Dreadfully Ever After Sale
 
 

Recently Viewed clear list


Interviews | September 2, 2014

Jill Owens: IMG David Mitchell: The Powells.com Interview



David MitchellDavid Mitchell's newest mind-bending, time-skipping novel may be his most accomplished work yet. Written in six sections, one per decade, The Bone... Continue »
  1. $21.00 Sale Hardcover add to wish list

    The Bone Clocks

    David Mitchell 9781400065677

spacer
Qualifying orders ship free.
$34.99
New Trade Paper
Ships in 1 to 3 days
Add to Wishlist
Available for In-store Pickup
in 7 to 12 days
Qty Store Section
3 Remote Warehouse Software Engineering- Game Design
2 Remote Warehouse Software Engineering- Game Design

Getting Started with Game Maker

by

Getting Started with Game Maker Cover

 

Synopses & Reviews

Publisher Comments:

Getting Started with Game Maker shows aspiring game developers how to create their very own, professional-quality computer games, no programming knowledge required. Using Game Maker's simple, drag-and-drop environment and following along with the step-by-step instructions, you'll learn how to create arcade-style 2D and 3D games complete with graphics, sound effects, and music. Game Maker provides everything you need to create, test, debug, and run your games in a Windows environment. Even if you're brand new to game development, you'll be able to make a working game that you can play and share others. And not having to worry about the programming the game allows you to focus on the design and how to make the game more fun and challenging. Along the way you'll learn the basic principles of game development. And if you want to create more complex games you can take advantage of Game Maker's built-in Game maker Language that allows you to develop highly advanced games and applications. So let's get started!

Book News Annotation:

Written for beginners with no prior programming experience, this book helps readers develop programming skills using the simple drag-and-drop interface of the Game Maker computer programming language. Step-by-step instructions show how to create arcade-style 2D and 3D games complete with graphics, sound effects, and music. Sections of the book cover Game Maker basics, creating Game Maker games, and enhancing games through programming. Readers only need to know how to use the mouse. For more advanced game developers, Game Maker's programming language provides programming power needed to build complex games. A trial version of the Game Maker software is available for download. B&w screenshots are included. Ford teaches networking courses in information technology. Annotation ©2009 Book News, Inc., Portland, OR (booknews.com)

About the Author

Jerry Lee Ford, Jr. is an author, educator, and an IT professional with over 19 years of experience in information technology, including roles as an automation analyst, technical manager, technical support analyst, automation engineer, and security analyst. He has a Masters in Business Administration from Virginia Commonwealth University in Richmond, Virginia. Jerry is also the author or co-author of 28 other books including Microsoft Visual Basic 2005 Express Edition Programming for the Absolute Beginner, Microsoft WSH and VBScript programming for the Absolute Beginner, and Microsoft Windows Shell Script Programming for the Absolute Beginner. He has over five years of experience as an adjunct instructor teaching networking courses in Information Technology. He lives in Hanover, Virginia with his wife, Mary, and their children Alexander, William, and Molly.

Table of Contents

Introduction; Chapter 1: Introducing Game Maker and Game Maker Pro; Chapter 2: Getting Comfortable with the Game Maker Development Environment; Chapter 3: A Review of the Basic Components of Game Maker Projects ; Chapter 4: Chasing Charlie & A Quick Game Maker Project; Chapter 5: Creating a Maze Game; Chapter 6: Creating a First Person Shooter Game; Chapter 7: Creating Third Person Shooter Game; Chapter 8: Creating Multiplayer Games; Chapter 9: Storing and Retrieving Data in Memory; Chapter 10: Applying Conditional Logic; Chapter 11: Processing Lots of Data with Loops; Chapter 12: Enhancing Code Structure and Organization; Chapter 13: Sharing Your Game Maker Projects Over the Internet; Chapter 14: Finding and Fixing Program Errors; Appendix A: What's on the Companion Web Site?; Appendix B: What Next?; Glossary

Product Details

ISBN:
9781598638820
Author:
Ford, Jerry Lee, Jr.
Publisher:
Course Technology
Author:
Ford Jr, Jerry Lee
Author:
Ford, Jr., Jerry Lee (Jerry Lee Ford, Jr.)
Author:
Jr., Jerry Lee Ford
Author:
Jr., Jerry Lee (Jerry Lee Ford, Jr.) Ford
Author:
Ford
Subject:
Computer Graphics - Game Programming
Subject:
Programming - Games
Subject:
Software Engineering-Game Design
Subject:
General Computers
Publication Date:
20090631
Binding:
TRADE PAPER
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Y
Pages:
336
Dimensions:
9.00x7.40x.80 in. 1.50 lbs.

Related Subjects

Computers and Internet » Software Engineering » Game Design
Health and Self-Help » Self-Help » General

Getting Started with Game Maker New Trade Paper
0 stars - 0 reviews
$34.99 In Stock
Product details 336 pages Course Technology - English 9781598638820 Reviews:
spacer
spacer
  • back to top
Follow us on...




Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.