more than 250 technical papers, more than 25 conference plenary addresses, and 12 books. He serves on 10 editorial boards for journals and handbooks, has won the Rigo Career Achievement Award from ACM, received the Silver Core Award from IFIP, and is a member of the CHI Academy.

Penn State University

Table of Contents

Foreward

Preface

Color Plates Following Page

Chapter 1 - Scenario-Based Usability Engineering

Chapter 2 - Analyzing Requirements

Chapter 3 - Activity Design

Chapter 4 - Information Design

Chapter 5 - Interaction Design

Chapter 6 - Prototyping

Chapter 7 - Usability Evaluation

Chapter 8 - User Documentation

Chapter 9 - Emerging Paradigms for User Interaction

Chapter 10 - Usability Engineering in Practice

Appendix - Inferential Statistics

Glossary

References

Figure Credits

Index

Product Details

ISBN:
9781558607125
Author:
Rosson, Mary Beth
Author:
Carroll, John M.
Author:
Carroll, John M.
Author:
Carroll, Rosson, Mary, John
Author:
Carroll, Rosson, Mary Beth, John M.
Publisher:
Morgan Kaufmann Publishers
Location:
San Fancisco
Subject:
Computer Engineering
Subject:
Programming - Software Development
Subject:
Human-computer interaction
Subject:
User Interfaces
Subject:
Social Aspects - Human-Computer Interaction
Subject:
Programming - General
Subject:
Computers Reference-Social Aspects-Human and Computer Interaction
Edition Number:
1
Edition Description:
Includes bibliographical references and index.
Series:
Morgan Kaufmann Series in Interactive Technologies
Series Volume:
no. 171
Publication Date:
20011031
Binding:
HARDCOVER
Language:
English
Illustrations:
Yes
Pages:
448
Dimensions:
9.25 x 7.375 in

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Related Subjects

Computers and Internet » Computers Reference » Social Aspects » Human and Computer Interaction
Computers and Internet » Graphics » User Interface
Computers and Internet » Multimedia » Virtual Reality
Computers and Internet » Software Engineering » General
Engineering » Engineering » General Engineering

Usability Engineering: Scenario-Based Development of Human-Computer Interaction (Morgan Kaufmann Series in Interactive Technologies) New Hardcover
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Product details 448 pages Morgan Kaufmann Publishers - English 9781558607125 Reviews:
"Synopsis" by , and editing scenarios. This site also provides instructors with sample syllabi, lecture slides and notes, in-class exercises, solutions to textbook exercises, additional project ideas, and links to other HCI resources.
"Synopsis" by ,

You don't need to be convinced. You know that usability is key to the success of any interactive system-from commercial software to B2B Web sites to handheld devices. But you need skills to make usability part of your product development equation. How will you assess your users' needs and preferences? How will you design effective solutions that are grounded in users' current practices? How will you evaluate and refine these designs to ensure a quality product?

Usability Engineering: Scenario-Based Development of Human-Computer Interaction is a radical departure from traditional books that emphasize theory and address experts. This book focuses on the realities of product development, showing how user interaction scenarios can make usability practices an integral part of interactive system development. As you'll learn, usability engineering is not the application of inflexible rules; it's a process of analysis, prototyping, and problem solving in which you evaluate tradeoffs, make reasoned decisions, and maximize the overall value of your product.

* Written by prominent HCI educators who understand how to teach usability practices to students and professional developers.

* Interleaves HCI theory and concepts with a running case study demonstrating their application.

* Gradually elaborates the case study to introduce increasingly sophisticated usability engineering techniques.

* Analyzes usability issues in realistic scenarios that describe existing or envisioned systems from the perspective of one or more users.

* Emphasizes the real world of usability engineering-a world in which tradeoffs must be weighed and difficult decisions made to achieve desired results.

* Includes a companion Web site which provides additional case studies in a multimedia format, along with a Java application for creating and editing scenarios. This site also provides instructors with sample syllabi, lecture slides and notes, in-class exercises, solutions to textbook exercises, additional project ideas, and links to other HCI resources.

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